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Old May 6, 2014, 21:45   #21
debo
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"the blue mage of bodies"
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Old May 6, 2014, 23:05   #22
HugoTheGreat2011
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There's a key difference:
Doppleganger mimic character races.
Mimics mimic in-game monsters.
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Old May 7, 2014, 22:01   #23
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Works for me. Commence Stompination.
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Old May 7, 2014, 23:41   #24
UglySquirrell
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What are your thoughts on a trapping class? It seems that almost everything else is covered in one way or another either as a monster or regular class.

Faangband and Npp both have interesting and fun trapping classes, some sort of poschengband variation could be a lot of fun i'm thinkin.

Trapper-Stealth class (only 3 at the moment) Good with launchers, and magic devices, mediocre fighters. max out at 4 blows per round.

In the 2 games i mentioned earlier you have a list of available traps, that gets larger as you gain levels. The number of traps you can set is also mainly level dependent, although if you put skill points into trapping in Faangband you can increase the number you can set, as well as getting more variety.

This works well, but i was thinking that the magic eater, and deathsword/ring absorption mechanic is amazing, and keeps drops interesting and relevant long after other classes stop looking for anything but minor upgrades, and healing potions.

So a little bit of a twist, maybe give a trapper the ability to absorb wands/rods/staves like a magic eater to use in his traps. Could give him a magic Alchemy Bag, or trappers kit instead of a spellbook.

Now as far as the absorption mechanic, i think it would be cool to have a set of arrow, bolt and shot traps that would start out as flight arrows, bolts and plain stones and eventually as you absorb more powerful ones eventually become Seeker arrows/bolts and mithril shots with slays etc. like the death sword and rings. Eventually gaining +hit/damage and even slays or brands.

Another option would be to use all of the items that spend 99.9% of the game squelched. Using a magic Herb, or potion bag, and absorbing the various mushrooms and potions you find for use in traps. Potions of explosions and death mushrooms of poison, or paralysis etc. maybe add the ability to combine them.

Scrolls would be kind of neat too. Scroll of summon kin, ice/fire wall creation.
maybe give the trapper the ability to change the bad ones to affect the monsters instead of the player? Scroll of summon undead in a trap, summons them as pets against the monster that trips it.

In the beginning flasks of oil for flame traps, or iron spikes for spike traps.

Perhaps if traps are not enough, give them a throw dust or potions distilled from various items found in the dungeon, but i think just the traps would be more than enough.

Iv'e been working a lot of doubles, so i don't have a lot of time to play right now. Instead i'm sitting at work and just decided to write out this idea that's been percolating in my head for a while.

Well just some of ma thoughts, hope y'all aint bored with me!!
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Old May 7, 2014, 23:49   #25
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Old May 8, 2014, 08:57   #26
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Elton John, race: human, class: rocket man, subclass: debo
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Old May 8, 2014, 09:20   #27
Antoine
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You have done awesome work on classes and races. Would you consider adding some new quests and/or themed dungeons next?

I have been thinking that you could do an awesome Norse legend themed quest

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Old May 8, 2014, 09:49   #28
HugoTheGreat2011
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Quote:
Originally Posted by Antoine View Post
You have done awesome work on classes and races. Would you consider adding some new quests and/or themed dungeons next?

I have been thinking that you could do an awesome Norse legend themed quest

A.
Perhaps, add a Norse theme quest that asks you to find the War Hammer Mjollnir guarded by 3 Elder storm giants and 3 Great storm wyrms?
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Hugo = usually plays Halo, PosChengband and its Forks, and Sil

My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music):
https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
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Old May 8, 2014, 10:17   #29
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As another aside on a trapper class; aren't mirror masters supposed to play like you would expect a "trap setter" would? I remember that they damage things on their mirrors, and must spend time setting up their mirrors in the right places.
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Old May 8, 2014, 12:13   #30
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Found a big problem (or bug?) with Rune Swords. My Rune Sword DOES NOT WORK AT ALL for my Possessor!!!! I'm in Arena 79 and I have to rely on Kenshirou's kick attacks to kill anything in sight. If I'm killing Hell knights (level 52 monsters), my Rune Sword should at least gain something. Is Kenshirou one of body types that is always [Unskilled]! at Rune Swords? Rune Swords are 15lb. That's not too light. I'm ready to use my Scroll of Mundanity to blow up this permanently-cursed Rune Sword any minute.

If anyone can help me figure this out, I would greatly appreciated it!

Chris, if you're reading this, I sent you an email.
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Hugo = usually plays Halo, PosChengband and its Forks, and Sil

My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music):
https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
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