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Old July 19, 2009, 01:55   #1
diggerB
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Advice Request: Slime Pits

I've lost way more characters and items to slime pits than I care to admit.

Can you provide me with some advice on how best to deal with these?

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Old July 19, 2009, 01:59   #2
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Can you provide me with some advice on how best to deal with these?
Just walk away. Leave the level if necessary. Here lies only pain.
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Old July 19, 2009, 02:04   #3
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Just walk away. Leave the level if necessary. Here lies only pain.
Are there ever any REALLY good items in them that I'd be missing out on if I just left them alone?

Playing vanilla, 3.06
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Old July 19, 2009, 03:14   #4
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I don't think you're even missing out on much in the way of lame items. No ijm, except the gelatinous cube has ever carried anything at all in Vanilla AFAIK, and gelatinous cubes don't carry anything special.
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Old July 19, 2009, 03:27   #5
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Are there ever any REALLY good items in them that I'd be missing out on if I just left them alone?
There are no items in the pit, only monster drops; most slimes drop nothing, and the ones that do drop don't drop anything especially good. You are much better finding other stuff to kill.
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Old July 19, 2009, 04:13   #6
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At best: Jelly pit gives some xp

At almost worst: Jelly pit damages your armor, lowers your stats and level, and burns up your books and scrolls. (EDIT) and freezes some potions and shocks some wands/rods.

At worst: You're rolling another @.
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Old July 19, 2009, 04:42   #7
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I've lost way more characters and items to slime pits than I care to admit.

Can you provide me with some advice on how best to deal with these?

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Don't effing bother. Down that path lies madness.
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Old July 19, 2009, 05:09   #8
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I would also like to add that for high level characters like my LCC3, animal zoos are also not worth the bother. I just skipped one.
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Old July 19, 2009, 07:58   #9
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I've lost way more characters and items to slime pits than I care to admit.

Can you provide me with some advice on how best to deal with these?
The simplest way is to not mess with them. That presumes the three next to the door are all immobile. Obviously, if a blue icky thing opens the door and several hyperkinetic ochre jellies are thereby released you do have to deal with that part of the pit.

If you absolutely must lower your turns/xp, turns/gold, and turns/cool items ratios, the simplest way to handle these is ball spells. It is critically important not to release anything mobile prematurely. Wands of Heal Monster actually have some use in this respect.

Wands do not count. A large stack of rods of ball spells does count, but the plausibility of acquiring such while the time spent on a jelly pit doesn't cause worse monsters to spawn is pretty minimal.

All of this assumes that you actually can open the door without exposing yourself to unacceptable risk, such as magic mushroom line of sight. Do include monster hockeypucks in these calculations.
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Old July 19, 2009, 16:05   #10
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Do include monster hockeypucks in these calculations.
They've got pucks now?
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