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Old June 7, 2020, 16:37   #21
mrfy
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All right, the macOS .dmg file on the Github release page is now correct. But someone else probably should check it...
Looks good to me. Thanks!
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Old June 7, 2020, 21:53   #22
Ingwe Ingweron
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Quote:
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All right, the macOS .dmg file on the Github release page is now correct. But someone else probably should check it...
But still not updated on the main rephial.org page or available on angband.live. Any reason it's only released to those aware through the forum, but not to the public?
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Old June 7, 2020, 22:23   #23
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is anyone else having massive lag issues??
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Old June 7, 2020, 23:35   #24
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But still not updated on the main rephial.org page or available on angband.live. Any reason it's only released to those aware through the forum, but not to the public?
There were some, ah, technical issues with the release.
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Old June 8, 2020, 20:13   #25
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A little late, but heck yeah! Congratulations on the release.

The Blackguard changes look super-fun, and I think my next character will have to be one of those to try it out~
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Old June 8, 2020, 21:56   #26
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4.2.1 is up on angband.live now; no news on rephial yet.
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Old June 8, 2020, 22:33   #27
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any acknowledgment of the lag on this last release? am i the only one experiencing it. i'm talking game-crippling lag, not "barely noticeable".
seems to be attached to light, because whenever a mob casts darkness, it really slows down. Also any sleeping / within-waking-distance mob affects it. Mobs otherwise awake and moving do not seem to, instead.
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Old June 8, 2020, 23:01   #28
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any acknowledgment of the lag on this last release? am i the only one experiencing it. i'm talking game-crippling lag, not "barely noticeable".
seems to be attached to light, because whenever a mob casts darkness, it really slows down. Also any sleeping / within-waking-distance mob affects it. Mobs otherwise awake and moving do not seem to, instead.
I haven't seen it, but haven't really tested fir it thoroughly either. Anyone else?
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Old June 9, 2020, 03:51   #29
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I've seen this at times, but not been sure as to the triggers for it.
To me it looks like each visible creature flickers at least once per player move.
It isn't noticeable every time I see sleeping creatures, but when it happens, it is extremely annoying.
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Old June 9, 2020, 12:16   #30
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I haven't noticed any lag as yet, but I've only done one run through with Pike and he decided that reading three Deep Descents in a row was a bit too deep (1350ft) for his low CL 11 and carcked it.
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