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Old October 27, 2013, 17:49   #1
Ingwe Ingweron
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Display Object Recall window and Line-of-Sight

I notice that with the display monster recall subwindow, the monsters are divided into those @ can see, and those @ is aware of. However, the object recall is not so divided, all objects are listed as @ can see, even though they are not all in line-of-sight. It makes it difficult to quickly determine what objects are in the room @ just entered without using the "l"ook command. It would be helpful if the display object subwindow was divided into what @ can see actually in line-of-sight and what @ is aware of similar to that already used for the display monster recall subwindow.
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Old October 28, 2013, 00:24   #2
buzzkill
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I believe they are ordered by proximity to @, but also agree that this would be useful.
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Old October 28, 2013, 01:42   #3
Timo Pietilš
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Quote:
Originally Posted by buzzkill View Post
I believe they are ordered by proximity to @, but also agree that this would be useful.
I think it is some sort of type first, then proximity sort. Too tired to check just now.
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Old October 28, 2013, 06:26   #4
kaypy
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The order is
known artifacts
unid'ed flavours
most stuff
worthless

each category is sorted by tval and sval

This means that, loosely speaking, stuff you want to pay attention to is higher up the list. Which is arguably more useful for items than whether its in LOS.
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Old October 30, 2013, 05:37   #5
Ingwe Ingweron
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Quote:
Originally Posted by kaypy View Post
The order is
known artifacts
unid'ed flavours
most stuff
worthless

each category is sorted by tval and sval

This means that, loosely speaking, stuff you want to pay attention to is higher up the list. Which is arguably more useful for items than whether its in LOS.
When you use !Enlightenment, monsters are shown relatively in order of danger, not proximity, but it still separates out LOS from "aware of". I've no problem with the sorting of objects by relative "quality", but still think the LOS should be separated. At a minimum, the description in the object recall window is inaccurate since it does say @ "sees" those objects. I guess I'd like my cake, and eat it too.
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Old October 30, 2013, 10:55   #6
Timo Pietilš
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Quote:
Originally Posted by Ingwe Ingweron View Post
When you use !Enlightenment, monsters are shown relatively in order of danger, not proximity, but it still separates out LOS from "aware of". I've no problem with the sorting of objects by relative "quality", but still think the LOS should be separated. At a minimum, the description in the object recall window is inaccurate since it does say @ "sees" those objects. I guess I'd like my cake, and eat it too.
I think real LoS info is important after some major battle (like A pit or A explosion while fighting one of the uniques). Then what I really see at the moment is important. It takes time to sort out all the loot, and seeing in one glance that I have ID:d everything in LoS could be useful.
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Old October 30, 2013, 18:21   #7
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This might not be too hard to implement, since the object list code is similar to the monster list code. It's probably something we can do in the near future.
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