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#71 | |
Angband Devteam member
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EDIT: doh. This has already been done - that's why the HATES_FIRE flag was created. So in fact things like wicker and leather shields can just be given it. Easy. Last edited by Magnate; May 28, 2011 at 20:55. |
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#72 |
Swordsman
Join Date: May 2009
Posts: 294
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Another thread reminded me:
The output for the prefs dump for terrain features doesn't give the right indexes. prefs.c/dump_features needs tweaking: Code:
file_putf(fff, "F:%d:%s:%d:%d\n", i, light, attr, chr); |
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#73 |
Veteran
Join Date: Apr 2007
Posts: 1,947
Donated: $40
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Patches accepted! If you can work out how to tweak the existing code to allow it that would be amazing -- terrain lighting is still all a bit messy.
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#74 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Here's my notes so far, on a hobbit warrior currently at 2300':
* The new spell messages are certainly more to the point, but IMO they lack flavor and some are rather awkward (e.g. "tries to make you stop moving"). Also, the "conjures up foo" messages for fear/confusion are misleading since they sound like summoning spells. Honestly I liked the previous messages better. I doubt it takes that long to learn which messages correspond to which spells; if nothing else you can always check the monster memory. So I don't think this change was really necessary. * Monsters will try to drain my warrior's nonexistent mana, and I'll get messages to that effect. If we want monsters to try, there should at least be a message to the effect that the attempt failed. * I got a lesser vault at 300' and a potion of Intelligence at 350'. Just lucky? * Artifacts in the equipment list are shown with a lowercase "the". I'd always assumed the "the" was part of the title, so this surprised me a bit. Really trivial either way though. * Shrieking for help seems to have no effect; monsters in the area remain asleep. Not sure if it still hastes monsters in LOS; haven't checked. * Cherubs are ludicrously badass for 1950' (their native depth). Not really relevant to the nightlies, but yeesh! Fast, lots of HP, resist everything, fairly painful spells... * Crowns of the Magi have Free Action but not See Invisible. That seems a bit odd. * Shards attacks don't seem to be causing cuts even if you lack the resist. I also suspect they're incapable of damaging your inventory. Let me know when we can give negative pvals to ego item definitions; I have a bunch of changes to the edit files I want to make. ![]() Last edited by Derakon; May 30, 2011 at 04:31. |
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#75 | |||||||
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#76 | ||
Swordsman
Join Date: May 2009
Posts: 294
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Having had a quick glance over that code, it looks decidedly non-trivial... Quote:
Edit: OK, its hacky and not particularly intuitive, but it works-ish, which is enough for me to be amazed... feature-visuals-hack.txt Is there anything other than a global variable I could hook my lighting toggle to? Last edited by kaypy; May 30, 2011 at 12:10. |
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#77 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Good to know the messages will be moved to an edit file. That should be fun. ![]() |
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#78 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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'Nother post for more notes!
* Vaults seem to periodically be missing entire rows of blocks, replaced by empty space. E.g. I found a Bubbles vault that was missing its top row, and I know I've found vaults missing rows through the middle. Don't think I've seen any vaults missing columns. It's actually a bit interesting since it breaks up the flow of the vault, but it's still a bug. * Crossbows and crossbow bolts have exactly the same drop frequency. Is that really intended? * Charge-for-charge, scrolls of Mapping are much cheaper than staves of Mapping. The staves' only advantage is that they can be recharged by the magic store. * Inspecting an executioner's sword, I was told that with +2 STR I'd get more blows/round. However, I was at 18/210 strength at the time (and 18/160 DEX). * If you put a % in a note, then in the message history it gets represented by "220"; however, it shows up properly in the file dump. * I found a Ring of Speed +20. What. This is by far the best I've ever managed. Ironically I'm wearing a +10 speed ring on the other finger because the only other rings I have are either redundant or aggravating. * I found a double-height labyrinth, fairly deep down. Nice to break things up a bit. If it's still possible to generate labyrinths with entirely permanent walls, then that probably shouldn't be allowed for the big ones, since they'd be painful to navigate without tunneling. * I've found several randart weapons with terrible damage but lots of abilities and (only marginally useful) slays. How heavily are non-damage abilities weighted when gauging a randart weapon's power? Most characters can't really afford to use weak weapons even if they give lots of resists, powers, etc. So here I am, running around at +46 speed unhasted, raring to go kill Morgoth except I still don't have telepathy... |
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#79 | |||
Angband Devteam member
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#80 | |
Veteran
Join Date: Apr 2007
Posts: 1,947
Donated: $40
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