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Old August 15, 2011, 02:45   #1
Jungle_Boy
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Staff ID bug in 3.3

I just ID'ed a staff of slow monster by slowing a monster that I did not know was there. Since I did not know the monster was there I got no message. I just used the staff and it said you have 9 charges left then two squares later I ran into a slow dragonfly. Maybe this is working as intended but it seems like if I don't know the monster is there how did I know it got slowed?
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Old August 15, 2011, 02:48   #2
Derakon
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There's a characteristic "bweeeooooop" power-down sound that occurs whenever a monster gets slowed down.

(More seriously, sounds like a bug to me)
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Old August 15, 2011, 03:17   #3
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Quote:
Originally Posted by Derakon View Post
There's a characteristic "bweeeooooop" power-down sound that occurs whenever a monster gets slowed down.

(More seriously, sounds like a bug to me)
I had my speakers off so this could be true

Also in the same game I drank a potion of Brawn but did not get a strength increase although it did lower my wisdom. It's possible my strength was not at max when I drank the potion. Do the stat swap potions restore your stat before raising it?
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Old August 15, 2011, 03:56   #4
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Follow up to the above, when I drank a second brawn potion it workd as expected and I know my strength was at max so I assume that stat swap potions do not restore the stat before attempting to raise it. Whether that is working as intended or not I leave to you to decide.

BTW great job with the new version I'm really liking it.
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Old August 15, 2011, 11:03   #5
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Quote:
Originally Posted by Jungle_Boy View Post
I just ID'ed a staff of slow monster by slowing a monster that I did not know was there. Since I did not know the monster was there I got no message. I just used the staff and it said you have 9 charges left then two squares later I ran into a slow dragonfly. Maybe this is working as intended but it seems like if I don't know the monster is there how did I know it got slowed?
Nice bug - thanks for the catch.
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Old September 18, 2011, 16:19   #6
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Nice bug - thanks for the catch.
Er, this bug appears to be a lot worse than the issue of lack of feedback from unseen monsters. I'm getting auto-ID from all devices! Any unknown rod or wand, I just point it at a wall and aim/zap it, and it gets IDd. Can anyone else confirm this behaviour in 3.3.0??
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