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Old June 2, 2018, 10:14   #101
gglibertine
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OK, I have another stupid question:

Why does a quarterstaff weigh 15 lbs. in Angband? In reality they're between two and five pounds on average.
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Old June 2, 2018, 11:49   #102
Estie
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Quote:
Originally Posted by gglibertine View Post
OK, I have another stupid question:

Why does a quarterstaff weigh 15 lbs. in Angband? In reality they're between two and five pounds on average.
This is an old one, coming up every now and then. I dont really know, but my speculation is that whoever first made the game took the carrying capacity values right out of the d&d players handbook where str rises to ridiculous heights and carrying capacity follows suit. If that is so, 15 lbs would be a compromise between realistic weights and the fraction of carrying capacity that makes for a realistic amount of quarterstaves carried.
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Old June 2, 2018, 13:55   #103
Darin
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The way D&D weapon weights were explained to me was that it was a compromise between weapon weight and unwieldiness. So the quarterstaff is considered unwieldy enough to give it a weight penalty for combat purposes. Of course, that makes no sense from the point of view of how many you can lug around.

Last edited by Darin; June 2, 2018 at 13:56. Reason: dyslexic typo fix
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Old June 25, 2018, 13:29   #104
gglibertine
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Quote:
Originally Posted by Darin View Post
The way D&D weapon weights were explained to me was that it was a compromise between weapon weight and unwieldiness. So the quarterstaff is considered unwieldy enough to give it a weight penalty for combat purposes. Of course, that makes no sense from the point of view of how many you can lug around.
Everything's changed in 5e. Quarterstaff now weighs 4 lbs. Encumbrance rules have been reworked as well, but I've literally never played in a game where encumbrance was even used, probably because the old rules were so bad that people gave up on them and can't be arsed to learn the new ones.
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Old July 26, 2018, 08:46   #105
Adam
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I'm still on 4.0.3 and recognized something strange. I started to fight a bunch of sleeping ogres. When I nearly killed a chieftain he started to run away through his friends - who all remained sleeping. This I find quite strange, don't they wake up when someone pushes them past?
I don't know if this was changed in newer versions but looks like a minor thing so maybe not.
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Old July 26, 2018, 12:57   #106
Carnivean
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Originally Posted by Adam View Post
I'm still on 4.0.3 and recognized something strange. I started to fight a bunch of sleeping ogres. When I nearly killed a chieftain he started to run away through his friends - who all remained sleeping. This I find quite strange, don't they wake up when someone pushes them past?
I don't know if this was changed in newer versions but looks like a minor thing so maybe not.
There are 2 things that don't make sense here:

1) That a monster is shoved 10 feet and doesn't wake up.

2) That a monster who has a bodyguard doesn't wake the bodyguard up when they get attacked. Defending the chief/unique/etc is the entire reason that they are there.

Both events should be a trigger to wake. In the case of the chief then they should maybe have an action that causes them to wake their guard.
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