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Old April 3, 2018, 10:16   #11
Gwarl
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Nah they're all inheriting different old codebases. For example, PosChengband was last vanilla in 2.8.0, whereas RePosband was last vanilla in 3.0.something

But that's not the problem with it. Didn't stop me forking after all.
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Old April 3, 2018, 14:05   #12
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Old V is full of global defines. So much stuff that's hardcoded but shouldn't be.
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Old April 3, 2018, 15:15   #13
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The #defines are just part of it.
* The bitflags are now done properly.
* Similar attributes are kept in array, not as separate fields
* All game configuration is loaded from files, or where that is not possible, done with generated code
* UI implementation is cleaner
Large number of other smaller changes for better code quality (Knowledge menu, character sheet, birth...)
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Old April 3, 2018, 18:04   #14
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Quote:
Originally Posted by Gwarl View Post
Nah they're all inheriting different old codebases. For example, PosChengband was last vanilla in 2.8.0, whereas RePosband was last vanilla in 3.0.something

But that's not the problem with it. Didn't stop me forking after all.
Oops, PosChengband resembled Kangband and old Zangband, so I just assumed it originated from one of those, at least at some point in the long dev history
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Old April 10, 2018, 00:26   #15
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I'm not sure of the details regarding Kang, but Cheng forked from Heng which forked from a version of Zang which was originally forked from vanilla 2.8. Certainly a lot of the content originates from Kang, but I think Z is the direct ancestor.
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Old April 10, 2018, 04:45   #16
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Quote:
Originally Posted by Gwarl View Post
I'm not sure of the details regarding Kang, but Cheng forked from Heng which forked from a version of Zang which was originally forked from vanilla 2.8. Certainly a lot of the content originates from Kang, but I think Z is the direct ancestor.
Actually Zang (version 1.2) was originally forked from PCAngband 1.4 (PCAngband 1.0-1.4 were a PC port plus follow-ups to frog-knows). From memory, it did then import most of Vanilla from time to time.
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Old April 10, 2018, 13:03   #17
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Given the age of the code base, and the size and growing complexity of the game, I strongly suspect this is a case of "I'm abandoning the project because otherwise it will eat my life."
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Old April 16, 2018, 15:32   #18
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Mocht, seriously, let it go.
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Old April 21, 2018, 05:59   #19
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The Angband Variant Repository now has PosChengband updated to its final version, 7.0.2.
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Old April 21, 2018, 06:54   #20
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I have found Chris, he is playing Tome 4
It's called copypasta.
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