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Old July 28, 2010, 21:19   #61
ewert
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Originally Posted by d_m View Post
Especially if you're going to be working on this more, could you provide a patch against an SVN revision instead of a new file. Magnate has been doing work in object.txt and I don't want to clobber that.

If you can't do that it's fine, but it would help get it into SVN faster.
I could do an epidural patch for PSHA, but I doubt that would help ... Yeah I have no clue how to do a SVN thingy. =P

I'll go through the object.txt file through right now, and post a re-re-re-revisited version in a jiffy, that'll be my "final" test version so you can insert it into testing stuff.
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Old July 28, 2010, 21:53   #62
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Okay final edit from me for now. Some more minor changes based on 1 winner, 1 YASSauronD, and one statgain paladin, and no major negative feedback from others so far.
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Old July 29, 2010, 02:20   #63
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Quote:
Originally Posted by ewert View Post
I could do an epidural patch for PSHA, but I doubt that would help ... Yeah I have no clue how to do a SVN thingy. =P

I'll go through the object.txt file through right now, and post a re-re-re-revisited version in a jiffy, that'll be my "final" test version so you can insert it into testing stuff.
What version (e.g. r2002 or something) did you base your changes on? That will help me to make a patch. I can tell it's not super recent because changes I made awhile ago aren't in your version.

I think the filename of the zipfile you downloaded should have that info in it.
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Old July 29, 2010, 05:45   #64
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Ahh, erm ... hmm ... sorry can't remember. Not a very old nightly on 7.7.2010.
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Old July 29, 2010, 05:48   #65
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Ahh, erm ... hmm ... sorry can't remember. Not a very old nightly on 7.7.2010.
It works in 3.1.2v2. That's where I have been testing it.

And now to catch a train...
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Old August 1, 2010, 05:35   #66
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I have committed the version from edit #9 as r2024.
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Old August 1, 2010, 07:28   #67
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I am flabbergasted to be able to participate in the evolution of this kick-ass game, whee!

Time to upgrade my nightly 2013 ...

Btw, the current speed of new stuff coming into angband is kicking ass and taking names.

PS. I think I found a side-effect that I had not considered much but that actually really helps newbies in this game. The stat swap potions are finally useable with these mods! It's a bit of russian roulette, but I really got usage from the brawn/nimble/toughness potions for my warrior. I think mages will be the most happy ones with intellect, if playing anything near "pure" mages at start. Stat "gain" thus starts way lower, and BM sells them too for only 3k a pop I think!
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