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#21 | |
Prophet
Join Date: Dec 2009
Posts: 8,607
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I'd like to see your vision for what combat would look like in your hypothetical rework, and in particular I want to see that that vision is at least as compelling as the combat we have currently. Sure, there are things that the current system does poorly (the dominance of Teleport Other comes to mind), but it does an awful lot well too. If we're going to toss all that out then we need a really good replacement for it. (I'd also like to see that vision be in a separate thread, since this one seems to be more about thematic and minor balance changes, not systemic reworks) |
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#22 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,001
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Sure, change it back to +2/-2 or even more. I'm not particularly attached to any of the numbers. They're rough stabs.
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#23 |
Veteran
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 46
Posts: 1,204
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Sounds like y'all really just want Sil.
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"i can take this dracolich" |
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#24 | |||||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,346
Donated: $60
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Thanks, lots of food for thought there. Some specific responses:
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![]() As regards dwarves being better as priests than mages, I would tend to think that they'd be better at making flashes and bangs than at having deep spiritual awareness ![]() Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#25 |
Adept
Join Date: Jan 2009
Age: 60
Posts: 160
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From the last discussion, maybe this is a good time to rename Wisdom. Maybe Faith or Devotion or something similar would lead to less jarring results.
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#26 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,779
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Is a name for Smeagol's people ever given? Seems a reasonable fit for kobold. Someone mentioned the wizards all being Maia? Elrond, Galadriel & the wood elfs in the hobbit all use magic. The dwarfs use magic doors and writing, usually crafts.
I'd see no problem with giving elfs +1 wis/int where they'd have exactly the same issues, just better suited to the more solid priest/paladin. If druids (& rangers?) are going to be wis casters elfs need both if you want mage/druid/ranger/rogue to fit. I'd certainly be happy to see Medusa & co go. More generic monsters don't bother me as much. A lot depends on how stripped down a monster list you want. Longer? Same? Shorter? What's the plan. |
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#27 |
Knight
Join Date: Apr 2007
Posts: 906
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They were called Stoors and were heavier and broader than other hobbits.
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#28 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,047
Donated: $40
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I disagree on your determinism for races, at least for Angband proper. There are only two crieria:
* is it fun? (Half-elf fails.) * is it distinct from other races? (Gnome and hobbit fail.) I actually like playing kobold. Low EXP penalty, and no messing with swap ring of rPoison. Another possibility: Wood elf can have intrinsic archery bonus by level. Huge for mage, but only incremental for ranger. |
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#29 |
Prophet
Join Date: Apr 2008
Posts: 2,501
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If you want to stick to Tolkien for races:
- humans: regular humans and dunadans are different, others are mainly regular humans (easterlings, southerings...) - elves: many races (see Sil or the Silmarilliion -- Noldor, Sindar, Avari, Teleri...) - dwarves - hobbits - maiar - orcs - trolls - ents - more?
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#30 |
Swordsman
Join Date: May 2009
Posts: 294
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Just to add to the priest/mage debate, I would add:
"The dwarves of yore made mighty spells" (Of course, that might not be entirely fair as I don't think there's any evidence of *anyone* in middle-earth being directly priestly... Requests for divine assistance are sent not so much by prayer as by ship) |
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