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Old May 7, 2020, 15:50   #11
fph
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Quote:
Originally Posted by Adam View Post
You might as well approach vaults with a long diagonal corridors where you can abuse LoS.
I don't do that but it's also a valid case for tunneling in the same direction.
I don't get this: how can you abuse LOS if your tunnel is a straight line? It seems to me that in every case when one digs in a straight line, actually zigzagging is better, because it gives you many more options to abuse LOS.
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Old May 8, 2020, 20:09   #12
Adam
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Originally Posted by fph View Post
I don't get this: how can you abuse LOS if your tunnel is a straight line? It seems to me that in every case when one digs in a straight line, actually zigzagging is better, because it gives you many more options to abuse LOS.
20 diagonal + 1 move up/down. Then you have a 20 long corridor where you can hit monsters while they don't see you.
If you place some runes in the tunnel, the monsters can't even get close to you.
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Old May 8, 2020, 21:45   #13
luneya
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Originally Posted by Adam View Post
20 diagonal + 1 move up/down. Then you have a 20 long corridor where you can hit monsters while they don't see you.
If you place some runes in the tunnel, the monsters can't even get close to you.
The problem is that when you build this by digging, you're stuck at the end closest to the monsters, whereas you really want to be standing at the other end. These sorts of structures are best prepared by repeated application of wand of stone to mud from the far end. That procedure can be handled by the existing keymap system.
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Old June 5, 2020, 16:01   #14
joeljpa
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Thanks all for your replies. I think I would have benefitted from some of your solutions had I been playing the "vanilla" way....

But no, I've been playing it on Android after I saw this thread and still am. It has renewed my interest in my quest to conquer this classic too and add it to my roguelike resume.

Thanks once again, I'd probably try them when I end up playing it on my computer next time.
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Old June 5, 2020, 16:46   #15
whartung
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Quote:
Originally Posted by Adam View Post
20 diagonal + 1 move up/down. Then you have a 20 long corridor where you can hit monsters while they don't see you.
If you place some runes in the tunnel, the monsters can't even get close to you.
How does this work?

How do the monsters not see you along a diagonal corridor?

The closest I get to abusing LOS is the Knight Move to stick an arrow in them before the turn a corner.
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Old June 5, 2020, 21:10   #16
Ingwe Ingweron
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Originally Posted by whartung View Post
How does this work?

How do the monsters not see you along a diagonal corridor?

The closest I get to abusing LOS is the Knight Move to stick an arrow in them before the turn a corner.
It's the same knight move, just with diagonal of the move extended.
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Old June 5, 2020, 22:30   #17
whartung
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Quote:
Originally Posted by Ingwe Ingweron View Post
It's the same knight move, just with diagonal of the move extended.
I guess I'm just not getting it.

Are we talking this:
Code:
###
 #@#
  # #
   # #
    # #
     # #
      #m#
or this:

Code:
###
#@#
# #
 # #
 # #
  # #
  #m#
Both have LOS in the first example (pretty sure), does the @ have LOS to m in the second, but not vice-a-versa?
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Old June 6, 2020, 01:14   #18
Ingwe Ingweron
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Quote:
Originally Posted by whartung View Post
I guess I'm just not getting it.

Are we talking this:
Code:
###
 #@#
  # #
   # #
    # #
     # #
      #m#
or this:

Code:
###
#@#
# #
 # #
 # #
  # #
  #m#
Both have LOS in the first example (pretty sure), does the @ have LOS to m in the second, but not vice-a-versa?
In your first example, dig one square to the left. Voila! You have the knight move on the long diagonal.
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Old June 6, 2020, 04:15   #19
DavidMedley
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Quote:
Originally Posted by Ingwe Ingweron View Post
In your first example, dig one square to the left. Voila! You have the knight move on the long diagonal.
This must end.
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