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Old June 23, 2020, 23:18   #31
MattB
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Quote:
Originally Posted by Choronzon View Post
Broke my One Ring cherry just this month on my ranger. I went ahead and wore it since I had found Doomwreaker as well. Why not, I thought. He's hovering around dl99 at the moment.
why would you hover at dlvl99?
If you're good enough to survive 99 more than once, you're good enough to win!


I mean, genuinely, beating Morgoth is easier than hanging around on a level in the 90s. Probably easier on consumables too.
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Old June 24, 2020, 05:40   #32
Sky
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it's not about beating morgoth, but how much of a badass endgame character you can build. i thought everyone was on board with this.
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Old June 25, 2020, 13:28   #33
Grotug
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@Sky nice bolts of holymight Highest to-dam ammo I ever seen, I believe. Too bad you didn't have a good launcher to pair them with. I wonder what kind of damage they'd do to Morgoth with an X7 (+6, +27) crossbow?
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Old July 7, 2020, 00:41   #34
Sky
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hey guys..

guess what i found again.
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Old July 7, 2020, 01:02   #35
Sky
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yup, that's right.

Code:
 [Angband 4.1.3 Character Dump]

 Name   Hien         Age             15          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'0"   STR! 18/100  +2  +0 +14 18/***
 Class  Rogue        Weight     9st 5lb   INT! 18/100  -1  +1 +17 18/***
 Title  ***WINNER*** Turns used:          WIS! 18/100  +0  -3 +12 18/190
 HP     1063/1063    Game       1233306   DEX! 18/100  +0  +3 +16 18/***
 SP     276/276      Standard    182750   CON! 18/100  +1  -1 +16 18/***
                     Resting      53498

 Level                 50    Armor     [28,+152]    Saving Throw     91%
 Cur Exp          6662403                           Stealth    Legendary
 Max Exp          6662403    Melee       5d8,+79    Disarm - phys.  100%
 Adv Exp         ********    To-hit      90,+120    Disarm - magic  100%
                             Blows      6.0/turn    Magic Devices     90
 Gold            11296057                           Searching       100%
 Burden          176.8 lb    Shoot to-dam    +21    Infravision    80 ft
 Overweight       -3.1 lb    To-hit      70,+114    Speed      20 (3.0x)
 Max Depth   5050' (L101)    Shots        1/turn

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Serf.  You are a credit to the family.  You have dark brown
 eyes, curly brown hair, and a fair complexion.


rAcid:..*+..+.*.... Nexus:....+........
rElec:..*+..+....+. Nethr:..+........+.
rFire:..*+.++....+. Chaos:.+.....+.....
rCold:.+*+..+...... Disen:.++..........
rPois:..+.+.+...... pFear:+..+..+......
rLite:......++...+. pBlnd:......+......
rDark:..+...+.+...+ pConf:.........+...
Sound:.....+....... pStun:...+.........
Shard:...+..+...... HLife:...+.+.......

Regen:..+...+...... Stea.:...++.+......
  ESP:..+......+... Sear.:....+........
Invis:+.+...+...... Infra:....+.......+
FrAct:.+.+......... Tunn.:.............
Feath:...........+. Speed:..+.+.+....+.
S.Dig:...+.+.....+. Blows:...+.........
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:..+.......+.. Light:.....+.......


  [Last Messages]

> You no longer have the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (t).
> You have the Long Sword 'Taugronar' (4d5) (+13,+23) <+3, +4> (t).
> You have no room for the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You drop the Long Sword 'Taugronar' (4d5) (+13,+23) <+3, +4> (t).
> You no longer have the Long Sword 'Taugronar' (4d5) (+13,+23) <+3, +4> (t).
> You see the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You have the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (t).
> You drop the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] ().
> You have a Ring of Speed <+15> (s).
> You drop the Massive Iron Crown of Morgoth [0,+0] <+50, +1> ().
> You see the Long Sword 'Taugronar' (4d5) (+13,+23) <+3, +4>.
> You have the Long Sword 'Taugronar' (4d5) (+13,+23) <+3, +4> (t).
> You drop the Long Sword 'Taugronar' (4d5) (+13,+23) <+3, +4> ().
> You feel your life energies returning.
> You have 6 Potions of Restore Life Levels (n).

Killed by Ripe Old Age.

  [Character Equipment]

a) a Mace of Disruption (Holy Avenger) (5d8) (+16,+21) [+1] <+2>
     Dropped by Vecna, the Emperor Lich at 4700 feet (level 94)
     
     +2 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains dexterity.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 1069.8 vs. undead, 1069.8 vs. demons, 887.4
     vs. evil creatures, and 705 vs. others.
     
b) the Long Bow of Daith (x3) (+10,+21) <+3, +5>
     Dropped by Castamir the Usurper at 2000 feet (level 40)
     
     +3 wisdom.
     +5 dexterity.
     Provides resistance to cold, chaos, disenchantment.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it detects all objects in the immediate area.
     Takes 246 to 300 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
c) the Ring of Power 'The One Ring' (+15,+15) <+5>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +5 strength.
     +5 intelligence.
     +5 wisdom.
     +5 dexterity.
     +5 constitution.
     +5 speed.
     Provides immunity to acid, lightning, fire, cold.
     Provides resistance to poison, dark, nether, disenchantment.
     Cannot be harmed by lightning.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Speeds regeneration.  Grants telepathy.  Grants the ability to see
     invisible things.  Aggravates creatures nearby.  Drains
     experience.  Can't be removed.  
     
     When activated, it does bizarre things.
     Takes 627 to 1950 turns to recharge at your current speed.
     Your chance of success is 81.3%
     
d) the Band of Ianwe (+7,+8) <+2, +5, +1>
     Dropped by Fundin Bluecloak at 3700 feet (level 74)
     
     +2 strength.
     +2 constitution.
     +5 stealth.
     +1 attack speed.
     Provides resistance to acid, lightning, fire, cold, shards.
     Provides protection from fear, stunning.
     Cannot be harmed by lightning.
     Sustains constitution.
     Slows your metabolism.  Prevents paralysis.  Sustains your life
     force.  
     
     When activated, it cures blindness and gives you telepathy for
     9d9+24 turns.
     Takes 246 to 300 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
e) an Amulet of Trickery <+4, +3, +5>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +4 dexterity.
     +3 stealth.
     +4 searching skill.
     +5 infravision.
     +3 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Star of Galoth <+3>
     Found lying on the floor in a vault at 1300 feet (level 26)
     
     +3 light.
     Provides resistance to fire, sound.
     Cannot be harmed by fire.
     Slows your metabolism.  Sustains your life force.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 153 to 300 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
g) the Blue Dragon Scale Mail of Iantil (-2) [12,+18] <+6, +4, +3>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +6 intelligence.
     +4 constitution.
     +4 stealth.
     +3 speed.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, shards.
     Provides protection from fear, blindness.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
     When activated, it attempts to magically enhance a weapon's to-dam
     bonus.
     Takes 492 to 720 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
h) the Cloak of Nilmanar (+3,+7) [1,+11] <+3>
     Found lying on the floor at 2150 feet (level 43)
     
     +3 intelligence.
     Provides resistance to light, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it detects invisible creatures nearby.
     Takes 147 to 162 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
i) the Wicker Shield 'Celenwen' [2,+17] <+3, +2>
     Dropped by a young green dragon at 3600 feet (level 72)
     
     +3 strength.
     +3 intelligence.
     +2 constitution.
     Provides immunity to acid.
     Provides resistance to dark.
     Cannot be harmed by acid.
     Sustains intelligence.
     
     When activated, it creates a fire ball with damage 144.
     Takes 270 to 330 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
j) the Iron Crown of Ilthil [0,+18] <+2>
     Taken from a chest found at 2150 feet (level 43)
     
     +2 wisdom.
     +2 dexterity.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Grants telepathy.  
     
k) a Set of Mithril Gauntlets of Combat (+5,+8) [6,+16] <+1, +2>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +1 strength.
     +2 constitution.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     
l) the Pair of Steel Shod Boots 'Melorn' [7,+11] <+3, +1, +9>
     Dropped by Gorlim, Betrayer of Barahir at 2700 feet (level 54)
     
     +3 strength.
     +1 constitution.
     +9 speed.
     Provides resistance to lightning, fire, light, nether.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Feather Falling.  
     




  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
f) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by fire.
     
g) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by fire.
     
h) 3 Mushrooms of Vigor
i) 10 Potions of Cure Critical Wounds
j) 3 Potions of Healing
k) 16 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
l) 2 Potions of Life
     It can be thrown at creatures with damaging effect.
     
m) 13 Potions of Restore Mana
n) 6 Potions of Restore Life Levels
o) 4 Scrolls of Banishment
p) 5 Scrolls of Mass Banishment
q) 3 Rods of Healing (2 charging)
     Cannot be harmed by lightning.
     
r) 14 Rods of Teleport Other
s) a Ring of Speed <+15>
     Dropped by Feagwath, the Undead Sorcerer at 4850 feet (level 97)
     
     +15 speed.
actually, im not sure i got more powerful, wearing it. I had a ring +8 dmg and +1 blows, that i did not want to part with, so i had to take off my ring of speed +15; we've done this math before and +10 Spd, from +28 to +38, would have meant more damage than what the +15 of the One Ring gives.
But, i had no sSTR, which would have been bad for the Morgoth fight.
(although, in this one particular fight, he barely managed to break my glyphs, while other times he smashes them in a single round)

Oh and four immunities meant the Terrasque was a cakewalk.

I did have a couple of close calls around CL30, got taken down to 20hp and 16hp, but hey, all calculated, right?

Half-orc rogues are the best rogues.
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