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Old October 25, 2014, 10:20   #1
MattB
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3.5 bug - off-weapon brands

I'll admit this is a bit of an edge case, but irritating nonetheless:

My current character has no melee weapon, and is only allowed to do any kind of damage with his fists.

http://angband.oook.cz/ladder-show.php?id=16732&ok

I found a randart that said 'It brands your melee attacks with weak flames'. I was devastated to find it did nothing of the sort. Quite apart from the much-needed damage increase, I rather fancied having fists of fire.

My point is, if it's not going to add a brand to an unarmed attack, it should say that 'it brands your melee weapon with weak flames'.

Last edited by MattB; October 25, 2014 at 18:54.
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Old October 25, 2014, 16:33   #2
Derakon
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That is a shame, and sounds to me like a bug that ought to be fixed. Though, since fists are 1d1 weapons, a weak flamebrand would only give you +1 damage against susceptible enemies, so you aren't missing out on much.
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Old October 25, 2014, 17:17   #3
debo
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Alternately, we could just make it impossible to attack unless you're wielding a weapon. I don't see why you would ever want to maintain a separate code path for weaponless fighting unless the combat system had been even marginally balanced around it.
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Old October 25, 2014, 18:54   #4
MattB
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Quote:
Originally Posted by Derakon View Post
since fists are 1d1 weapons, a weak flamebrand would only give you +1 damage against susceptible enemies, so you aren't missing out on much.
[embarassed cough] Oh yeah. Still would have been cool though.
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Old October 25, 2014, 18:56   #5
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Quote:
Originally Posted by debo View Post
Alternately, we could just make it impossible to attack unless you're wielding a weapon.
What, and deprive me of all the 'fun' I'm having?
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Old October 25, 2014, 19:06   #6
Derakon
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Quote:
Originally Posted by debo View Post
Alternately, we could just make it impossible to attack unless you're wielding a weapon. I don't see why you would ever want to maintain a separate code path for weaponless fighting unless the combat system had been even marginally balanced around it.
All that needs to be done really is to have a virtual 1d1 (+0,+0) weapon that's auto-equipped when you have no other weapon equipped. It'd be a bit hacky, but I expect it could be made to work without requiring any special code paths except for where items are equipped/de-equipped.
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Old October 28, 2014, 16:13   #7
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To be honest, I think that's sorta dangerous. Inb4 enchanting fists (which might end up being possible despite the weapon being invisible on the UI), selling them, or other stuff like that.

Well, still a good idea if done cautiously.
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