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Old September 5, 2018, 17:18   #131
wobbly
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I've thought about evasion/protection systems. I'm not yet convinced it's worth the extra work or that I'm prepared to put the time into doing it properly. Anyway my troubles are the monster AC. I've tried swapping some class/stat roles and currently you can't hit large kobolds easily enough. I guess I've always got the V no.s as backup.

Cleaned up some of the monster list. The early levels are small enough for mini-themes. So all my centipedes and ants are on lvl 2 now. Cats and dogs 3. So lvl 2 will do mini-centipede nests through normal monster placement. Then they mostly vanish till real pits start showing up. (There's bigger centipedes when the stegocentipede comes into depth.
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Old September 7, 2018, 12:25   #132
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Took a hobbit warrior for a spin and accuracy seems to be falling into place again.
Tried to split crits by weapon weight, but that failed to compile
Added accuracy/debuffs into crit power
Reworked pits - why has no-one done a no-pit flag? Seems like that would be simpler then working out what to ban.
Couldn't work out how to change room lighting.

Game starts looking more like V round dlvl 15, so hopefully this section is quicker to do.
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Old September 16, 2018, 16:47   #133
wobbly
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Killed a bunch of wild-life. Is very buggy

Code:
  [Angband 4.1.3 Character Dump]

 Name   Cureb        Age             42          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'1"   STR:     16  +1  +3  +0  18/20
 Class  Warrior      Weight     9st 9lb   INT:     11  -1  -2  +0      8
 Title  Swordsman    Turns used:          WIS:     14  -1  -1  +1     13
 HP     126/126      Game         19507   DEX:     16  -1  +1  +0     16
 SP     1/5          Standard      2441   CON:     13  +3  +2  +0     18
                     Resting        401

 Level                 11    Armor       [9,+12]    Saving Throw     34%
 Cur Exp              524                           Stealth          Bad
 Max Exp              524    Melee        1d5,+8    Disarm - phys.   43%
 Adv Exp              650    To-hit       23,+29    Disarm - magic   24%
                             Blows      2.0/turn    Magic Devices     30
 Gold                 420                           Searching        16%
 Burden           63.0 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight      -44.9 lb    To-hit       13,+20    Speed         Normal
 Max Depth      300' (L6)    Shots      1.0/turn

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight brown hair, a three
 foot beard, and a dark complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............+ pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:............+
Feath:............. Speed:.............
S.Dig:..+.......... Blows:.............
ImpHP:..+.......... Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Dagger (1d5) (+9,+1)
     Dropped by a novice rogue at 100 feet (level 2)
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.2 blows
     With +0 STR and +6 DEX you would get 2.2 blows
     Average damage/round: 22.2.
     
b) a Sling (x2) (+0,+0)
     Dropped by a kobold at 250 feet (level 5)
     
c) a Ring of the Tree <+1> (charging)
     Found lying on the floor at 300 feet (level 6)
     
     +1 wisdom.
     Slows your metabolism.  Impairs hitpoint recovery.  
     
d) a Ring of Accuracy (+12,+0)
     Found lying on the floor at 300 feet (level 6)
     
f) a Lantern (8083 turns)
     Bought from a store
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Soft Leather Armour [4,+0]
     An inheritance from your family
     
h) a Cloak [1,+6]
     Dropped by The Ickiness at 300 feet (level 6)
     
i) a Small Metal Shield [3,+0]
l) a Pair of Leather Boots [1,+3]
     Bought from a store
     




  [Character Inventory]

a) 2 Books of Magic Spells [Spiritual World] {@m1}
     
     You can read this book.
     
b) 6 Rations of Food
c) 8 Field Mushroom
d) 3 Flasks of oil
e) a Potion of Sight
f) a Scroll of Mapping
g) a Scroll of Word of Recall
h) a Bronze Rod {tried}
i) a Wand of Haste Monster (14 charges)
j) an Amber Ring {tried, ??}
     Found lying on the floor in a vault at 50 feet (level 1)
     
     You do not know the full extent of this item's powers.
     Provides resistance to cold.
     
k) 2 Wooden Torches (3000 turns)
     Radius 1 light.
     
l) a Cloak [1,+0]
     Bought from a store
     
m) a Dagger (1d5) (+4,+0)
     An inheritance from your family
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.2 blows
     With +0 STR and +6 DEX you would get 2.2 blows
     Average damage/round: 20.2.
     
n) a Shovel (1d2) (+0,+0)
     Found lying on the floor of a special room at 250 feet (level 5)
     
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.2 blows
     With +0 STR and +3 DEX you would get 1.2 blows
     Average damage/round: 10.
     




  [Character Quiver]

0) 17 Rounded Pebbles (1d3) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 4.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        56     50'  Reached level 2
       371     50'  Reached level 3
       643    100'  Reached level 4
       847    150'  Reached level 5
       993    150'  Reached level 6
      1586    200'  Reached level 7
      1782    250'  Reached level 8
      1860    250'  Killed Grip
      2057    300'  Killed Wulf
      2057    300'  Reached level 9
      2079    300'  Killed Fang
      2086    300'  Killed White Fang
      2109    300'  Killed The Ickiness
      2109    300'  Reached level 10
      2168    300'  Killed Freesia
      2427    300'  Reached level 11
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Old September 16, 2018, 17:11   #134
wobbly
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Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,663
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Played more. killed more stuff:
Code:
  [Angband 4.1.3 Character Dump]

 Name   Cureb        Age             42          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'1"   STR:     16  +1  +3  +0  18/20
 Class  Warrior      Weight     9st 9lb   INT:     11  -1  -2  +0      8
 Title  Swordsman    Turns used:          WIS:     14  -1  -1  -2     10
 HP     142/165      Game         28483   DEX:     16  -1  +1  +0     16
 SP     4/5          Standard      3647   CON:     13  +3  +2  +0     18
                     Resting        401

 Level                 14    Armor       [30,+1]    Saving Throw     35%
 Cur Exp             1161                           Stealth          Bad
 Max Exp             1161    Melee       1d5,+13    Disarm - phys.   45%
 Adv Exp             1400    To-hit       25,+45    Disarm - magic   26%
                             Blows      2.0/turn    Magic Devices     31
 Gold                1310                           Searching        18%
 Burden          108.6 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight        0.7 lb    To-hit       15,+36    Speed         Normal
 Max Depth      450' (L9)    Shots      1.0/turn

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight brown hair, a three
 foot beard, and a dark complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:.......-..... Disen:.............
rPois:............. pFear:...+.........
rLite:............. pBlnd:.............
rDark:............+ pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:...+.........
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:............+
Feath:............. Speed:...+.........
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Dagger (1d5) (+9,+1)
     Dropped by a novice rogue at 100 feet (level 2)
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.2 blows
     With +0 STR and +6 DEX you would get 2.2 blows
     Average damage/round: 32.4.
     
b) a Sling (x2) (+0,+0)
     Dropped by a kobold at 250 feet (level 5)
     
c) a Ring of Accuracy (+13,+0)
     Found lying on the floor at 300 feet (level 6)
     
d) a Ring of the Dog (+3,+5) [-11] <-2, +1>
     Dropped by a kobold archer at 300 feet (level 6)
     
     -2 wisdom.
     -2 stealth.
     +1 speed.
     Provides protection from fear.
     
f) a Lantern (6438 turns)
     Bought from a store
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Metal Brigandine Armour [24,+0]
     Found lying on the floor at 450 feet (level 9)
     
h) a Fur Cloak [2,+6] {cursed, ??}
     Dropped by Apparition of Bullroarer the Hobbit at 450 feet (level
     9)
     
     You do not know the full extent of this item's powers.
     It makes you vulnerable to cold attacks, but resistant to fire.
     
i) a Small Metal Shield [3,+0]
l) a Pair of Leather Boots [1,+3]
     Bought from a store
     




  [Character Inventory]

a) 2 Books of Magic Spells [Spiritual World] {@m1}
     
     You can read this book.
     
b) 6 Rations of Food
c) 8 Field Mushroom
d) 6 Flasks of oil
e) 2 Potions of Heroism
f) a Potion of Sight
g) 4 Scrolls of Mapping
h) a Scroll of Word of Recall
i) a Bronze Rod {tried}
j) a Wand of Haste Monster (14 charges)
k) a Staff of Summoning (1 charge)
l) a Ring of Accuracy (+12,+0)
     Found lying on the floor at 300 feet (level 6)
     
m) a Ring of the Tree <+1>
     Found lying on the floor at 300 feet (level 6)
     
     +1 wisdom.
     Slows your metabolism.  Impairs hitpoint recovery.  
     
n) an Amber Ring {tried, ??}
     Found lying on the floor in a vault at 50 feet (level 1)
     
     You do not know the full extent of this item's powers.
     Provides resistance to cold.
     
o) 3 Wooden Torches (3000 turns)
     Radius 1 light.
     
p) a Lantern (5000 turns)
     Found lying on the floor at 350 feet (level 7)
     
     Cannot be harmed by fire.
     Radius 2 light.
     
q) Soft Leather Armour [4,+0]
     An inheritance from your family
     
r) a Cloak [1,+6]
     Dropped by The Ickiness at 300 feet (level 6)
     
s) a Cloak [1,+0]
     Bought from a store
     
t) a Dagger (1d5) (+4,+0)
     An inheritance from your family
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.2 blows
     With +0 STR and +6 DEX you would get 2.2 blows
     Average damage/round: 30.4.
     
u) a Quarterstaff (1d10) (+2,+6) [+2]
     Dropped by Apparition of Bullroarer the Hobbit at 450 feet (level
     9)
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.2 blows
     With +0 STR and +3 DEX you would get 1.2 blows
     Average damage/round: 28.1.
     
v) a Shovel (1d2) (+0,+0)
     Found lying on the floor of a special room at 250 feet (level 5)
     
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.2 blows
     With +0 STR and +3 DEX you would get 1.2 blows
     Average damage/round: 15.9.
     




  [Character Quiver]

0) 7 Rounded Pebbles (1d3) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 4.1.
     25% chance of breaking upon contact.
     
1) 18 Rounded Pebbles (1d3) (+3,+2)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 8.2.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        56     50'  Reached level 2
       371     50'  Reached level 3
       643    100'  Reached level 4
       847    150'  Reached level 5
       993    150'  Reached level 6
      1586    200'  Reached level 7
      1782    250'  Reached level 8
      1860    250'  Killed Grip
      2057    300'  Killed Wulf
      2057    300'  Reached level 9
      2079    300'  Killed Fang
      2086    300'  Killed White Fang
      2109    300'  Killed The Ickiness
      2109    300'  Reached level 10
      2168    300'  Killed Freesia
      2427    300'  Reached level 11
      3018    350'  Reached level 12
      3176    400'  Reached level 13
      3635    450'  Reached level 14
      3641    450'  Killed Apparition of Bullroarer the Hobbit
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Old September 16, 2018, 17:34   #135
wobbly
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Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,663
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& weapon upgrade. Need to fix a bunch of UI stuff

Code:
 
 [Angband 4.1.3 Character Dump]

 Name   Cureb        Age             42          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'1"   STR:     16  +1  +3  +0  18/20
 Class  Warrior      Weight     9st 9lb   INT:     11  -1  -2  +0      8
 Title  Swordsman    Turns used:          WIS:     14  -1  -1  -2     10
 HP     173/178      Game         36109   DEX:     16  -1  +1  +0     16
 SP     7/7          Standard      4630   CON:     13  +3  +2  +0     18
                     Resting        502

 Level                 15    Armor       [29,+2]    Saving Throw     35%
 Cur Exp             1440                           Stealth          Bad
 Max Exp             1440    Melee       2d7,+19    Disarm - phys.   45%
 Adv Exp             1800    To-hit       25,+31    Disarm - magic   25%
                             Blows      1.1/turn    Magic Devices     31
 Gold                1635                           Searching        19%
 Burden          113.8 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight        5.9 lb    To-hit       15,+24    Speed         Normal
 Max Depth     600' (L12)    Shots      1.0/turn

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight brown hair, a three
 foot beard, and a dark complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:...+.........
rLite:............. pBlnd:.............
rDark:............+ pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:...+.........
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:............+
Feath:............. Speed:...+.........
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Flail (2d7) (+7,+7)
     Found lying on the floor at 600 feet (level 12)
     
     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.2 blows
     With +0 STR and +3 DEX you would get 1.2 blows
     Average damage/round: 32.5.
     
b) a Sling (x2) (+0,+0)
     Dropped by a kobold at 250 feet (level 5)
     
c) a Ring of Accuracy (+13,+0)
     Found lying on the floor at 300 feet (level 6)
     
d) a Ring of the Dog (+3,+5) [-11] <-2, +1>
     Dropped by a kobold archer at 300 feet (level 6)
     
     -2 wisdom.
     -2 stealth.
     +1 speed.
     Provides protection from fear.
     
f) a Lantern (5676 turns)
     Bought from a store
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Metal Brigandine Armour [24,+0]
     Found lying on the floor at 450 feet (level 9)
     
h) a Cloak [1,+6]
     Dropped by The Ickiness at 300 feet (level 6)
     
i) a Small Metal Shield [3,+0]
l) a Pair of Leather Boots [1,+4]
     Found lying on the floor at 600 feet (level 12)
     




  [Character Inventory]

a) 2 Books of Magic Spells [Spiritual World] {@m1}
     
     You can read this book.
     
b) 6 Rations of Food
c) 8 Field Mushroom
d) 7 Flasks of oil
e) 4 Potions of Heroism
f) a Potion of Sight
g) 4 Scrolls of Mapping
h) a Scroll of Word of Recall
i) a Bronze Rod {tried}
j) a Staff of Slow Monsters (6 charges)
k) a Ring of Resist Fire and Cold
     Found lying on the floor in a vault at 50 feet (level 1)
     
     Provides resistance to fire, cold.
     
l) a Ring of Accuracy (+12,+0)
     Found lying on the floor at 300 feet (level 6)
     
m) a Ring of the Tree <+1>
     Found lying on the floor at 300 feet (level 6)
     
     +1 wisdom.
     Slows your metabolism.  Impairs hitpoint recovery.  
     
n) a Ring of the Mouse (+0,-9) <+4, +3>
     Found lying on the floor at 500 feet (level 10)
     
     +4 dexterity.
     +3 stealth.
     
o) a Ring of the Mouse (+0,-10) <+2, +3>
     Found lying on the floor at 550 feet (level 11)
     
     +2 dexterity.
     +3 stealth.
     
p) 3 Wooden Torches (3000 turns)
     Radius 1 light.
     
q) a Lantern (5000 turns)
     Found lying on the floor at 350 feet (level 7)
     
     Cannot be harmed by fire.
     Radius 2 light.
     
r) a Cloak [1,+0]
     Bought from a store
     
s) a Fur Cloak [2,+6] {cursed}
     Dropped by Apparition of Bullroarer the Hobbit at 450 feet (level
     9)
     
     It makes you vulnerable to cold attacks, but resistant to fire.
     It occasionally makes a loud noise.
     
t) a Dagger (1d5) (+9,+1)
     Dropped by a novice rogue at 100 feet (level 2)
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.2 blows
     With +0 STR and +6 DEX you would get 2.2 blows
     Average damage/round: 32.4.
     
u) a Quarterstaff (1d10) (+2,+6) [+2]
     Dropped by Apparition of Bullroarer the Hobbit at 450 feet (level
     9)
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.2 blows
     With +0 STR and +3 DEX you would get 1.2 blows
     Average damage/round: 28.
     
v) a Shovel (1d2) (+0,+0)
     Found lying on the floor of a special room at 250 feet (level 5)
     
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.2 blows
     With +0 STR and +3 DEX you would get 1.2 blows
     Average damage/round: 15.9.
     




  [Character Quiver]

0) 7 Rounded Pebbles (1d3) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 4.
     25% chance of breaking upon contact.
     
1) 18 Rounded Pebbles (1d3) (+3,+2)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 8.1.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        56     50'  Reached level 2
       371     50'  Reached level 3
       643    100'  Reached level 4
       847    150'  Reached level 5
       993    150'  Reached level 6
      1586    200'  Reached level 7
      1782    250'  Reached level 8
      1860    250'  Killed Grip
      2057    300'  Killed Wulf
      2057    300'  Reached level 9
      2079    300'  Killed Fang
      2086    300'  Killed White Fang
      2109    300'  Killed The Ickiness
      2109    300'  Reached level 10
      2168    300'  Killed Freesia
      2427    300'  Reached level 11
      3018    350'  Reached level 12
      3176    400'  Reached level 13
      3635    450'  Reached level 14
      3641    450'  Killed Apparition of Bullroarer the Hobbit
      4528    550'  Reached level 15
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Old September 17, 2018, 11:45   #136
wobbly
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Location: Adelaide, Australia
Posts: 1,663
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Somethings buggy & hold doesn't work properly, probably speed.
I don't think the original designer of the anti-paladin quest intended it to be just an ant so that room has a person, a mold & lice now too. DELs keeping all it's yeeks though.
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Old September 24, 2018, 21:22   #137
wobbly
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So I've got a github account, I just haven't learnt to use the thing yet.
Levels look alot less squarish now while still basically being square.
Tested the elf rogue a bit. Feels like a glass cannon at the moment.
Balance is still all over the place.
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Old September 24, 2018, 22:51   #138
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My internet decided not to let me take a screenshot but I moved mobile jellies to E on the assumption that water spirits can be ainu and earth elementals kemenrakuo etc.
It always annoys me having to double check jellies can move. Any tolkien buffs are free to correct me if stuff like elemental spirits and whirlwinds can't be all lesser Ainu.
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Old September 25, 2018, 06:55   #139
wobbly
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Some of what to expect

Code:
### Dungeon level 6 ###

name:White Fang
base:zephyr hound
color:w
speed:115
hit-points:44
hearing:30
armor-class:30
sleepiness:0
depth:6
rarity:3
experience:12
blow:CLAW:HURT:1d2
blow:CLAW:HURT:1d2
blow:BITE:HURT:2d4
flags:UNIQUE | ATTR_MULTI | MALE | BASH_DOOR | NO_SLEEP
desc:With prominent white fangs, a large half-dog, half-wolf moves
desc: intelligently towards you.
desc: He bristles and bares his teeth, his eyes
desc: vigilant, his whole body wary and prepared for anything.
desc: You remember hearing a ballad about this creature.

name:Wulf
base:canine
color:y
speed:120
hit-points:30
hearing:30
smell:50
armor-class:36
sleepiness:0
depth:6
rarity:2
experience:30
blow:BITE:HURT:1d6
flags:UNIQUE
flags:BASH_DOOR
flags:NO_CONF | NO_SLEEP
friends:10:1d3:Field mushroom patch
friends-base:10:1d3:mushroom
desc:A rather vicious dog.  It thinks you are
desc: stealing mushrooms.

name:bloodshot eye
base:eye
color:r
speed:110
hit-points:45
hearing:2
armor-class:7
sleepiness:10
depth:6
rarity:2
experience:15
blow:GAZE:BLIND:2d6
flags:NEVER_MOVE
flags:HURT_LIGHT | NO_FEAR
spell-freq:7
spell-power:7
spells:DRAIN_MANA | BLINK
desc:A disembodied eye, bloodshot and nasty.

name:copperhead snake
base:snake
color:o
speed:110
hit-points:14
hearing:6
armor-class:30
sleepiness:10
depth:6
rarity:1
experience:15
blow:BITE:POISON:2d4
flags:RAND_50
flags:IM_POIS
desc:It has a copper head and sharp venomous fangs.

name:blue jelly
plural:blue jellies
base:jelly
color:b
speed:110
hit-points:54
hearing:2
armor-class:1
sleepiness:99
depth:6
rarity:1
experience:14
blow:TOUCH:COLD:1d6
flags:COLD_BLOOD
flags:NEVER_MOVE
flags:HURT_LIGHT | IM_COLD | NO_CONF | NO_SLEEP
drop:potion:Cure Serious Wounds:10:1:3
friends-base:15:2d3:yeek
friends:15:2d2:Brown yeek
desc:It's a large pile of pulsing blue flesh.

name:novice druid
plural:giant white mice
base:rodent
color:w
speed:115
hit-points:2
hearing:8
smell:20
armor-class:4
sleepiness:20
depth:6
rarity:4
experience:40
flags:RAND_25 | DROP_20 | GROUP_AI
blow:BITE:HURT:1d2
spell-freq:10
spell-power:3
spells:BO_ELEC | S_KIN | HEAL_KIN
drop-base:mushroom:10:1:4
drop:potion:Contemplation:10:1:1
desc:It is about three feet long with large teeth.

name:blue ooze
base:elemental
color:b
speed:110
hit-points:8
hearing:8
armor-class:19
sleepiness:80
depth:6
rarity:1
experience:7
blow:CRAWL:COLD:1d4
flags:DROP_20
flags:RAND_25 | RAND_50
flags:IM_COLD | NO_CONF | NO_SLEEP
desc:It's blue and it's oozing.

name:green glutton ghost
base:ghost
color:g
speed:130
hit-points:8
hearing:10
armor-class:24
sleepiness:10
depth:6
rarity:3
experience:15
blow:TOUCH:EAT_FOOD:1d1
flags:DROP_40 | DROP_60
flags:RAND_25 | RAND_50
flags-off:IM_COLD
desc:It is a very ugly green ghost with a voracious appetite.

name:giant brown bat
base:bat
color:u
speed:130
hit-points:14
hearing:10
armor-class:18
sleepiness:30
depth:6
rarity:1
experience:10
blow:BITE:HURT:1d3
blow:SCREECH
flags:RAND_50
desc:It screeches as it attacks.

name:Mangy Wolf
base:canine
color:m
speed:115
hit-points:36
hearing:20
smell:50
armor-class:24
sleepiness:10
depth:6
rarity:1
experience:25
blow:BITE:HURT:1d8
flags:RAND_25 | BASH_DOOR
friends-base:40:2d4:canine
friends-base:20:1d4:canine
desc:A cunning mangy wolf. It looks hungry.

name:kobold archer
base:kobold
color:W
speed:112
hit-points:24
hearing:20
smell:20
armor-class:24
sleepiness:70
depth:6
rarity:1
experience:20
blow:HIT:HURT:1d9
flags:DROP_40
spell-freq:6
spell-power:6
spells:ARROW_2
friends:40:1d6:Same
desc:It is an ugly dog-headed humanoid wielding a bow.

### Dungeon level 7 ###

name:wild willow sapling
base:plant
color:G
speed:112
hit-points:50
hearing:10
armor-class:25
sleepiness:40
depth:7
rarity:1
experience:12
blow:HIT:HURT:1d3
blow:SING:CONFUSE:1d1
spell-freq:10
spell-power:7
spells:SLOW | SCARE | BLINK | CAUSE_1
flags:NEVER_MOVE | FORCE_SLEEP | NO_FEAR
drop-base:wand:10:1:1
desc:A willow sapling, young and wild.

name:wolf scout
base:canine
color:B
speed:120
hit-points:36
hearing:20
smell:50
armor-class:24
sleepiness:10
depth:7
rarity:3
experience:25
blow:BITE:HURT:1d8
flags:RAND_25 | BASH_DOOR | ATTR_FLICKER
spell-freq:8
spell-power:8
spells:BLINK 
desc:A strange magical member of the canine race, its form seems to shimmer and
desc: fade in front of your very eyes.

name:wood spider
base:spider
color:U
speed:115
hit-points:11
hearing:8
armor-class:19
sleepiness:80
depth:7
rarity:2
experience:15
blow:BITE:HURT:1d3
blow:STING:POISON:1d4
flags:ANIMAL | WEIRD_MIND
flags:IM_POIS
friends:80:1d8:Same
friends-base:20:2d3:spider
friends:1:1d1:Sméagol
desc:It scuttles towards you.

name:zombified kobold
base:zombie
color:s
speed:110
hit-points:27
hearing:20
smell:20
armor-class:21
sleepiness:100
depth:7
rarity:2
experience:14
blow:HIT:HURT:1d2
blow:HIT:HURT:1d2
flags:EMPTY_MIND
flags:NO_FEAR
desc:It is an animated kobold corpse.  Flesh falls off in large chunks as it
desc: shambles forward.

name:night lizard
base:reptile
color:b
speed:108
hit-points:15
hearing:20
smell:20
armor-class:40
sleepiness:30
depth:7
rarity:3
experience:35
blow:BITE:HURT:1d6
blow:CLAW:BLIND:1d4
blow:TAIL:HURT:1d2
desc:It is a black lizard with overlapping scales and a powerful jaw.

name:novice ranger
base:person
color:m
speed:115
hit-points:27
hearing:20
smell:50
armor-class:12
sleepiness:100
depth:7
rarity:3
experience:18
blow:HIT:HURT:1d5
flags:MALE | HAS_LIGHT
flags:DROP_20
flags:OPEN_DOOR | RAND_25
flags:FORCE_SLEEP
spell-freq:12
spell-power:2
spells:ARROW_1 | MISSILE
drop:bow:Short Bow:5:1:1
desc:An agile hunter, ready and relaxed.

name:brown yeek
base:yeek
color:u
speed:110
hit-points:18
hearing:18
smell:20
armor-class:21
sleepiness:10
depth:7
rarity:2
experience:11
blow:HIT:HURT:1d6
spell-freq:20
spell-power:3
spells:SLOW
flags:DROP_40
desc:It is a strange small humanoid.

name:red jelly
plural:red jellies
base:jelly
color:r
speed:110
hit-points:117
hearing:2
armor-class:1
sleepiness:99
depth:7
rarity:3
experience:26
blow:TOUCH:LOSE_STR:1d5
flags:NEVER_MOVE
flags:HURT_LIGHT | HURT_COLD | NO_CONF | NO_SLEEP
drop:potion:Cure Critical Wounds:10:1:2
friends-base:20:2d3:yeek
friends-base:20:2d3:yeek
desc:It is a large pulsating mound of red flesh.

name:lost soul
base:ghost
color:B
speed:110
hit-points:9
hearing:12
armor-class:12
sleepiness:10
depth:7
rarity:4
experience:18
blow:HIT:HURT:2d2
blow:TOUCH:LOSE_WIS
flags:DROP_40 | DROP_60
flags:RAND_50 | TAKE_ITEM
spell-freq:8
spell-power:8
spells:DRAIN_MANA | TPORT
desc:It is almost insubstantial.

name:Crow of Durthang
plural:Crows of Durthang
base:bird
color:D
speed:120
hit-points:12
hearing:25
armor-class:16
sleepiness:30
depth:7
rarity:2
experience:20
blow:BITE:HURT:1d3
blow:CLAW:HURT:1d2
spell-freq:9
spell-power:2 
spells:CAUSE_2 | SCARE
friends:20:2d2:Same
desc:A crook-beaked bird with bedraggled black feathers.  It mocks you, and you 
desc:realise that its scorn can kill.

name:hobgoblin
base:humanoid
color:U
speed:110
hit-points:28
hearing:10
smell:20
armor-class:15
sleepiness:20
depth:7
rarity:3
experience:13
blow:HIT:HURT:2d4
flags:DROP_40
flags:OPEN_DOOR | BASH_DOOR | MOVE_BODY
friends:80:1d6:Same
friends-base:20:1d4:humanoid
desc:Hilarious-looking monstrosities with deformed, multicolored limbs and 
desc:bodies.  They riot gleefully down the corridor towards you.

name:scout
base:person
color:W
speed:110
hit-points:27
hearing:20
armor-class:12
sleepiness:50
depth:7
rarity:2
experience:18
blow:HIT:HURT:1d5
blow:HIT:HURT:1d5
flags:MALE | HAS_LIGHT
flags:DROP_60
flags:OPEN_DOOR | GROUP_AI
flags:FORCE_SLEEP
spell-freq:9
spell-power:7
spells:ARROW_1
drop:scroll:Mapping:5:1:2
drop:arrow:Arrow:5:1:20
friends-base:10:1d3:person
friends-base:30:1d3:person
friends-base:60:1d3:person
friends:40:1d2:Same
desc:An agile hunter, ready and relaxed.

name:gallant
base:person
color:w
speed:110
hit-points:27
hearing:20
armor-class:24
sleepiness:100
depth:7
rarity:2
experience:18
blow:HIT:HURT:1d7
blow:HIT:HURT:1d7
flags:MALE | HAS_LIGHT
flags:DROP_60
flags:OPEN_DOOR
flags:FORCE_SLEEP
spell-freq:9
spell-power:4
spells:CAUSE_1 | SCARE
drop-base:prayer book:3:1:1
drop:potion:Cure Serious Wounds:5:1:2
friends-base:10:1d3:person
friends-base:30:1d3:person
friends-base:60:1d3:person
friends:40:1d2:Same
desc:An adventurer both devoutly religious and skillful in combat.

name:healer
base:person
color:y
speed:110
hit-points:20
hearing:20
armor-class:20
sleepiness:100
depth:7
rarity:4
experience:13
blow:HIT:HURT:1d2
blow:HIT:HURT:1d2
flags:HAS_LIGHT
flags:OPEN_DOOR | GROUP_AI
flags:FORCE_SLEEP
spell-freq:3
spell-power:4
spells:ARROW_2 | HEAL_KIN
drop:scroll:Word of Recall:20:1:2
friends-base:10:1d3:person
friends-base:30:1d3:person
friends-base:50:1d3:person
friends:20:1d2:Same
desc:A healer of wounds.

name:soldier
base:person
color:u
speed:110
hit-points:23
hearing:20
armor-class:24
sleepiness:80
depth:7
rarity:2
experience:6
blow:HIT:HURT:1d7
blow:HIT:HURT:1d7
flags:MALE | HAS_LIGHT
flags:DROP_60
flags:OPEN_DOOR | GROUP_AI
drop-base:shield:5:1:1
friends-base:10:1d3:person
friends-base:30:1d3:person
friends-base:50:1d3:person
friends:40:1d2:Same
desc:An inexperienced but tough warrior.

name:cutpurse
base:person
color:b
speed:110
hit-points:20
hearing:20
armor-class:18
sleepiness:10
depth:7
rarity:3
experience:6
blow:HIT:HURT:1d6
blow:TOUCH:EAT_GOLD
flags:MALE | EVIL
flags:DROP_40
flags:OPEN_DOOR | TAKE_ITEM
drop:scroll:Phase Door:10:1:2
friends-base:10:1d3:person
friends-base:30:1d3:person
friends:40:1d2:Same
desc:A rather shifty individual.

name:acolyte
base:person
color:g
speed:110
hit-points:18
hearing:20
armor-class:15
sleepiness:80
depth:7
rarity:4
experience:6
blow:HIT:HURT:1d5
flags:MALE | HAS_LIGHT
flags:DROP_40
flags:OPEN_DOOR
flags:FORCE_SLEEP
spell-freq:12
spell-power:2
spells:CAUSE_1 | HEAL | SCARE
drop-base:prayer book:5:1:1
friends-base:10:1d3:person
friends-base:30:1d3:person
friends-base:70:1d3:person
friends:40:1d2:Same
desc:He is tripping over his priestly robes.

name:apprentice
base:person
color:r
speed:110
hit-points:15
hearing:20
armor-class:9
sleepiness:15
depth:7
rarity:4
experience:6
blow:HIT:HURT:1d4
flags:MALE | HAS_LIGHT
flags:DROP_40
flags:OPEN_DOOR
flags:FORCE_SLEEP
spell-freq:12
spell-power:2
spells:BLIND | BLINK | CONF | MISSILE
drop-base:magic book:5:1:1
friends-base:20:1d3:person
friends-base:40:1d3:person
friends-base:80:1d3:person
friends:50:1d2:Same
desc:He is leaving behind a trail of dropped spell components.

name:black naga
base:naga
color:D
speed:108
hit-points:27
hearing:16
armor-class:60
sleepiness:120
depth:7
rarity:3
experience:10
blow:CRUSH:HURT:1d8
flags:DROP_40
spell-freq:8
spell-power:1
spells:DARKNESS | MISSILE
friends-base:10:1d2:snake
desc:A large black serpent's body with a female torso.

name:green naga
base:naga
color:g
speed:107
hit-points:41
hearing:18
armor-class:48
sleepiness:120
depth:7
rarity:3
experience:20
blow:CRUSH:HURT:1d8
blow:SPIT:ACID:2d6
flags:DROP_40
flags:IM_ACID
spell-freq:10
spell-power:2
spells:SCARE | CAUSE_1 | BO_ACID
friends-base:10:1d2:snake
desc:A large green serpent with a female's torso.  Her green skin glistens with
desc: acid.

name:large grey serpent
base:snake
color:s
speed:100
hit-points:36
hearing:6
armor-class:50
sleepiness:100
depth:7
rarity:2
experience:14
blow:BITE:HURT:1d5
blow:CRUSH:HURT:1d8
spell-freq:6
spells:BR_DARK
spell-power:6
flags:FORCE_SLEEP | KILL_BODY
desc:It is about ten feet long.

name:giant umber creeping vine
base:plant
color:U
speed:104
hit-points:40
hearing:4
armor-class:50
sleepiness:50
depth:7
rarity:8
experience:13
blow:CRUSH:ACID:2d4
blow:CRUSH:ACID:2d4
flags:RAND_25 | FORCE_SLEEP | KILL_BODY | KILL_WALL
desc:More than twenty feet long, possessing coil after coil of rippling 
desc:fibre able to squeeze the life out of you.

name:rattlesnake
base:snake
color:R
speed:110
hit-points:24
hearing:6
armor-class:36
sleepiness:10
depth:7
rarity:2
experience:20
blow:BITE:POISON:2d5
flags:RAND_50
flags:IM_POIS
desc:It is recognized by the hard-scaled end of its body that is often rattled
desc: to frighten its prey.

name:white harpy
plural:white harpies
base:hybrid
color:w
speed:124
hit-points:6
hearing:16
smell:20
armor-class:20
sleepiness:10
depth:7
rarity:5
experience:10
blow:CLAW:HURT:1d1
blow:CLAW:HURT:1d1
blow:BITE:HURT:1d2
spell-freq:12
spell-power:8
spells:SHRIEK
flags:FEMALE | EVIL | ANIMAL
flags:RAND_50 | RAND_25
desc:A flying, screeching bird with a woman's face.

name:drooling harpy
plural:drooling harpies
base:hybrid
color:G
speed:122
hit-points:30
hearing:16
smell:20
armor-class:30
sleepiness:10
depth:7
rarity:5
experience:25
blow:CLAW:POISON:1d3
blow:CLAW:POISON:1d3
blow:DROOL:ACID:1d4
spell-freq:20
spell-power:9
spells:BR_ACID | BR_POIS
flags:FEMALE | EVIL | ANIMAL
flags:RAND_25
desc:A woman's face on the body of a vicious green bird.

name:silver harpy
plural:silver harpies
base:hybrid
color:W
speed:118
hit-points:6
hearing:16
smell:20
armor-class:20
sleepiness:10
depth:7
rarity:10
experience:12
blow:CLAW:HURT:1d2
blow:CLAW:BLIND:1d2
blow:BITE:EAT_LIGHT:1d3
spell-freq:12
spell-power:8
spells:SHRIEK | DARKNESS
flags:MALE | EVIL | ANIMAL | GROUP_AI
flags:RAND_50
desc:A flying, screeching bird with a man's face.
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Old September 25, 2018, 07:23   #140
wobbly
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Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,663
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Archery is probably too good:

Code:
 
 [Angband 4.1.3 Character Dump]

 Name   Aredhon      Age             95          Self  RB  CB  EB   Best
 Race   Elf          Height        5'1"   STR:     18  -1  +2  +0  18/10
 Class  Rogue        Weight     6st 6lb   INT:      9  +2  +2  +1     14
 Title  Robber       Turns used:          WIS:     12  +2  -3  +0     11
 HP     98/98        Game         86425   DEX:     16  +2  +3  +1  18/40
 SP     14/15        Standard      8817   CON:     10  -1  -1  +0      8
                     Resting        270

 Level                 18    Armor       [14,+9]    Saving Throw     36%
 Cur Exp             3127                           Stealth    Excellent
 Max Exp             3127    Melee        1d5,+6    Disarm - phys.   64%
 Adv Exp             3600    To-hit       12,+27    Disarm - magic   42%
                             Blows      2.5/turn    Magic Devices     43
 Gold                3317                           Searching        59%
 Burden          100.1 lb    Shoot to-dam    +16    Infravision    20 ft
 Overweight        4.2 lb    To-hit       19,+28    Speed         Normal
 Max Depth     750' (L15)    Shots      1.3/turn

 You are one of several children of a Sindarin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+...... Nexus:......?......
rElec:......?...... Nethr:......?......
rFire:......+...... Chaos:.............
rCold:......+...... Disen:......?......
rPois:............. pFear:.............
rLite:............+ pBlnd:.............
rDark:............. pConf:.............
Sound:......?...... pStun:.............
Shard:......?...... HLife:......?......

Regen:............. Stea.:.............
  ESP:......?...... Sear.:....+........
Invis:......?...... Infra:....+.......+
FrAct:......?...... Tunn.:.............
Feath:...........+. Speed:....+........
S.Dig:....+........ Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Dagger of Slay Evil (1d5) (+8,+1)
     Dropped by a poltergeist at 700 feet (level 14)
     
     Slays evil creatures.
     
     Combat info:
     2.5 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +4 DEX you would get 3.0 blows
     Average damage/round: 30.5 vs. evil creatures, and 22.7 vs.
     others.
     
b) a Short Bow of Power (x2) (+9,+16)
     Dropped by a novice ranger at 500 feet (level 10)
     
c) a Ring of Protection [+6]
     Found lying on the floor at 500 feet (level 10)
     
d) a Ring of Accuracy (+12,+0)
     Dropped by a brown yeek at 400 feet (level 8)
     
e) an Amulet of the Hyena (-7,-5) [-14] <+1, +5>
     Found lying on the floor at 350 feet (level 7)
     
     +1 intelligence.
     +1 dexterity.
     +5 searching skill.
     +1 infravision.
     +1 speed.
     Slows your metabolism.  
     
f) a Lantern (6958 turns)
     Bought from a store
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Studded Leather Armour [7,+2] {??}
     Found lying on the floor at 400 feet (level 8)
     
     You do not know the full extent of this item's powers.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, fire.
     
h) a Cloak [1,+1]
     Found lying on the floor at 600 feet (level 12)
     
j) a Hard Leather Cap [2,+2]
k) a Set of Leather Gloves of Slaying (+1,+4) [1,+2]
     Bought from a store
     
l) a Pair of Iron Shod Boots of Slow Descent [3,+3]
     Found lying on the floor at 400 feet (level 8)
     
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) a Necromantic Tome [Practical Spells] {@m1}
     
     You can read this book.
     
b) 3 Mushrooms of Emergency
c) 3 Rations of Food
d) a Flask of Hobbiton Tea
e) a Flask of Bree Coffee
f) 4 Flasks of oil
g) 2 Potions of Cure Light Wounds
h) 5 Scrolls of Phase Door
i) 6 Scrolls of Mapping
j) 2 Wands of Magic Missile (14 charges)
k) a Wand of Stinking Cloud (7 charges)
l) a Wand of Slow Monster (6 charges)
m) 3 Wands of Hold Monster (20 charges)
n) a Staff of Confuse Monsters (3 charges)
o) a Staff of Slow Monsters (6 charges)
p) a Staff of Mapping (9 charges)
q) a Ring of the Mouse (+0,-12) <+4, +2>
     Found lying on the floor at 700 feet (level 14)
     
     +4 dexterity.
     +2 stealth.
     
r) a Spear (2d3) (+12,+8) [+1] {??}
     Found lying on the floor at 450 feet (level 9)
     
     You do not know the full extent of this item's powers.
     
     Combat info:
     1.2 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +4 DEX you would get 1.3 blows
     Average damage/round: 21.8.
     
s) a Quarterstaff (1d10) (+7,+6) [+2] {??}
     Found lying on the floor of a special room at 350 feet (level 7)
     
     You do not know the full extent of this item's powers.
     
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.2 blows
     With +0 STR and +4 DEX you would attack a bit faster
     With +0 STR and +8 DEX you would get 1.2 blows
     Average damage/round: 19.2.
     
t) a Shovel (1d2) (+2,+3)
     Dropped by a novice necromancer at 550 feet (level 11)
     
     Combat info:
     1.2 blows/round.
     With +2 STR and +0 DEX you would attack a bit faster
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +4 DEX you would attack a bit faster
     With +2 STR and +4 DEX you would get 1.3 blows
     With +0 STR and +8 DEX you would get 1.3 blows
     Average damage/round: 11.9.
     




  [Character Quiver]

0) 19 Arrows (1d5) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 50.3.
     35% chance of breaking upon contact.
     
1) 34 Arrows (1d5) (+4,+3) {??}
     You do not know the full extent of this item's powers.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 58.2.
     35% chance of breaking upon contact.
     
2) 29 Arrows (1d5) (+4,+6)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 66.3.
     35% chance of breaking upon contact.
     
3) 22 Rounded Pebbles (1d3) (+5,+4) {??}
     You do not know the full extent of this item's powers.
     


  [Home Inventory]

a) Soft Leather Armour [5,+0] {ignore}
     Found lying on the floor at 400 feet (level 8)
     
b) a Dagger (1d5) (+4,+0)
     An inheritance from your family
     
     Combat info:
     2.5 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +4 DEX you would get 3.0 blows
     Average damage/round: 20.2.
     
c) a Mace (2d5) (+2,+5)
     Dropped by a kobold archer at 450 feet (level 9)
     
     Combat info:
     1.2 blows/round.
     With +2 STR and +0 DEX you would attack a bit faster
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +4 DEX you would attack a bit faster
     With +2 STR and +4 DEX you would get 1.3 blows
     With +0 STR and +8 DEX you would get 1.3 blows
     Average damage/round: 20.2.
     
d) a Shovel (1d2) (+0,+0)
     Found lying on the floor at 400 feet (level 8)
     
     Combat info:
     1.2 blows/round.
     With +2 STR and +0 DEX you would attack a bit faster
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +4 DEX you would attack a bit faster
     With +2 STR and +4 DEX you would get 1.3 blows
     With +0 STR and +8 DEX you would get 1.3 blows
     Average damage/round: 8.1.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       170     50'  Reached level 2
       438     50'  Reached level 3
       848    150'  Reached level 4
       980    150'  Reached level 5
      1105    200'  Reached level 6
      1231    200'  Reached level 7
      1500    250'  Killed Grip
      1500    250'  Reached level 8
      1650    250'  Killed Fang
      1705    250'  Reached level 9
      1842    300'  Killed The Ickiness
      1853    300'  Reached level 10
      2057    350'  Reached level 11
      2093    350'  Killed Wulf
      2572    400'  Reached level 12
      2576    400'  Killed White Fang
      2717    400'  Reached level 13
      3155    450'  Reached level 14
      3231    450'  Reached level 15
      4631    500'  Reached level 16
      7049    400'  Reached level 17
      8387    700'  Reached level 18
      8644    700'  Killed Mughash the Kobold Lord
      8652    700'  -- Note: bah, +2 boots
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