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#21 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
I also think that in your list "if player can see monster" is actually reverse "if monster can see player". These checks are done even if you are outside of monster detection range, but flow check has vision range check because monsters can flow to player from across the dungeon, so without that check monster would always get a turn and be processed. This is best evident with ghosts that flee from you, if they are in a wall they run until they are outside of their detection range and then stop. Ghosts can always flow to player (unless contained in permanent walls). |
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#22 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
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#23 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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OTOH bad stealth can be worse than aggravation in case of some monsters: low stealth can wake things up across the entire dungeon if the monster detection range is good enough, while aggravation works only at telepathy range.
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#24 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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I tested a character with about 10 speed and telepathy and I could walk up to monsters and whack them. It was ridiculous. We need negative stealth or keeping aggravation. If We're changing ability code then we might want to change some other stuff.
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#25 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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But mostly, those monsters can't path to you anyway, so it's a moot point. The only ones where it's probably relevant are adunaphel, maeglin (and maybe tselakus?). The first two at least will continue hunting you down from across the level once they're awake.
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#26 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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One thing we could easily try is increasing the vision range for all monsters to be at least max sight range. That would be easy to do (it's just a modification to monster.txt). It's unclear to me what exactly the benefits are of having monsters with low vision (15 or lower).
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#27 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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#28 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Thread | Thread Starter | Forum | Replies | Last Post |
Drops to benefit monsters before they die? | Chud | Vanilla | 20 | October 28, 2010 07:23 |