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Old July 15, 2018, 06:33   #701
mrfy
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Please remind me about other bugs that are unfixed (I haven't checked kaypy's read minds bug yet) and balance issues that remain outstanding. I'm aiming to get this to an OK state so that it can be pulled into master once 4.1.3 is released, and I can get on with player races, artifacts and monsters. How hard can it be?
Adjustments to Rangers, they got nerfed too much.

Plus, I'm currently playing a level 50 Dunadan Blackguard. While not as easy as it was before, I am enjoying the characters fighting abilities. Please don't nerf it that much. I do find that I'm not using the spells much, if at all.
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Old July 15, 2018, 15:14   #702
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Plus, I'm currently playing a level 50 Dunadan Blackguard. While not as easy as it was before, I am enjoying the characters fighting abilities. Please don't nerf it that much. I do find that I'm not using the spells much, if at all.
How would you say this blackguard compares to playing a similar warrior?
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Old July 15, 2018, 16:21   #703
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How would you say this blackguard compares to playing a similar warrior?
Honestly, easier, the shield bash does help. I have a good set of equipment too. Stealth is quite bad though.
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Old July 15, 2018, 17:14   #704
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Honestly, easier, the shield bash does help. I have a good set of equipment too. Stealth is quite bad though.
...not that warrior stealth is all that great either. Still sounds like there's an awful lot of overlap between the two classes.
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Old July 15, 2018, 19:01   #705
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How's this for an odd, difficult to reproduce bug, well two bugs actually. In an orb vault, @ paladin meets up with Huan and chooses to fight him in "Single Combat" to avoid fighting multiple monsters at once that were gathering behind. Defeating Huan, @ finds himself teleported out of the vault to the other side of the dungeon... right next to Carcaroth! Not to be dissuaded by this odd teleporting bug, @ chooses to fight Carcaroth in "Single Combat" as well, to negate his Hound summons. @ defeats Carcaroth as well, but this time @ is left stuck in the Single Combat arena. The monster is dead and @ is relegated to spend eternity in the vault, or until he dies from starvation.
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Old July 15, 2018, 22:26   #706
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Originally Posted by Ingwe Ingweron View Post
How's this for an odd, difficult to reproduce bug, well two bugs actually. In an orb vault, @ paladin meets up with Huan and chooses to fight him in "Single Combat" to avoid fighting multiple monsters at once that were gathering behind. Defeating Huan, @ finds himself teleported out of the vault to the other side of the dungeon... right next to Carcaroth! Not to be dissuaded by this odd teleporting bug, @ chooses to fight Carcaroth in "Single Combat" as well, to negate his Hound summons. @ defeats Carcaroth as well, but this time @ is left stuck in the Single Combat arena. The monster is dead and @ is relegated to spend eternity in the vault, or until he dies from starvation.
OK, that's not ideal - even if it feels vaguely poetic. Maybe it has something to do with starting in a vault. I'll look into it.
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Old July 17, 2018, 00:43   #707
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Played through a hobbit mage on build 206.
Obviously this is a very fragile stealth based character for most of the game, but the progression felt pretty good. I think I found books 4 and 5 at levels 40 and 59 which seemed about right.
I think I used all the spells at some point, but acid spray was rarely the best alternative, and explosion is just less useful then sound ball for twice the price.
Recharging now does seem to blow stuff up sometimes, which is OK.
To me, the spells now seem pretty good overall.

On other notes, traps actually seem a bit too sparse now.
And I didn't see any greater vaults after getting Banishment , although there seemed a reasonable amount earlier.
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Old July 18, 2018, 04:00   #708
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Won with my blackguard character, ladder dump is here. Sauron was tough, didn't have enough banish scrolls with me so I just slugged it out with him. Morgoth wasn't too bad, fought him in a circular room with some annihilation wands and arrows. I used a lot of phase door, and mass banish scrolls.
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Old July 18, 2018, 04:18   #709
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Bug: When casting Rune of Protection or using scroll for same, many times if an item is underfoot, no rune is created. If cast again, then a rune is created. This is not the same as spell failure, there is no failure notice. It used to be that items underfoot were moved out of the way (or destroyed if there was no room to move them to) and the rune was created. What changed? Was this intentional? If intentional, then it seems to me there should be some kind of failure notice.
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Old July 18, 2018, 05:01   #710
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Bug: When casting Rune of Protection or using scroll for same, many times if an item is underfoot, no rune is created. If cast again, then a rune is created. This is not the same as spell failure, there is no failure notice. It used to be that items underfoot were moved out of the way (or destroyed if there was no room to move them to) and the rune was created. What changed? Was this intentional? If intentional, then it seems to me there should be some kind of failure notice.
Not intentional, sounds like a bug. A savefile would be handy if you can be bothered.

I haven't been able to track down your single combat bug yet.
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