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Old January 28, 2022, 01:13   #11
Gwarl
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Quirk;

Did you do anything with how savefiles are handled? The game appears to be naming savefiles after the character, rather than the -u argument supplied on the command line, which breaks things on my end. Nor does it seem to be loading savefiles even when named according to the argument. Compiled with Makefile.nfe

I'm going to have to take this offline until we figure it out.

Last edited by Gwarl; January 28, 2022 at 01:25.
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Old January 31, 2022, 04:23   #12
wobbly
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[12:52] HugoV3: Apparently, Attercop webs destroy forges
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Old January 31, 2022, 05:06   #13
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More observations / questions (depending on what's intended vs. what's not)

1) Pits don't interrupt sprinting if they are climbed successfully without failing on first try...Should they interrupt Sprinting or even Charging? I posted a Sil-Q playthrough on YouTube here. Go to to the 39:40 mark to understand what I mean:
https://youtu.be/lggX7dxRu0M

2) 'Enrage' equipment don't increase the aggression counter of full health already aggressive-by-default monsters, like Trolls. Maybe Enrage equipment should increase this. Does cumulative equipment Enrage ever stack? I think they should. Does Song of Challenge stack with Enrage too? If not already, it should.

3) Bumping into wall doesn't interrupt sprinting or charge

4) Apparently, Attercop webs destroy forges (what wobbly said)...Is this intended or an actual bug? Just imagine losing Orodruth to a Attercop web. Or if you intended for those webs to destroy forges, then make the enchanted forges and Orodruth resistant to them!

5) Mallory Torches of True Sight self-Id by walk-over and not even by use...was this intended or this a bug?

6) Mithrim Quarterstaves don't show HP Regen properties via Self Knowledge staves. Increased hunger effect shows, though.

7) Do equipment Betrayal effects stack?

8) How far is the Horn of Force supposed to knock-back enemies? When I last used it at Smaug, he was knocked-back like 5 squares...isn't that too OPed?

I don't mind at all if fixing the above 1 thru 3 makes the game more difficult than already.

(The video in #1 shows I originally posted on the 1.5.0 beta thread by mistake. I have since moved the post over here)
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Last edited by HugoVirtuoso; January 31, 2022 at 06:19.
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Old February 1, 2022, 21:54   #14
aNACHRONiST
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Smile Amiga C-NET Port Updated

This is awesome! I've compiled the latest version for Amiga and added BBS functionality, it can be played at: absinthebbs.net port 1940 with Syncterm, Netrunner, or a capable Amiga terminal. Keep up the great work, I love the changes(especially guaranteed forges)!
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Old February 3, 2022, 01:13   #15
Quirk
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Quote:
Originally Posted by Gwarl View Post
Quirk;

Did you do anything with how savefiles are handled? The game appears to be naming savefiles after the character, rather than the -u argument supplied on the command line, which breaks things on my end. Nor does it seem to be loading savefiles even when named according to the argument. Compiled with Makefile.nfe

I'm going to have to take this offline until we figure it out.
Finally had time to test this, and the behaviour you describe is also present with v1.4.2. I do not believe I have changed anything relevant to this.

Quote:
Originally Posted by HugoVirtuoso
1) Pits don't interrupt sprinting if they are climbed successfully without failing on first try...Should they interrupt Sprinting or even Charging? I posted a Sil-Q playthrough on YouTube here. Go to to the 39:40 mark to understand what I mean:
https://youtu.be/lggX7dxRu0M
Arguably a bug, has likely been there since the beginning, probably won't be fixed as very high priority.

Quote:
Originally Posted by HugoVirtuoso
2) 'Enrage' equipment don't increase the aggression counter of full health already aggressive-by-default monsters, like Trolls. Maybe Enrage equipment should increase this. Does cumulative equipment Enrage ever stack? I think they should. Does Song of Challenge stack with Enrage too? If not already, it should.
Aggression counters don't matter very much with always aggressive enemies.

Cumulative Enrage stacks.
Challenge affects monster morale via a different mechanism, so the effects of Enrage will stack here also.

Quote:
Originally Posted by HugoVirtuoso
3) Bumping into wall doesn't interrupt sprinting or charge
See 1). Both may get fixed sometime but don't hold your breath.

Quote:
Originally Posted by HugoVirtuoso
4) Apparently, Attercop webs destroy forges (what wobbly said)...Is this intended or an actual bug? Just imagine losing Orodruth to a Attercop web. Or if you intended for those webs to destroy forges, then make the enchanted forges and Orodruth resistant to them!
Orodruth should generally not show up in Attercop depth but I take this one fairly seriously and thank you for the bug report. I feel on balance that webs should probably not destroy forges (ideally, they would stack, but this would require adding much more sophistication, so probably standing on a forge will be a way to escape webbing after the fix).

Quote:
Originally Posted by HugoVirtuoso
5) Mallory Torches of True Sight self-Id by walk-over and not even by use...was this intended or this a bug?
Unintended, bug.

Quote:
Originally Posted by HugoVirtuoso
6) Mithrim Quarterstaves don't show HP Regen properties via Self Knowledge staves. Increased hunger effect shows, though.
Unable to replicate this with either a generated or crafted quarterstaff. Message shown is regeneration related as expected - please reconfirm this. A savefile would help.

Quote:
Originally Posted by HugoVirtuoso
7) Do equipment Betrayal effects stack?
Yes.

Quote:
Originally Posted by HugoVirtuoso
8) How far is the Horn of Force supposed to knock-back enemies? When I last used it at Smaug, he was knocked-back like 5 squares...isn't that too OPed?
Knockback should be a max of about 3 squares. Currently Force does take size into account, but it's a win/lose with Will on one side and enemy Con on the other - it could perhaps scale how far enemies get knocked back more proportionally. However the horn has to be useful, and many enemies late game are large, so I am not sure this is a necessary fix.

Quote:
Originally Posted by aNACHRONiST
This is awesome! I've compiled the latest version for Amiga and added BBS functionality, it can be played at: absinthebbs.net port 1940 with Syncterm, Netrunner, or a capable Amiga terminal. Keep up the great work, I love the changes(especially guaranteed forges)!
You're welcome!
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Old February 3, 2022, 03:36   #16
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Quote:
Originally Posted by Quirk View Post
Unable to replicate this with either a generated or crafted quarterstaff. Message shown is regeneration related as expected - please reconfirm this. A savefile would help.
I think I captured this on OBS at some point. I'll have to pull this from my archive and then post it on YouTube. Regarding the savefile: I play Sil-Q on angband.live exclusively. The said character died. Though, I repeatedly used the same angband.live Sil-Q savefile several times, I didn't check at all for this specifically since then.
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Old March 10, 2022, 19:20   #17
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how does song of whetting interact with weapons that already have sharpness? do they ignore al armour now like angrist?
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Old March 11, 2022, 13:16   #18
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Quote:
Originally Posted by HugoVirtuoso View Post
I think I captured this on OBS at some point. I'll have to pull this from my archive and then post it on YouTube. Regarding the savefile: I play Sil-Q on angband.live exclusively. The said character died. Though, I repeatedly used the same angband.live Sil-Q savefile several times, I didn't check at all for this specifically since then.
I discussed this with Quirk a while ago. Regen and hunger are more than just two different things, because of Sil(q-only?) specific mechanics different than in FCPB, for instance
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Old March 11, 2022, 13:23   #19
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Quote:
Originally Posted by seraph View Post
how does song of whetting interact with weapons that already have sharpness? do they ignore al armour now like angrist?
Yes, Whetting is additive. Angrist gains no further bonus.
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Old March 13, 2022, 17:19   #20
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Quote:
Originally Posted by Quirk View Post
Orodruth should generally not show up in Attercop depth but I take this one fairly seriously and thank you for the bug report. I feel on balance that webs should probably not destroy forges (ideally, they would stack, but this would require adding much more sophistication, so probably standing on a forge will be a way to escape webbing after the fix).
I think it would be entirely reasonable to allow this behaviour and just post a message like "The web burns up in the fires of the forge."
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