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Old April 5, 2019, 10:17   #1
Sphara
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Quick necromancer question

Playing very weak necromancer on angband.live. I managed to kill Wormtongue early and he dropped an artifact helmet. It had whopping +5 STR, few resists and it isn't even fully id'd yet. It ALSO HAS +1 LIGHT. This blinded me in a way that I cannot see the walls or items but I could sense monsters. Is there a way out of this (I'm really not familiar with necromancer games)? Or do I have to accept that the helmet is nearly useless (and quit outta rage)?
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Old April 5, 2019, 11:16   #2
Nick
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I think the best you can do is carry a lantern and accept the failure penalty. Thank you for emphasising that this needs fixing
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Old April 5, 2019, 16:11   #3
Sphara
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Thanks, Nick!

Didn't understand that I'd need +2 Light to be able to see items and walls behind necromancers dark aura. Dummy me. I'll try finding a lantern and see if I can get the hang of this necromancer stuff even with lights on. The start was already extremely hard because I missed putting points into INT. Default INT was 15
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Old April 5, 2019, 18:05   #4
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Quote:
Originally Posted by Sphara View Post
Thanks, Nick!

Didn't understand that I'd need +2 Light to be able to see items and walls behind necromancers dark aura.
It's still not ideal though, because you'll be casting spells at a penalty for being in the light...
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Old April 5, 2019, 18:15   #5
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It's still not ideal though, because you'll be casting spells at a penalty for being in the light...
I thought it didn't matter much at all. At first I did.

Nether bolt's success rate stayed the same. It was 9% with the lantern and the same without. That Shadow Step teleporting spell however, dropped from 33% to 50% and this probably contributed to the death of the character. Ranger and druadan mage summoned Shambling mound, umber hulk and an air hound among other things. Two failed shadow step casts ended the game when hasted umber hulk reached characters skin.
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