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#181 |
Prophet
Join Date: Apr 2008
Posts: 2,826
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I think you should rename "Pùkel-man" to "pukelman", like it's written in monster.txt.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#182 |
Adept
Join Date: Apr 2016
Age: 50
Posts: 137
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Perhaps instead of the existing Light Area spell it should be a temporary increase of light radius, or a light to see by when torches etc have run out?
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"This has not been a recording" |
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#183 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
![]() On the plus side, Nick's also been working hard to make it easier for people to create new spells and effects by just modifying the data files, which at least means you don't have to recompile the game to test your new creations. In other words, I recommend trying to implement your own spell list and see how well it works. Publish your results here and you may well get other people to try it out as well. |
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#184 | |
Swordsman
Join Date: Jun 2011
Location: Germany
Age: 51
Posts: 426
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own spell list
Quote:
I would setup an 'Wizard' class with actually even more than 9 books. Wizards found that there is an arcane aura within every physical thing. Long studies enabled them to control these arcane side of everything by their intellect alone. So intelligence is the primary stat of Wizards. They are usually physical weak and fragile persons, relying on their mind instead. Using melee combat is despised and considered under their dignity. A wizard following the arcane arts searches his own way and prefers to rely on his wits. But do not underestimate them, they know that sometimes force alone can overcome foes they measure their strength with. They shun the shadow magic which too often comes with foul intentions, and they will never understand natures power of healing. But if they found light or nature spells effects too usefull to be ignored they usually found a way to offer them entrance into their grimoires. + ranger and rogue like spells are left out + no healing + variete of different strong / mana cost attack spells + no death / shadow magic + mana and elemental attacks + support / utility spells that thematically also fit into light / nature may eventually be included I will start with an update of the 'new mage' section in class.txt in the /lib/gamedata folder. If there is anything else required to be done please anyone with the knowledge let me know. Thanks!
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Blondes are more fun! Last edited by Tibarius; January 12, 2018 at 19:03. |
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#185 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,592
Donated: $60
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Couldn't stop you if I wanted to
![]() Seriously, one of my main aims as maintainer has been to make the game easier to modify, for exactly this sort of reason. I guess the broader question now becomes: if someone is playing with a class they wrote themself, are they still playing Angband, or is it a variant? And does it matter?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#186 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,592
Donated: $60
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Quote:
Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#187 |
Swordsman
Join Date: May 2009
Posts: 294
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A few versions back (I need to die more often) but:
If nothing has changed in the meantime, tap device gets 1.5x more energy from wands than staffs. I would have thought this should be the other way around? Code:
if (tval_is_staff(obj)) { energy = (5 + lev) * obj->pval; item = "staff"; } else if (tval_is_wand(obj)) { energy = (5 + lev) * 3 * obj->pval / 2; item = "wand"; } Heh. Technically I've been playing "sorta-Angband" for a while now 8-) Last edited by kaypy; January 13, 2018 at 01:23. |
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#188 |
Swordsman
Join Date: May 2009
Posts: 294
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It occurs to me that the new shop layout makes it rather more likely than before that a priest would not have any blunt melee weapon available to purchase.
I suggest that if a character starts with the no-kit option, then what would have been in their kit is "sold" to the starting shop inventory and thus a viable starting equipment is always available. This is obviously not the equipment the player *wants*, but if theres nothing better.... |
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#189 |
Swordsman
Join Date: May 2009
Posts: 294
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Just noticed that one of the town help messages references "spellbooks 1-4". That will need rewording with differing town book counts...
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#190 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
I mean, I'm kind of joking, but I'm kind of not. 1d1 fists aren't that much worse than a 1d3 whip, and anything stronger is also a lot more expensive. |
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