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#1 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,613
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ability interaction
I'll post a few & ask a few:
charge + two weapon fighting: charge bonus only on primary weapon charge + assassination: charges, does not assassinate charge + flanking (& +sprinting): all stack opportunist + concentration: does this work? throwing mastery: only power/finesse/pole-arms mastery/momentum? (in a way I think charge should work here but doesn't) block vs orc warrior charge: what's the correct timing? charge + rapid attack: only 1 charge attack? two weapon fighting + parry: double bonus only on primary weapon Edit: I'd find a cross-table added into the manual helpful. Last edited by wobbly; August 1, 2014 at 14:28. |
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#2 |
Knight
Join Date: Jan 2013
Posts: 710
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Charge + flanking + knockback (+ momentum + sprinting + dodge) =
![]() Flanking + sprinting + stealth = problems, when you would like to trigger a flanking attack on unaware opponent (without losing your speed), was changed to make high stealth chars more playable but bad side effect here Riposte + concentration = problems, when fighting against more than one opponent Orc warrior charge afaik needs be blocked the turn after they came close to you (just before they get their charge attack), however, against a strictly limited number of orcs "walking into the charge" is more efficient - with flanking you don't even lose a turn and may be able to negate charges almost completely even against several orcs, without the orc only gets a normal attack for free instead of an improved one, which is still worth it in my experience. It doesn't work against diagonal charges. 1) charging orc @_o ___ 2) dangerous orc @o_ ___ 3) disoriented orc _o_ _@_ |
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#3 |
Scout
Join Date: Aug 2013
Posts: 33
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One that I like is polearm mastery + knockback. Works nicely if you stand around a corner so approaching enemies can't see you. They'll keep walking into your polearm, getting knocked back, and repeating until they get stabbed to death. You can take focused attack for this too, it won't affect knockback chances though.
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#4 |
Knight
Join Date: Jan 2013
Posts: 710
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I never played high-evasion archers, ... but this time I found the Shortsword of Galadriel (my favourite sword in the game). Now I wondered about point blank archery, but had to realise I would lose a lot of bonus damage from riposte by having it.
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#5 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,613
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Yeah riposte can get quite ridiculous when firing point-blank. Particularly if you have crowd fighting & a lot of armour. I ended up quitting my "6 armed" elf because he played to much like a comic book superhero. He was managing to use a bastard sword/long-bow & kite shield at the same time while parrying/riposting a crowd of enemies. Just felt too silly.
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#6 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#7 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#8 |
Adept
Join Date: Jul 2011
Posts: 204
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#9 |
Adept
Join Date: Nov 2012
Posts: 165
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It might make sense to have firing a bow (or throwing an item???) disable all free melee hits until your next turn.
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#10 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,613
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Anyone tried riposte with crowd fighting & exchange places? I'm thinking of going power/follow through/momentum, parry/riposte/crowd fighting & exchange places. It's a str 4 elf with 2lb mithril nagorthrond & 3lb mithril doriath blade + a heap of armour and high con so he may be able to belt in the open. Shame follow through won't work with riposte though.
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