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Old December 8, 2017, 03:28   #21
kandrc
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Quote:
Originally Posted by Grotug View Post
I set the movement delay to 11
Do you mean 11 in the Spinal Tap sense, or do you mean literally 11?

I have a USB 10 key that I picked up about 13 or so years ago exclusively for playing Angband on a laptop. A couple of years back, I had misplaced it in a move, so I learned the roguelike command set and I haven't looked back.
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Old December 8, 2017, 23:31   #22
Nick
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I've been unable to reproduce this. One possibility - are you keeping the direction key pressed as the character runs?
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Old December 12, 2017, 20:55   #23
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Originally Posted by Nick View Post
I've been unable to reproduce this. One possibility - are you keeping the direction key pressed as the character runs?
i considered that, but even if that were true, 100% disarm would just disarm the trap right? (i don't hold it down)
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Old December 13, 2017, 09:38   #24
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Originally Posted by calvinasleep View Post
i considered that, but even if that were true, 100% disarm would just disarm the trap right? (i don't hold it down)
No, you would "run" into the trap and automatically trigger it. Disarm only triggers when you walk while standing next to a trap.
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Old December 15, 2017, 03:47   #25
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No, you would "run" into the trap and automatically trigger it. Disarm only triggers when you walk while standing next to a trap.
that doesn't make sense to me. if i stand still next to a trap and shift direction it disarms. or if i just push the direction it disarms.

am i missing something?
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Old December 15, 2017, 09:47   #26
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I repeat: jump on the trap with '-'. (I think it's the same in the standard keymap as it is in the Rogue keymap. If not, look it up in the command help.)
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Old December 15, 2017, 18:33   #27
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Shift+move is "perform default action", such as dig, open, or disarm. Shift + w is "walk" and it triggers traps. Useful for summons, teleports, and trapdoors.
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