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Old July 23, 2018, 22:17   #11
Ingwe Ingweron
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Minor text file description omissions/errors.

“format” terms in p_race.txt

“skill-disarm:base”, should now be two lines:
skill-disarm-phys:base
skill-disarm-magic:base

“flags:, should now be three lines:
obj-flags
player-flags
values

(and correction in the description of “play-flags” should be “player-flags”)


“format” terms in class.txt

“name:class number:class name” should just be “name:class name” and corresponding description should delete the serial number requirements

“skill-disarm:base:increment”, should now be two lines:
skill-disarm-phys:base:increment
skill-disarm-magic:base:increment

should have a “realm:realm” format line (already have the corresponding description)
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Old July 24, 2018, 08:14   #12
PowerWyrm
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Quote:
Originally Posted by Mondkalb View Post
The same goes for ring of resist fire and cold. If you discover the resist fire rune, you know immediately what this ring is and you should also know the rune for cold resist.
I disagree. Someone who plays for the first time has no idea that the only ring that grants rFire also grants rCold. Knowledge code should assume that a newly created character knows nothing about what's in the text files.
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Old July 24, 2018, 08:16   #13
Mondkalb
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That goes for the very first play of a new player only.
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Old July 24, 2018, 09:00   #14
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Quote:
Originally Posted by spara View Post
Small stuff. The name of the Ring of Teleportation is revealed too early. On wearing an unknown ring @ sees that the ring grants +2 speed and has some unknown powers. Conveniently the name of the ring (Ring of Teleportation) helps @ to guess at least one of the unknown powers.
Yeah, technically a bug. Rings and amulets of teleportation are the only plain objects which have a curse as part of their definition, and the ID code doesn't deal with that properly.
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Old July 24, 2018, 14:52   #15
Ingwe Ingweron
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Bug: Show if monsters are hasted and slowed when targeting doesn't always work.

Haven't been able to figure out why, but @ just fought Polyphemus and, though he was slowed, then "more slowed", targeting never revealed the slowing. I thought it might be because he was also wounded and confused, or unique, but none of those explanations apply to the next few monsters and unique @ tested on. If I encounter the intermittent bug again, I'll try and get a savefile for you, or if on angband.live, ask Gwarl to send it to you.

EDIT: Okay, slow a Great Wyrm of Thunder. Message text will say the monster is slowed, but targeting does not show it.
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Last edited by Ingwe Ingweron; July 24, 2018 at 15:06.
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Old July 24, 2018, 15:03   #16
Derakon
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Quote:
Originally Posted by PowerWyrm View Post
I disagree. Someone who plays for the first time has no idea that the only ring that grants rFire also grants rCold. Knowledge code should assume that a newly created character knows nothing about what's in the text files.
That's what I was talking about earlier. A player with full knowledge of the item list would know immediately that a ring that grants Resist Fire and does not give an AC boost must be a Ring of Resist Fire And Cold because that's the only item that meets those criteria. Most players are going to learn at least a few of these little tricks on their own. Should we really demand that they note them down manually?
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Old July 24, 2018, 15:08   #17
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I think a bigger issue is it's inconsistent with !rpoison & =rpoison or at least was in a feature branch version I played.
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Old July 24, 2018, 20:27   #18
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Something strange going on here. @ is wearing a Leather Scale Mail with some unknown properties and the detailed info does not add question marks to any of the unknown properties, only stats.
Click image for larger version

Name:	scalemail.jpg
Views:	4
Size:	13.7 KB
ID:	1659
Click image for larger version

Name:	details.jpg
Views:	19
Size:	22.3 KB
ID:	1660
Save: scalemail.zip

Edit: Ok... after save - load cycle, the question marks appeared. Go figure.
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Old July 24, 2018, 22:10   #19
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Very minor glitch. @ is seeing scrolls of darkness right after being blinded by reading one.
Click image for larger version

Name:	blindness.png
Views:	7
Size:	1.9 KB
ID:	1662
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Old July 28, 2018, 14:03   #20
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Pike is certainly enjoying the distinct reduction in traps.

First time I've also seen a wDSM of Stealth, only ever seen DSM of Craftsmanship before.
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