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#61 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Quote:
A.
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Ironband - http://angband.oook.cz/ironband/ |
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#62 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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I really don't think this needs fixing, honestly. It's such a niche case, and besides, punishing mages for one of their few useful abilities (namely, to avoid fights that are not worth fighting without having to avoid the monsters involved) just seems uncalled-for.
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#63 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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What is 'weak' branding?
I am at present seeing "You slightly burn the Ethereal hound", and I find the qualifier 'slightly' far more amusing than I probably should... |
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#64 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#65 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Magnate added some x2 brands, with the idea that they might be more viable for off-weapon branding (though as far as I'm aware nothing uses them yet in the standard set). Feel free to suggest better messaging.
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#66 |
Adept
Join Date: Sep 2010
Location: Indianapolis IN, USA
Posts: 246
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"singe" might be better verbiage than "slightly burn."
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#67 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
Now, obvious rule patches can be acceptable or even important if the alternative is seriously broken. Then there's an obvious strong justification -- if we didn't do this, then this undesirable result would occur, with a significant impact on the game. If you don't have that kind of strong justification, though, then obvious rule patches are undesirable, because they break the illusion of a consistent world. Basically, what we have here is a corner case that is, yes, technically exploitative. The requirements for exploitation require you to be playing a specific class and to have gotten that class's last spellbook, so there's a very narrow window for exploitation before you go on to win the game. If you patch the game to remove this exploitation, then all the other presumably-justified uses of the Banishment ability in more limited form (scrolls and staves) have this bizarre behavior for no real gain. In other words, I don't think the cost-benefit is there. |
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#68 |
Swordsman
Join Date: Jun 2010
Posts: 324
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I like that too. What about the other elements?
Frost: "You chill it." (or, to be silly, "You give it a mild case of frostbite.") Acid: "You irritate it." Lightning: "You zap it" is currently the strong version; maybe this should be the weak version, and "You shock it" should be the strong version. I thought of "You electrocute it" but technically that would mean you killed it. Poison: Not sure here... "You sicken it" or "You nauseate it" sounds just as strong as "You poison it" besides the fact that they make it sound like your character is just ugly. ![]() |
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#69 |
Angband Devteam member
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#70 | |
Angband Devteam member
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Quote:
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