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Old August 9, 2018, 12:27   #1
Gauss
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Word of Recall Question

Hi,
Im noob at this game and i don't really understand how Word of Recall works.
I know that after reading it, i need to wait 50 turns to activate it, but once i'm done at the town how do i return to my current max depth?

Thank you in advance.
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Old August 9, 2018, 12:45   #2
wobbly
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Reading recall from town takes you to max. depth
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Old August 9, 2018, 13:01   #3
Gauss
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Thank you for the help!

Anyway any weapon recommendation for a lvl 10 rogue?
Im wearing a rapier right now.
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Old August 9, 2018, 14:12   #4
Pete Mack
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Whatever weapon does most damage. It will most likely be a light weapon like a rapier, but possibly a heavier weapon with big damage bonus and a fire brand. Best weapon is a *thanc dagger, if you happen to find one.
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Old August 10, 2018, 01:20   #5
luneya
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And you can use the inspect command (shift-I) to bring up a display showing all of an object's abilities, including the damage a weapon does when wielded.

With missile weapons, it gets a little more complicated. The best practice to compare two differing weapons (say a bow and a crossbow) is to recall back to town, buy a single unit of plain ammunition for each weapon at the general store, equip the weapon, and then inspect the corresponding plain ammo for a damage readout.
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Old August 10, 2018, 05:15   #6
mrfy
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Quote:
Originally Posted by luneya View Post
With missile weapons, it gets a little more complicated. The best practice to compare two differing weapons (say a bow and a crossbow) is to recall back to town, buy a single unit of plain ammunition for each weapon at the general store, equip the weapon, and then inspect the corresponding plain ammo for a damage readout.
You don't need to recall to town. Wield the weapon, then do '~' Display current knowledge, select 'h' Display contents of general store, 'l' Examine item, select the ammo to inspect. It will tell you the damage of the plain ammo. Then wield the other weapon, and do the same.
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Old August 10, 2018, 05:19   #7
Ingwe Ingweron
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Quote:
Originally Posted by luneya View Post
And you can use the inspect command (shift-I) to bring up a display showing all of an object's abilities, including the damage a weapon does when wielded.

With missile weapons, it gets a little more complicated. The best practice to compare two differing weapons (say a bow and a crossbow) is to recall back to town, buy a single unit of plain ammunition for each weapon at the general store, equip the weapon, and then inspect the corresponding plain ammo for a damage readout.
You don't need to recall to town or carry single unit missiles to test launchers as in the above recommendation. Simply wield the launcher, then use the "~" menu and view the general store screen. "Look" at the appropriate missile type (arrow, bolt, iron shot) and check the damage. Wield the other launcher, repeat the process, and compare the damage. There is some variation with the higher magical launchers and their treatment of slay damage, etc. on high magicked missiles, that escapes me, as the comparisons don't always work as I'd expect. But, the single bog-standard missile comparison is still the method I tend to use when choosing between launchers. You just don't have to lug around single units taking up valuable slots in your quiver to accomplish the comparison.
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