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Old July 22, 2018, 20:10   #1
wobbly
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Ideas and suggestions about immobiles

I think this is terrain/traps/scenery with monster tags.

They can be:

pits
containers
alarms
traps
?
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Old July 22, 2018, 21:41   #2
Derakon
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I had a suggestion ages ago for a "vent" monster, which would be an immobile monster that periodically breathed a weak exotic element. So there'd be, like, chaos vents, nexus vents, nether vents, water vents, plasma vents, time vents, etc. The damage would be negligible, but you'd get hit by the side effects. The idea was that players unfamiliar with high elements would have an opportunity to get hit by them in a relatively "safe" way before they encountered the enemies that use them and are actually threatening. Basically an immobile vortex with lower health.
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Old July 22, 2018, 22:04   #3
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NPP has this, essentially: traps that work at a distance. It makes carrying rods of disarming absolutely necessary.
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Old July 22, 2018, 22:32   #4
wobbly
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So you can turn a mushroom into a kobold pit with friend-tags
Or a tree into a bird pit
And a tree can be a container through the drop tag
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Old July 22, 2018, 22:38   #5
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So jellies are chests but what for? Potions? The yellow jellies could drop poison or cure poison.
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Old July 23, 2018, 08:50   #6
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ToME has Moldoux, the Defenceless Mold. When you kill it (usually on 50ft), it summons its protector: a Great Wyrm of Power.
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Old July 23, 2018, 17:56   #7
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Quote:
Originally Posted by PowerWyrm View Post
ToME has Moldoux, the Defenceless Mold. When you kill it (usually on 50ft), it summons its protector: a Great Wyrm of Power.
That is one nasty surprise to spring on newbies.
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Old July 23, 2018, 19:26   #8
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Moldoux is a joke monster, IIRC. Newbie playing with them gets what he deserves
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Old July 26, 2018, 08:36   #9
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So I went and made jellies chests for any early game potions I wanted to keep but not drop later on. Now I'm after something that makes sense for wands. Plants is 1 obvious choice but surely there is better? Saplings will do for staves
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Old July 26, 2018, 10:32   #10
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Ah of course I use derakons vents but they need a better name.
So chests have guards(friends), loot(drops), traps(spells/melee). Do they need something else?
Locks? I can certainly do timers with spell-freq & tele-level. Ah of course, Q-chests

And so I don't swallow another thread: which is junk !life or !*heal. My opinion is the 2nd if life is a bit more common.

Also a good gague of min. Clvl for Sauron from some one who plays more V

Last edited by wobbly; July 26, 2018 at 10:56.
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