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Old June 8, 2009, 07:32   #51
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 137
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Wow - Time Hounds really *&%^ you up.

Also finding that from about 2200' and downwards Hold Life would be handy, lost count of the number of levels I would be if I had not had to gain exp back from life drainers.

Code:
  [Angband 3.1.1 dev (r1430) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             67   Str:  18/10  +1  +5  +8 18/150 18/143
 Race   Dunadan      Height          86   Int:     13  +2  -2  +0     13      9
 Class  Warrior      Weight         165   Wis:     11  +2  -2  +0     11      4
 Title  Myrmidon     Social       Liked   Dex:  18/10  +2  +2  +6 18/110 18/103
 HP     -88/348      Maximize         Y   Con:     15  +3  +2  +4  18/60  18/20
 SP     0/0                               Chr:     10  +2  -1  +0     11      7


 Level               29   Armor    [33,+69]     Saving Throw         52%
 Cur Exp         101378   Fight   (+16,+12)     Stealth        Excellent
 Max Exp         111320   Melee   (+25,+20)     Fighting          Heroic
 Adv Exp         135000   Shoot    (+22,+5)     Shooting          Heroic
 MaxDepth   2600' (L52)   Blows      5/turn     Disarming            62%
 Turns           298754   Shots      1/turn     Magic Device   Excellent
 Gold             16755   Infra       40 ft     Perception       1 in 35
 Burden       167.9 lbs   Speed      Normal     Searching            17%

 You are the first child of a Serf.  You are a credit to the family.
 You have hazel eyes, curly brown hair, and an average complexion.



 Acid:......+...... Confu:.............
 Elec:...+..+...... Sound:.............
 Fire:......+...... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:........+.... Nethr:.............
 Fear:........+.... Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:....+........
Blind:........+.... Feath:.............

PLite:............. Aggrv:........+....
Regen:............. Stea.:.......+...+.
Telep:............. Sear.:.............
Invis:+............ Infra:.........+...
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Your Platinum Ring of Lightning crackles!
> You zap the Dark elven lord.
> You have slain the Dark elven lord.
> You have no room for a Tiger Eye Ring {unknown}.
> It breathes time.
> You're not as powerful as you used to be...
> You have no room for Studded Leather Armour [6] {unknown}.
> It breathes time.
> You feel life has clocked back.
> It breathes time.
> You feel life has clocked back.
> You have 19 Arrows (1d4) (+7,+4) (w).
> It breathes time.
> You're not as wise as you used to be...
> You die.

Killed by a Time hound.

  [Character Equipment]

a) a Flail of Westernesse (2d6) (+9,+8) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 43.4 vs. orcs, 43.4 vs. trolls, 43.4 vs.
     giants, 43.4 vs. creatures not resistant to electricity, and 28.3
     vs. others.
     
b) a Long Bow (x3) (+6,+5)
c) a Ruby Ring of Dexterity (+4)
     +4 dexterity.
     Sustains dexterity.
     
d) a Platinum Ring of Lightning [+14]
     It brands your melee attacks with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     When activated, it grants electricity resistance for d20+20 turns 
     and creates a lightning ball of damage 85.
     Takes 51 to 100 turns to recharge.
     
e) a Coral Amulet of Slow Digestion
     Slows your metabolism.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 11 to 20 turns to recharge.
     
     Radius 3 light.
g) Leather Scale Mail of Resistance (-1) [10,+9]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak [6,+1] (+2 stealth)
     +2 stealth.
     
i) The Leather Shield of the Haradrim [4,+15] (+2)
     +2 strength, constitution.
     Provides resistance to poison, fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Aggravates creatures nearby.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 50 turns to recharge.
     
j) a Hard Leather Cap of Infravision [2,+8] (+4)
     +4 infravision.
     
k) a Set of Mithril Gauntlets of Power (+2,+2) [5,+8] (+4)
     +4 strength.
     Cannot be harmed by acid.
     
l) a Pair of Steel Shod Boots of Stealth [6,+8] (+2)
     +2 stealth.
     


  [Character Inventory]

a) 2 Rations of Food
     
b) 5 Scrolls titled "diarum crum" of Phase Door
c) 4 Scrolls titled "brum alisiser" of Teleport Level
d) 2 Scrolls titled "paltor co" of Word of Recall
e) 2 Magnesium Rods of Treasure Location
f) a Zinc-Plated Rod of Door/Stair Location
g) a Nickel-Plated Rod of Trap Location
h) a Copper Rod of Lightning Bolts
i) a Tin Rod of Acid Bolts
j) a Platinum Rod of Light
k) a Dogwood Staff of Earthquakes (0 charges)
l) 2 Cottonwood Staves of Teleportation (0 charges)
m) a Hemlock Staff of Speed (0 charges)
n) a Locust Staff of Identify (7 charges)
     
o) an Amethyst Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
p) a Bloodstone Ring of Accuracy (+14)
q) a Bloodstone Ring of Accuracy (+9)
r) a Topaz Ring of Escaping (+4 speed)
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.
     
s) a Jewel Encrusted Crown of Serenity [0,+7]
     Provides resistance to fear, confusion, sound.
     Cannot be harmed by acid.
     
t) a Lead-Filled Mace of Flame (4d3) (+6,+6)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 42.5 vs. creatures not resistant to
     electricity, 42.5 vs. creatures not resistant to fire, and 25.2
     vs. others.
     
u) a Maul of Slay Orc (4d4) (+11,+8)
     Slays orcs.
     
     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 51.6 vs. orcs, 51.6 vs. creatures not
     resistant to electricity, and 29.8 vs. others.
     
v) a Heavy Crossbow of Extra Might (x4) (+16,+13) (+1)
     +1 shooting power.
     
w) 19 Arrows (1d4) (+7,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 35.5.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Titanium Rod of Disarming
b) a Redwood Staff of *Destruction* (3 charges)
     
c) 2 Cottonwood Staves of Teleportation (0 charges)
d) a Gold Ring of Damage (+0,+8)
e) an Engagement Ring of Searching (+3)
     +15% to searching.
     
f) a Silver Ring of Open Wounds
     Impairs hitpoint recovery.
     
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     Takes 15 to 50 turns to recharge.
     
g) an Agate Amulet of Infravision (+3)
     +3 infravision.
     
h) an Obsidian Amulet of Adornment
i) a Brass Amulet of Wisdom (+2)
     +2 wisdom.
     Sustains wisdom.
     
j) a Large Metal Shield of Resist Acid [8,+8]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
k) a Set of Gauntlets of Power (+3,+5) [3,+1] (+3)
     +3 strength.
     
l) a Set of Mithril Gauntlets of Power (+5,+3) [5,+7] (+3)
     +3 strength.
     Cannot be harmed by acid.
     
m) a Katana of Westernesse (3d5) (+9,+11) (+1)
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     4 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 51.8 vs. orcs, 51.8 vs. trolls, 51.8 vs.
     giants, 51.8 vs. creatures not resistant to electricity, and 32.5
     vs. others.
     
n) a Mace of Extra Attacks (2d4) (+7,+7) (+2)
     +2 attack speed.
     
     Combat info:
     6 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 33.4 vs. creatures not resistant to
     electricity, and 22.8 vs. others.
     
o) a Heavy Crossbow of Extra Shots (x4) (+19,+9) (+1)
     +1 shooting speed.
     
p) 15 Arrows (1d4) (+5,+6)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 41.3.
     35% chance of breaking upon contact.
     
q) 28 Arrows (1d4) (+6,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 35.2.
     35% chance of breaking upon contact.
     
r) 19 Arrows (1d4) (+3,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 38.2.
     35% chance of breaking upon contact.
     
s) 19 Iron Shots of Slay Evil (1d4) (+9,+8)
     Slays evil creatures.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2613     50'    2   Reached level 2
      3105    100'    2   Killed Grip, Farmer Maggot's dog
      3105    100'    3   Reached level 3
      4817    150'    4   Reached level 4
      5948    250'    5   Reached level 5
     12273    250'    6   Reached level 6
     24551    300'    7   Reached level 7
     31421    400'    8   Reached level 8
     39847    400'    9   Reached level 9
     40418    400'    9   Killed Bullroarer the Hobbit
     40418    400'   10   Reached level 10
     54269    500'   11   Reached level 11
     63194    550'   12   Reached level 12
     71120    650'   13   Reached level 13
     71625    700'   13   Killed Lagduf, the Snaga
     71827    700'   14   Reached level 14
     72774    700'   15   Reached level 15
     74354    700'   15   Killed Ufthak of Cirith Ungol
     76262    700'   16   Reached level 16
     79124    750'   17   Reached level 17
     86931    750'   17   Killed Grishnakh, the Hill Orc
     87521    750'   18   Reached level 18
    101675    800'   18   Killed Brodda, the Easterling
    107390    850'   18   Killed Fang, Farmer Maggot's dog
    107803    850'   19   Reached level 19
    117005    900'   20   Reached level 20
    125244    900'   21   Reached level 21
    126708    900'   21   Killed Nar, the Dwarf
    126728    900'   21   Found The Phial of Galadriel
    140264    950'   21   Killed Wormtongue, Agent of Saruman
    149082   1000'   22   Reached level 22
    158791   1200'   22   Killed Shagrat, the Orc Captain
    161045   1200'   22   Killed Sangahyando of Umbar
    161065   1200'   22   Found The Flail 'Totila' (LOST)
    164275   1250'   23   Reached level 23
    164420   1250'   23   Killed Ugluk, the Uruk
    167390   1200'   23   Found The Morning Star 'Firestar' (LOST)
    171154   1200'   24   Reached level 24
    189217   1300'   25   Reached level 25
    211409   1700'   26   Reached level 26
    219427   1750'   26   Killed Khim, Son of Mim
    221964   1800'   26   Killed Orfax, Son of Boldor
    226531   1800'   26   Found The Leather Shield of the Haradrim
    233145   2050'   27   Reached level 27
    252234   2050'   28   Reached level 28
    273318   2300'   29   Reached level 29
    297323   2500'   29   Killed Angamaite of Umbar


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old June 8, 2009, 14:57   #52
buzzkill
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Join Date: May 2008
Location: Indiana, USA
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Donated: $8
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Yeah, 'time' is very nasty. You probably don't realize just how nasty, yet...
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
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Old April 18, 2010, 11:51   #53
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 137
geoff_tewierik is on a distinguished road
It's been a while between drinks as they say.

Currently really low on Int and Wis due to stat drainers on my last trip down, and lucky me found no potions of restore when I got back up

Found Bard on my last trip down for the first time that I can recall in all my years of playing, so that was a nice experience.

Current weapon choice isn't easy, tossing up between the current confusion resistance vs see invisible vs telepathy. Really hoping for a decent helm to turn up soon that'll alleviate that problem.

Code:
  [Angband 3.1.2 (r1961) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             52   STR:     18  +1  +5  +4 18/100
 Race   Dunadan      Height          75   Int:     11  +2  -2  +3     14      6
 Class  Warrior      Weight         208   Wis:     10  +2  -2  +0     10      3
 Title  Myrmidon     Social       Liked   DEX:  18/47  +2  +2  +8 18/167
 HP     375/375      Maximize         Y   CON:     15  +3  +2  +2  18/40
 SP     0/0                               CHR:     13  +2  -1  +0     14

 Level               29   Armor    [21,+68]     Saving Throw         52%
 Cur Exp         131063   Fight   (+22,+24)     Stealth           Superb
 Max Exp         134844   Melee   (+38,+36)     Fighting          Heroic
 Adv Exp         135000   Shoot   (+39,+19)     Shooting          Heroic
 MaxDepth   1700' (L34)   Blows      5/turn     Disarming            62%
 Game Turns      645656   Shots      1/turn     Magic Device          43
 Player Turns     83882   Infra        0 ft     Perception       1 in 35
 Active Turns     83320   Speed          10     Searching            17%
 Gold            151103   Burden  145.3 lbs

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have blue eyes, straight brown hair, and an average
 complexion.


rAcid:......+...... rConf:+............
rElec:....+........ Sound:.............
rFire:+............ Shard:......+......
rCold:........+.... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:...........+.

Light:............. Aggrv:.............
Regen:............. Stea.:+......+...+.
  ESP:............. Sear.:.............
Invis:............. Infra:.............
FrAct:.+....+...+.. Tunn.:.............
HLife:............. Speed:++....+....+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
     +2 stealth, speed.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it confuses a target monster.
     Takes 30 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
     Combat info:
     5 blows/round.
     With an additional 3 strength and 0 dex you would get 6 blows
     Average damage/hit: 60.1 vs. evil creatures, 71.6 vs. creatures
     not resistant to fire, and 48.7 vs. others.
     
b) The Long Bow of Bard (x5) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) a Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
d) a Ring of Damage (+0,+11)
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 22 to 40 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
     Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) a Cloak of Stealth [1,+3] (+2 stealth)
     +2 stealth.
     
i) a Wicker Shield of Resist Cold [2,+6]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
j) an Iron Helm [5,+7]
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+1] (+3)
     +3 intelligence, dexterity, stealth, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 40 turns to recharge at your current speed.
     Your chance of success is 91.4%
     


  [Character Quiver]

n) 21 Arrows (1d4) (+3,+6)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 424.8 vs. dragons, and 141.6 vs. others.
     35% chance of breaking upon contact.
     
o) 15 Arrows of Slay Evil (1d4) (+9,+10)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 324.4 vs. evil creatures, 486.6 vs. dragons, 
     and 162.2 vs. others.
     35% chance of breaking upon contact.
     
p) 10 Arrows of Wounding (1d4) (+10,+11)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 502.1 vs. dragons, and 167.3 vs. others.
     35% chance of breaking upon contact.
     
q) 26 Arrows of Slay Demon (1d4) (+5,+9)
     Slays demons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 471.2 vs. demons, 471.2 vs. dragons, and 157
     vs. others.
     35% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Rations of Food
     
b) 7 Potions of Cure Serious Wounds
     
c) 77 Potions of Cure Critical Wounds
     
d) 16 Scrolls of Phase Door
e) 3 Scrolls of Teleportation
f) 9 Scrolls of Teleport Level
g) 10 Scrolls of Identify
h) 9 Scrolls of Deep Descent
i) 2 Rods of Treasure Location
j) a Rod of Door/Stair Location
k) 2 Rods of Trap Location
l) 2 Rods of Recall
     Cannot be harmed by electricity.
     
m) a Wand of Teleport Other (8 charges)
     
n) 2 Staves of Teleportation (14 charges)
     
o) 2 Staves of Identify (4 charges)
     


  [Home Inventory]

a) 5 Potions of Healing
     
b) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
c) 4 Potions of Enlightenment
d) 4 Potions of Speed
e) 26 Potions of Heroism
f) 18 Scrolls of Enchant Weapon To-Hit
g) 10 Scrolls of Enchant Weapon To-Dam
h) 2 Scrolls of *Destruction*
i) 5 Staves of Teleportation (36 charges)
     
j) 5 Staves of Identify (7 charges)
     
k) a Ring of Acid [+6]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
l) The Set of Gauntlets 'Paurhach' [3,+14]
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 18 to 32 turns to recharge at your current speed.
     Your chance of success is 92.6%
     
m) a Set of Mithril Gauntlets of Agility [5,+8] (+5)
     +5 dexterity.
     Cannot be harmed by acid.
     
n) a Set of Caestus of Agility (+0,+3) [2,+4] (+5)
     +5 dexterity.
     
o) a Pair of Steel Shod Boots of Stability [6,+1]
     Provides resistance to nexus.
     Feather Falling.  
     
p) The Dagger 'Dethanc' (2d4) (+9,+12) [+10]
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a lightning bolt (that always beams) with d
     amage 6d6.
     Takes 14 to 24 turns to recharge at your current speed.
     Your chance of success is 92.6%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 52.4 vs. creatures not resistant to
     electricity, and 41.9 vs. others.
     
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
     +3 intelligence, dexterity, speed.
     Slays trolls, giants.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 59 vs. trolls, 59 vs. giants, and 46.3 vs.
     others.
     
r) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
     +1 strength, dexterity, constitution, attack speed.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     7 blows/round.
     Average damage/hit: 52.6 vs. animals, 60.1 vs. orcs, 60.1 vs.
     trolls, 60.1 vs. giants, 60.1 vs. dragons, and 45.2 vs. others.
     
s) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 51.4 vs. animals, 55 vs. creatures not
     resistant to cold, and 47.7 vs. others.
     
     Radius 1 light.
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
     +3 wisdom, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Grants telepathy.  
     
     When aimed, it drains up to 120 hit points of life from a target c
     reature.
     Takes 80 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
     Combat info:
     5 blows/round.
     With an additional 6 strength and 0 dex you would get 6 blows
     Average damage/hit: 58.3 vs. dragons, and 42.9 vs. others.
     
u) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     With an additional 1 strength and 0 dex you would get 5 blows
     Average damage/hit: 83 vs. evil creatures, 99 vs. orcs, 99 vs.
     trolls, and 67.1 vs. others.
     
v) 19 Bolts of Wounding (1d5) (+14,+8)
w) 29 Arrows of Wounding (1d4) (+6,+10)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 486.6 vs. dragons, and 162.2 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4680    250'    2   Reached level 2
      5201    250'    3   Reached level 3
      6001    250'    4   Reached level 4
     12056    300'    5   Reached level 5
     14966    300'    6   Reached level 6
     15568    300'    7   Reached level 7
     32657    300'    8   Reached level 8
     46880    400'    9   Reached level 9
     54042    400'   10   Reached level 10
     55178    400'   10   Killed Bullroarer the Hobbit
     59160    400'   11   Reached level 11
     75202    450'   12   Reached level 12
     82992    500'   13   Reached level 13
     86124    600'   14   Reached level 14
    103793    600'   15   Reached level 15
    117379    700'   16   Reached level 16
    145200    700'   17   Reached level 17
    164222    750'   18   Reached level 18
    177274    800'   19   Reached level 19
    181366    800'   19   Killed Ufthak of Cirith Ungol
    187814    800'   20   Reached level 20
    200502    800'   20   Killed Smeagol
    200563    800'   20   Found The Phial of Galadriel
    218158    800'   21   Reached level 21
    221400    800'   21   Killed Brodda, the Easterling
    230789    800'   22   Reached level 22
    255249    850'   22   Killed Mughash the Kobold Lord
    268625    900'   23   Reached level 23
    277965   1000'   23   Killed Boldor, King of the Yeeks
    278065   1000'   23   Found The Leather Scale Mail 'Thalkettoth'
    289562   1000'   24   Reached level 24
    305125   1050'   25   Reached level 25
    311581   1050'   25   Found The Flail 'Totila'
    320140   1100'   25   Killed Shagrat, the Orc Captain
    324104   1100'   25   Killed Lugdush, the Uruk
    325240   1100'   25   Killed Gorbag, the Orc Captain
    328369   1100'   25   Killed Ugluk, the Uruk
    328869   1100'   26   Reached level 26
    334830   1150'   26   Killed Fang, Farmer Maggot's dog
    344851   1150'   26   Killed Wormtongue, Agent of Saruman
    353589   1200'   26   Killed Ibun, Son of Mim
    355893   1200'   26   Killed Orfax, Son of Boldor
    356616   1200'   26   Found The Beaked Axe of Theoden
    359010   1200'   26   Killed Grishnakh, the Hill Orc
    372210   1200'   26   Killed Angamaite of Umbar
    372231   1200'   26   Found The Rapier 'Forasgil'
    373251   1200'   26   Killed Khim, Son of Mim
    384253   1250'   26   Found The Pair of Leather Boots of Wormtongue
    396881   1250'   27   Reached level 27
    422067   1300'   27   Killed Golfimbul, the Hill Orc Chief
    463017   1350'   27   Found The Set of Gauntlets 'Paurhach'
    476416   1350'   27   Killed Nar, the Dwarf
    478969   1350'   28   Reached level 28
    483392   1350'   28   Killed Grip, Farmer Maggot's dog
    496787   1400'   28   Killed Beorn, the Shape-Changer
    500602   1400'   28   Killed Ulwarth, Son of Ulfang
    508264      0'   28   Killed Farmer Maggot
    519215   1450'   28   Killed Draebor, the Imp
    522309   1450'   28   Found The Main Gauche of Maedhros
    547818   1450'   29   Reached level 29
    564586   1500'   29   Killed Uldor the Accursed
    571534   1500'   29   Found The Long Bow of Bard
    575596   1500'   29   Killed Mim, Betrayer of Turin
    593288   1500'   29   Found The Rapier 'Careth Asdriag'
    603880   1650'   29   Found The Lance of Eorlingas
    608039   1650'   29   Found The Set of Leather Gloves 'Cambeleg'
    633534   1700'   29   Found The Dagger 'Dethanc'
    640802   1700'   29   Killed Azog, King of the Uruk-Hai


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old April 18, 2010, 15:24   #54
Derakon
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Telepathy is an OK replacement for SI, but Theoden is a bad weapon for you. You should be wielding Maedhros or Careth Asdriag instead of Totila (in fact, this is the first time I can recall that I've ever seen anyone using Totila), because the extra damage (and in Maedhros's case, the extra speed) is worth more than resist confusion. Ditch the Strength ring in favor of a Ring of See Invisible and equip Maedhros, I'd say.
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Old April 18, 2010, 16:08   #55
Pete Mack
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Actually, Totila does more damage than you think 75*5 = 475 vs fire-vulnerable creatures is respectable for where he is. 45*7 = 315 for careth asdraig doesn't come close, especially when you will lose rConf. I would carry Theoden and Totila as swaps for this character, and use theoden for walking around, Totila vs non-dragons and confusion resistance.
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Old April 18, 2010, 22:47   #56
Therem Harth
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Quote:
Originally Posted by Derakon View Post
Telepathy is an OK replacement for SI, but Theoden is a bad weapon for you. You should be wielding Maedhros or Careth Asdriag instead of Totila (in fact, this is the first time I can recall that I've ever seen anyone using Totila), because the extra damage (and in Maedhros's case, the extra speed) is worth more than resist confusion. Ditch the Strength ring in favor of a Ring of See Invisible and equip Maedhros, I'd say.
Huh? I'm hardly an expert player, but I must say that there's not a lot I've ever found to be more valuable than rConf. In my experience confused generally = dead.
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Old April 19, 2010, 00:41   #57
Derakon
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Pete: fair point. I keep forgetting that Totila actually gets decent brand damage.

As for resist confusion: don't get me wrong, it's quite handy. However, anyone past 500' or so should be carrying as many Cure Critical Wounds potions as they can get their grubby little mitts on, so as long as you aren't trying to fight a monster with melee confusion attacks, you should be able to shake off any confusion without too much trouble. I'd much rather have good damage and resist confusion, but at the depth he's at, I'd rather take the latter over the former. Far better to kill all enemies quickly, than to protect yourself against one somewhat uncommon attack at the cost of being unable to kill all enemies as quickly. The more time you spend in combat, the more likely you are to make a mistake or be unlucky.
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Old April 19, 2010, 07:38   #58
ramela
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Resistance to confusion turns Gold and Bronze dragons of any age from threats to treats.

In my experience, when I'm lucky enough to have res_conf before stat gain, I go through stat gain significantly faster than otherwise.
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Old April 19, 2010, 08:43   #59
geoff_tewierik
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Well, by the time I knocked off last night I'd managed to collect a few more resistances, and covered my See Invis hole with a ring. Scored a diamond vault with permanent walls within an even bigger square space, never seen one of those before, was an interesting experience. Unfortunately I couldn't avoid killing Bert or the Queen Ant and save them for later without missing out on clearing the vault.

Now I'm struggling to work out what combo of weapons and armour will suffice, as I've managed to get stuff to cover Poison, Nexus, Nether and Disenchant, but would have to walk around with a wardrobe and a golf bag to carry it all.

It's a Sounds vs Shards conundrum in regards to the armour. But the weapon choice is even harder.

Code:
  [Angband 3.1.2 (r1961) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             52   STR:  18/27  +1  +5  +6 18/147
 Race   Dunadan      Height          75   INT:     12  +2  -2  +0     12
 Class  Warrior      Weight         208   WIS:     11  +2  -2  +3     14
 Title  Commando     Social       Liked   DEX:  18/71  +2  +2  +5 18/161
 HP     439/439      Maximize         Y   CON:     17  +3  +2  +2  18/60
 SP     0/0                               CHR:     15  +2  -1  +7  18/50

 Level               32   Armor   [23,+100]     Saving Throw         56%
 Cur Exp         343024   Fight   (+27,+29)     Stealth           Superb
 Max Exp         343024   Melee   (+39,+45)     Fighting       Legendary
 Adv Exp         360000   Shoot   (+44,+19)     Shooting          Heroic
 MaxDepth   2000' (L40)   Blows      6/turn     Disarming            66%
 Game Turns      812256   Shots      1/turn     Magic Device          46
 Player Turns    115091   Infra        0 ft     Perception       1 in 35
 Active Turns    114153   Speed           5     Searching            17%
 Gold            358172   Burden  283.3 lbs

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have blue eyes, straight brown hair, and an average
 complexion.


rAcid:......+.+.... rConf:.........+...
rElec:....+...+.... Sound:.............
rFire:........+.... Shard:......+......
rCold:+.......+.... Nexus:...........+.
rPois:............. Nethr:+......+.....
rFear:+...........+ Chaos:.............
rLite:........+.... Disen:.............
rDark:+.......+.... S.Dig:.............
rBlnd:........+.... Feath:...........+.

Light:............. Aggrv:.............
Regen:............. Stea.:+......+.....
  ESP:............. Sear.:.............
Invis:..+.......... Infra:.............
FrAct:.+....+...+.. Tunn.:.............
HLife:............. Speed:++....+......
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth)
     +4 strength, charisma, stealth, speed.
     Slays animals, evil creatures, giants.
     *Slays* undead.
     Provides resistance to cold, fear, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 68.4 vs. animals, 68.4 vs. evil creatures, 
     79.3 vs. giants, 101.1 vs. undead, and 57.5 vs. others.
     
b) The Long Bow of Bard (x5) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) a Ring of See Invisible
     Grants the ability to see invisible things.  
     
d) a Ring of Damage (+0,+11)
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 16 to 30 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
     Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) a Fur Cloak of Aman [3,+10] (+1 stealth)
     +1 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Stability [2,+7]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Quiver]

n) 12 Arrows of Slay Evil (1d4) (+9,+10)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 327.6 vs. evil creatures, 491.4 vs. dragons, 
     and 163.8 vs. others.
     35% chance of breaking upon contact.
     
o) 10 Arrows of Wounding (1d4) (+10,+11)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 507 vs. dragons, and 169 vs. others.
     35% chance of breaking upon contact.
     
p) 26 Arrows of Slay Demon (1d4) (+5,+9)
     Slays demons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 471.2 vs. demons, 471.2 vs. dragons, and 157
     vs. others.
     35% chance of breaking upon contact.
     
q) 38 Arrows (1d4) (+7,+7)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 444.6 vs. dragons, and 148.2 vs. others.
     35% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 21 Potions of Cure Critical Wounds
     
b) 14 Scrolls of Phase Door
c) 4 Scrolls of Teleportation
d) 5 Scrolls of Teleport Level
e) 6 Scrolls of Deep Descent
f) 4 Rods of Treasure Location
g) 3 Rods of Door/Stair Location
h) 3 Rods of Trap Location
i) 2 Rods of Recall
     Cannot be harmed by electricity.
     
j) 3 Wands of Teleport Other (25 charges)
     
k) 5 Staves of Teleportation (35 charges)
     
l) a Staff of Identify (13 charges)
     
m) Gold Dragon Scale Mail (-2) [30,+18]
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Large Metal Shield of Anarion [5,+20]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     
o) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+3] (+3)
     +3 intelligence, dexterity, stealth, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 30 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
p) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 52.6 vs. animals, 56.3 vs. creatures not
     resistant to cold, and 48.9 vs. others.
     
     Radius 1 light.
q) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
     +2 dexterity, attack speed.
     Slays animals, evil creatures, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     7 blows/round.
     With an additional 1 strength and 0 dex you would get 8 blows
     Average damage/hit: 50 vs. animals, 50 vs. evil creatures, 56.4
     vs. undead, and 43.5 vs. others.
     
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
     +3 wisdom, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Grants telepathy.  
     
     When aimed, it drains up to 120 hit points of life from a target c
     reature.
     Takes 60 turns to recharge at your current speed.
     Your chance of success is 90.2%
     
     Combat info:
     5 blows/round.
     With an additional 6 strength and 0 dex you would get 6 blows
     Average damage/hit: 59.3 vs. dragons, and 43.9 vs. others.
     
s) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1)
     +1 strength, dexterity, attack speed.
     Slays orcs, trolls.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     Takes 6 to 9 turns to recharge at your current speed.
     Your chance of success is 88.4%
     
     Combat info:
     6 blows/round.
     With an additional 4 strength and 0 dex you would get 7 blows
     Average damage/hit: 70.2 vs. orcs, 70.2 vs. trolls, and 50.4 vs.
     others.
     
t) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     With an additional 1 strength and 0 dex you would get 5 blows
     Average damage/hit: 84.5 vs. evil creatures, 100.6 vs. orcs, 100.6
     vs. trolls, and 68.4 vs. others.
     
u) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
     +2 stealth, speed.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it confuses a target monster.
     Takes 22 turns to recharge at your current speed.
     Your chance of success is 90.2%
     
     Combat info:
     5 blows/round.
     With an additional 3 strength and 0 dex you would get 6 blows
     Average damage/hit: 61.5 vs. evil creatures, 73 vs. creatures not
     resistant to fire, and 49.9 vs. others.
     
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+4)
     +4 intelligence.
     Slays animals.
     Branded with flames.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     With an additional 3 strength and 0 dex you would get 6 blows
     Average damage/hit: 57.8 vs. animals, 63.3 vs. creatures not
     resistant to fire, and 52.4 vs. others.
     


  [Home Inventory]

a) 71 Potions of Cure Critical Wounds
     
b) 10 Potions of Healing
     
c) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
d) 5 Potions of Enlightenment
e) 8 Potions of Speed
f) 31 Potions of Heroism
g) 14 Scrolls of Enchant Weapon To-Dam
h) 6 Scrolls of Protection from Evil
i) 3 Scrolls of *Destruction*
j) 5 Staves of Teleportation (36 charges)
     
k) a Staff of Speed (5 charges)
     
l) a Ring of Acid [+6]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
m) a Set of Mithril Gauntlets of Agility [5,+8] (+5)
     +5 dexterity.
     Cannot be harmed by acid.
     
n) a Pair of Steel Shod Boots of Stability [6,+1]
     Provides resistance to nexus.
     Feather Falling.  
     
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
     +3 intelligence, dexterity, speed.
     Slays trolls, giants.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 60 vs. trolls, 60 vs. giants, and 47.3 vs.
     others.
     
p) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
     +1 strength, dexterity, constitution, attack speed.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     7 blows/round.
     Average damage/hit: 53.6 vs. animals, 61.1 vs. orcs, 61.1 vs.
     trolls, 61.1 vs. giants, 61.1 vs. dragons, and 46.2 vs. others.
     
q) 19 Bolts of Wounding (1d5) (+14,+8)
r) 29 Arrows of Wounding (1d4) (+6,+10)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 486.6 vs. dragons, and 162.2 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4680    250'    2   Reached level 2
      5201    250'    3   Reached level 3
      6001    250'    4   Reached level 4
     12056    300'    5   Reached level 5
     14966    300'    6   Reached level 6
     15568    300'    7   Reached level 7
     32657    300'    8   Reached level 8
     46880    400'    9   Reached level 9
     54042    400'   10   Reached level 10
     55178    400'   10   Killed Bullroarer the Hobbit
     59160    400'   11   Reached level 11
     75202    450'   12   Reached level 12
     82992    500'   13   Reached level 13
     86124    600'   14   Reached level 14
    103793    600'   15   Reached level 15
    117379    700'   16   Reached level 16
    145200    700'   17   Reached level 17
    164222    750'   18   Reached level 18
    177274    800'   19   Reached level 19
    181366    800'   19   Killed Ufthak of Cirith Ungol
    187814    800'   20   Reached level 20
    200502    800'   20   Killed Smeagol
    200563    800'   20   Found The Phial of Galadriel
    218158    800'   21   Reached level 21
    221400    800'   21   Killed Brodda, the Easterling
    230789    800'   22   Reached level 22
    255249    850'   22   Killed Mughash the Kobold Lord
    268625    900'   23   Reached level 23
    277965   1000'   23   Killed Boldor, King of the Yeeks
    278065   1000'   23   Found The Leather Scale Mail 'Thalkettoth'
    289562   1000'   24   Reached level 24
    305125   1050'   25   Reached level 25
    311581   1050'   25   Found The Flail 'Totila'
    320140   1100'   25   Killed Shagrat, the Orc Captain
    324104   1100'   25   Killed Lugdush, the Uruk
    325240   1100'   25   Killed Gorbag, the Orc Captain
    328369   1100'   25   Killed Ugluk, the Uruk
    328869   1100'   26   Reached level 26
    334830   1150'   26   Killed Fang, Farmer Maggot's dog
    344851   1150'   26   Killed Wormtongue, Agent of Saruman
    353589   1200'   26   Killed Ibun, Son of Mim
    355893   1200'   26   Killed Orfax, Son of Boldor
    356616   1200'   26   Found The Beaked Axe of Theoden
    359010   1200'   26   Killed Grishnakh, the Hill Orc
    372210   1200'   26   Killed Angamaite of Umbar
    372231   1200'   26   Found The Rapier 'Forasgil'
    373251   1200'   26   Killed Khim, Son of Mim
    384253   1250'   26   Found The Pair of Leather Boots of Wormtongue
    396881   1250'   27   Reached level 27
    422067   1300'   27   Killed Golfimbul, the Hill Orc Chief
    463017   1350'   27   Found The Set of Gauntlets 'Paurhach' (LOST)
    476416   1350'   27   Killed Nar, the Dwarf
    478969   1350'   28   Reached level 28
    483392   1350'   28   Killed Grip, Farmer Maggot's dog
    496787   1400'   28   Killed Beorn, the Shape-Changer
    500602   1400'   28   Killed Ulwarth, Son of Ulfang
    508264      0'   28   Killed Farmer Maggot
    519215   1450'   28   Killed Draebor, the Imp
    522309   1450'   28   Found The Main Gauche of Maedhros
    547818   1450'   29   Reached level 29
    564586   1500'   29   Killed Uldor the Accursed
    571534   1500'   29   Found The Long Bow of Bard
    575596   1500'   29   Killed Mim, Betrayer of Turin
    593288   1500'   29   Found The Rapier 'Careth Asdriag'
    603880   1650'   29   Found The Lance of Eorlingas
    608039   1650'   29   Found The Set of Leather Gloves 'Cambeleg'
    633534   1700'   29   Found The Dagger 'Dethanc' (LOST)
    640802   1700'   29   Killed Azog, King of the Uruk-Hai
    669197   1750'   30   Found The Leather Shield of Celegorm
    674581   1750'   30   Found The Bastard Sword of Eowyn
    718143   1850'   31   Reached level 31
    729835   1900'   31   Found The Battle Axe 'Lotharang'
    758773   1950'   31   Found The Quarterstaff 'Nar-i-vagil'
    787887   2000'   31   Found The Metal Cap of Thengel
    788511   2000'   32   Reached level 32
    794778   2000'   32   Killed Castamir the Usurper
    795029   2000'   32   Found The Scimitar 'Haradekket'
    796488   2000'   32   Found The Large Metal Shield of Anarion
    800328   2000'   32   Killed The Queen Ant
    800401   2000'   32   Found The Star of Elendil
    800670   2000'   32   Killed Bert the Stone Troll


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Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
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Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
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Score: Allow player to avoid death           : no  (score_live)
geoff_tewierik is offline   Reply With Quote
Old April 19, 2010, 10:53   #60
Nemesis
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Join Date: Jul 2009
Posts: 137
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Quote:
Originally Posted by geoff_tewierik
It's a Sounds vs Shards conundrum in regards to the armour. But the weapon choice is even harder.
Unresisted sound breath is almost certain to stun you, which makes you worse at fighting. I also think there's a real risk of getting knocked out (resulting in you helplessly getting killed) if you happen to face a pack of hounds outside of an ambush corridor. Ancient Gold Dragons can probably stun you badly or knock you out too, if you're not careful and I think sound resistance helps against almost all kinds of stunning distance attacks. I don't really remember which attacks that can stun, but I think it is force, impact, inertia, water bolts/balls and gravity. I don't really know how easy it is to get knocked out, as I personally avoid all monsters that could have stunning attacks if I don't have sound resistance. Sound resistance is a sound choice, but remember that it won't protect you from stunning in melee (Master Mystics & Grand Master Mystics are known for killing even well-equipped high level level characters by knocking them out).

Shards aren't that dangerous, it can do quite a lot of hitpoint damage and cause bleeding, but if you just make sure to not face lots of Earth Hounds in open areas and leave Crystal Drakes alone until you're strong enough, you'll do fine without restisting shards. Shard breath isn't known to kill otherwise healthy characters.
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