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#1 |
Scout
Join Date: Jul 2007
Location: Somewhere on the east coast of the US
Posts: 47
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On macros...
Is there a way to make it so I always choose the option in a menu? The reason I ask is because I'm sick of making fire at nearest enemy macros and having to change them everytime I pick something up... Or maybe turn off the auto-organized inventory...
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Dubito, ergo cogito, ergo sum. |
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#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,769
Donated: $40
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I'm not sure what you mean, but the inventory organization problem can be solved with inscriptions. For example:
Magic for Beginners {@m1@b1} will guarantee that the command m1 or b1 will always reference the first magic book, no matter where it shows up in inventory. (The same thing works with @f1 for arrows, etc.) |
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#3 |
Rookie
Join Date: Feb 2008
Posts: 14
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I think he's talking about macroing autofire at closest target with a ranged weapon.
The standard way to do this is to make your fire macro something along the lines of "f1*t", with optional "\e" escape sequences in there if you want to shoot faster with it but possibly lose some information. To make this work, inscribe your arrows with "@f1". This way, rather than trying to shoot items from a specific inventory slot, it will try to shoot the items with the @f1 inscription. While 1 seems to be the most common, you can use any single digit number there - I personally prefer 5, so when I'm targetting a specific monster in a mob for multiple shots I can tap f55 easily to do it. |
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#4 |
Scout
Join Date: Jul 2007
Location: Somewhere on the east coast of the US
Posts: 47
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Let me see if I understand you, if you inscribe an ranged item with {@fx} then tappinf fx will always fire that item. That's exactly what I wanted to know.
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Dubito, ergo cogito, ergo sum. |
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#5 |
Rookie
Join Date: Feb 2008
Posts: 14
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As long as x is a number, yes. I'm pretty sure it won't work for other characters.
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#6 |
Scout
Join Date: Jul 2007
Location: Somewhere on the east coast of the US
Posts: 47
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Ah. Thanks much.
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