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#1 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Easiest race/class to win with?
I saw in a recent thread that somebody recommended the Dwarf Warrior as the easiest race/class combo to win with. Do others agree with this? I'm curious if there is a commonly held belief of a certain combo being the easiest.
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#2 | |
Adept
Join Date: Dec 2007
Posts: 167
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Quote:
I'm partial to Half-Troll Priests -- enough brute strength to survive to stat gain (as a warrior), but with extremely strong healing and decent damage spells at high levels. They have fairly good infravision and access to Sense Invisible at level 11, so invisible creatures aren't a big problem. Weak pseudo-ID is a bother, but OOD takes care of much of the danger. |
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#3 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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Quote:
But there is a lot to be said for High Elf Rogue or Ranger. (Better detection and stealth can make a big difference, depending on playstyle.) Note that V Rogue may take some getting used to, since it takes a while for damage to catch up to Warrior and Ranger. Dwarf Paladin is also good--terrible stealth, but becomes a tank once he has reasonably reliable healing and detection. It takes a little longer than the other classes, though. In short, any reasonably strong class/race combo--full spellcasters are significantly harder to keep alive until fairly late in the game. |
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#4 |
Scout
Join Date: May 2007
Posts: 42
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I'd say high elf rogue. They are a little slow leveling, but stats make up for it early allowing you to kill stuff a human couldn't.
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#5 | |
Prophet
Join Date: Mar 2008
Posts: 2,755
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Quote:
Weak pseudo is a pain, and rogues might be a bit weak in the mid-game for novices. Half-troll warriors never get their device skill high enough. I suppose I didn't say anything against paladins in there, but I would worry that a novice would foolishly rely on spells with 5% failure rates. One important thing to learn is how inevitable it is that rare events will kill you if you let them. |
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#6 | |
Adept
Join Date: Feb 2008
Location: Sydney, Australia
Posts: 147
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Quote:
The difference between 0.1% fail and 0% fail is more important than the difference between 50% fail and 0.1% fail.
__________________
Best /favorite character |
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#7 |
Rookie
Join Date: Aug 2008
Location: USA
Posts: 12
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I love playing mages - specifically Gnome, Hobbit or High-Elf. The main reason I like mages is because they can dish-out offensive spells from a distance. Since mages usually start off with very low strength, keeping their distance from their opponents is a plus to me. Unfortunately it's that same lack-of-strength that is their biggest draw-back in my opinion.
Anyway, the way I like to play a mage is for about the first 20 levels or so, going no deeper than 500 feet. Most of the monsters (minus some uniques) are pretty easy to kill at these levels with the basic mage spells. After that though, I usually like to dive... First I go to about 1000 feet and make sure I feel comfortable. Again, I'm not fighting uniques or most monsters. I'm mainly just picking up stuff - either to sell or wear. I'm basically playing that part of the game like a rogue. After I get some resistances and hopefully see invisible, I'll dive again... This time I'm after the better spell books. I'm staying out of all fights as much as I can. I figure if I can get the books then I can use the more advanced spells to kick monster butt later on in the game. So far that strategy has worked pretty well for me. Unfortunately while I'm able to get deep into the "end-game" by doing that, I still haven't figured out the appropriate weapon/armor combination for my character so that it can actually go up against Morgie. Another one I like playing is Kobold Warrior. The poison resistance for kobolds is great! Unfortunately they're incredibly difficult in the mid-game (before the stats go up). |
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#8 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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Quote:
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#9 |
Adept
Join Date: Aug 2007
Posts: 182
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High Elf Ranger for me, by a country mile. Great stats, unsurpassed ranged combat, decent melee and incredibly useful utility spells... it's got the lot.
My fastest win was with a level 48 HE Ranger, who didn't even need any healing potions to kill Morgoth. I've never really got on with priests or paladins. I like warriors, but prefer Dunedain to Dwarfs though that's just personal preference as innate sustain CON usually becomes redundant fairly early. The problem with warriors is finding enough detection gear to survive past statgain, but once you have it the game becomes much easier again. Oh, and like Miley said, Kobolds are far less popular than they should be. Try a Kobold Rogue, I was pleasantly surprised by my first one. Last edited by Dragonboneman; August 22, 2008 at 10:55. |
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#10 |
Adept
Join Date: Dec 2007
Posts: 113
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No mention of Dwarf Priest?
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