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Old June 1, 2009, 04:26   #1
Sirridan
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r1415 bug - Item generation

Monster dropped a tulwar, had 3d4 damage dice. I wielded it and it was {splendid} and branded with flame.

Tulwar are usually 2d4, so I was happy, thinking I found an artifact... but I read an ID scroll and it was just a Tulwar of flame...

So yeah, can ego's increase damage dice, or is a display bug, or a broken artifact?

Dump posted, save attached.

Code:
  [Angband 3.1.1 dev (r1415) Character Dump]

 Name   Andil                                    Self  RB  CB  EB   Best
 Sex    Male         Age             67   Str:     18  +1  +3  +0  18/40  18/10
 Race   Dunadan      Height          82   INT:     10  +2  -3  +0      9
 Class  Paladin      Weight         206   WIS:     13  +2  +1  +0     16
 Title  Protector    Social     Unknown   DEX:     17  +2  +0  +0  18/10
 HP     77/148       Maximize         Y   CON:     11  +3  +2  +0     16
 SP     16/16                             CHR:     10  +2  +2  +0     14


 Level               12   Armor    [18,+18]     Saving Throw         45%
 Cur Exp           1437   Fight     (+4,+2)     Stealth             Fair
 Max Exp           1437   Melee     (+6,+9)     Fighting          Superb
 Adv Exp           1827   Shoot     (+4,+0)     Shooting       Excellent
 MaxDepth     450' (L9)   Blows      1/turn     Disarming            32%
 Turns            49617   Shots      0/turn     Magic Device   Excellent
 Gold               736   Infra        0 ft     Perception       1 in 35
 Burden       115.3 lbs   Speed      Normal     Searching            15%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, straight brown hair, and an average
 complexion.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:+............ Shard:.............
 Cold:............. Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:...+.........
Blind:............. Feath:..+........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Tulwar of Flame (3d4) (+2,+7)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 32.4 vs. creatures not resistant to fire, and 
     17 vs. others.
     
b) (nothing)
c) a Zircon Ring of Feather Falling
     Feather Falling.
     
d) a Marble Ring of Slow Digestion
     Slows your metabolism.
     
e) (nothing)
f) a Wooden Torch (4142 turns)
     Radius 2 light, reduced when running out of fuel.
g) Soft Leather Armour [4,+4]
h) a Cloak [1,+6]
i) a Leather Shield [6,+0]
j) a Metal Cap [3,+0]
k) a Set of Leather Gloves [1,+5]
l) a Pair of Iron Shod Boots of Stability [3,+1]
     Provides resistance to nexus.
     Feather Falling.
     


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Rations of Food
     
c) a Metallic Red Potion of Cure Light Wounds
     
d) a Pink Speckled Potion of Speed
e) a Smoky Potion of Heroism
f) a Metallic Purple Potion {unknown}
     You do not know the full extent of this item's powers.
     
g) 20 Scrolls titled "obdus digens" of Phase Door
h) 19 Scrolls titled "liscim" of Treasure Detection
i) a Scroll titled "arga sucto bio" of Door/Stair Location
j) 4 Scrolls titled "queo deo comin" of Word of Recall
k) a Mithril-Plated Wand of Slow Monster (8 charges)
     
l) a Birch Staff of Detect Invisible (10 charges)
     
m) a Zircon Ring of Feather Falling
n) an Azurite Ring of See Invisible
     Grants the ability to see invisible things.
     
o) 6 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
p) 2 Lanterns (7500 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
q) a Wicker Shield [2] {unknown}
     You do not know the full extent of this item's powers.
     
r) a Pair of Leather Boots [2,+3]
s) a Tulwar (2d4) {unknown}
     You do not know the full extent of this item's powers.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 7.2.
     
t) a Whip (1d3) (+4,+5)
     Combat info:
     3 blows/round.
     Average damage/hit: 9.1.
     
u) 27 Arrows (1d4) (+3,+5)
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Old June 1, 2009, 06:44   #2
Atarlost
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Egos have allways (well, at least since the Ben H days) had a small chance of having boosted dice. It comes up rarely enough that we tend to forget.
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Old June 1, 2009, 07:13   #3
Sirridan
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Quote:
Originally Posted by Atarlost View Post
Egos have allways (well, at least since the Ben H days) had a small chance of having boosted dice. It comes up rarely enough that we tend to forget.
Ah thanks much!
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Old June 1, 2009, 08:23   #4
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Quote:
Originally Posted by Atarlost View Post
Egos have allways (well, at least since the Ben H days) had a small chance of having boosted dice. It comes up rarely enough that we tend to forget.
I think someone once calculated that the chance of finding an ego with extra dice is actually less than that of finding an artifact - though with the additional egos in 3.1 that might no longer be true ...
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