Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old June 19, 2017, 21:47   #251
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,469
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by Sky View Post
Aarent you looking for the "current master" thread?
Actually, I meant for this thread to replace the current master thread
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old June 19, 2017, 22:06   #252
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,954
Ingwe Ingweron is on a distinguished road
Quote:
Originally Posted by Nick View Post
Again, I am not aware of any bugs; please let me know if you find any.
Nick, when you get the chance, and the inclination, it would be great if you can do a playthrough and see if you notice some of the niggling pathing issues that I think still exist.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Ingwe Ingweron is offline   Reply With Quote
Old June 19, 2017, 23:22   #253
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,787
Donated: $40
Pete Mack is on a distinguished road
I noticed questionable path issues with Saruman in my current game, but the result was actually a better fight. He stood out in the middle of a room and cast spells.
Pete Mack is offline   Reply With Quote
Old June 19, 2017, 23:41   #254
Gwarl
Knight
 
Join Date: Jan 2017
Posts: 850
Gwarl will become famous soon enough
Wands of slow monster and confuse monster still spawn with fewer charges than their associated staves.

I still think we should revert the status affect changes altogether but this thing in particular bothers me.
Gwarl is offline   Reply With Quote
Old June 20, 2017, 01:00   #255
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,024
Derakon is on a distinguished road
Quote:
Originally Posted by Pete Mack View Post
I noticed questionable path issues with Saruman in my current game, but the result was actually a better fight. He stood out in the middle of a room and cast spells.
Keep in mind that the AI doesn't cast spells more often just because it's not moving, so all this really means is that he avoided coming to you in terrain of your choosing. That does give him more room to summon pals into, though, so I can see how that'd make the fight harder.
Derakon is offline   Reply With Quote
Old June 20, 2017, 13:42   #256
Nomad
Knight
 
Nomad's Avatar
 
Join Date: Sep 2010
Location: England
Posts: 958
Nomad is on a distinguished road
On the "ridiculously trivial" front: there's an extra space in the gravestone/hall of fame message when you die by falling in a spiked pit:

Code:
Killed by a  spiked pit on dungeon level 2
Nomad is offline   Reply With Quote
Old June 20, 2017, 13:52   #257
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,469
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by Saplaran View Post
Another (maybe minor) bug, the coordinates for monsters in the monster list are sometimes wrong. Example is attached where the wolf isn't at the coordinates of the monster list.
Nice catch, fixed now in development.

Quote:
Originally Posted by Saplaran View Post
And another monor bug:

Code:
You see a ring of feather falling {??}.
You have learned the rune of feather falling. (after identifying)
This is a bug which I believe was fixed in the most recent build - which one was this in?
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old June 20, 2017, 14:16   #258
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,469
Donated: $60
Nick will become famous soon enough
New builds on the nightlies page with (probably) all current bugs fixed:
  • Store prices fixed for real this time
  • Monster list has correct locations
  • Non-weapon artifacts with +n to-hit and 0 to-dam now show (+n, +0) not just (+n)
  • Tombstone carver has stopped wasting space on trap deaths

That's all known bugs for now, I'll get back to updating help files, etc.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old June 20, 2017, 14:39   #259
kandrc
Swordsman
 
Join Date: Dec 2007
Posts: 299
kandrc is on a distinguished road
Quote:
Originally Posted by Nick View Post
Non-weapon artifacts with +n to-hit and 0 to-dam now show (+n, +0) not just (+n)
Is this change for artifacts only? Because it was actually consistent with the negative to-hit on heavy armor, before. If the change was only to artifacts, then you've introduced a potentially confusing inconsistency.

I recall seeing at least 2 posts asking about the (+n) on some artifact armor, so clearly it was causing some confusion as it was, but over the decades that I've lurked and participated here and on r.g.r.a., I've seen countless posts from new players asking about the (-n) on their armor. The maximally-clear, minimally-confusing solution is probably to display both to-hit and to-dam whenever either is non-zero on all non-weapons.

And I haven't done an update yet, so maybe I'm making an argument that doesn't need to be made.
kandrc is offline   Reply With Quote
Old June 20, 2017, 22:03   #260
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,469
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by kandrc View Post
Is this change for artifacts only?
Not exactly. It was actually to fill a loophole where ego items or artifacts were treated like to-hit-reducing body armor even if they had a + to-hit and weren't body armor.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
4.1 pre-release Nick Vanilla 16 April 2, 2017 16:29
Bugfix release for 3.2? Timo Pietilš Development 69 April 14, 2011 20:59
3.2 release candidate is upon us! d_m Vanilla 147 January 19, 2011 10:10
reactions to changes in new V release will_asher Vanilla 50 April 9, 2008 18:47
UnAngband interim release in preparation; please help! Bandobras Variants 13 December 21, 2007 16:01


All times are GMT +1. The time now is 05:36.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.