Go Back   Angband Forums > Angband > ToME

Thread Tools Display Modes
Old March 13, 2013, 23:12   #1
T.o.M.E. maintainer
Join Date: Apr 2007
Posts: 130
DarkGod is on a distinguished road
Tales of Maj'Eyal 1.0.1 "Nature's Wrath"

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.1 ! See
This is the first release since V1 and it brings you much new goodness and improvements!
Enjoy and have fun in Eyal!

Note for windows users: the download link is now a download of the launcher/installer which will take care of keeping your game up to date for the next versions. If you place it in your V1 folder (the music version) it will update it to V1.0.1 with a much smaller download. Enjoy!

Don't forget to help ToME by with donations ( ) !
And do not forget to vote for ToME on Steam Greenlight!

Release highlights:
Improved UI, notably the chat, allowing you to join custom channels, read multiple channels at once, ...
New spell effects
The Oozemancer: a new class, inherently antimagic, dedicated to protect Nature against the assaults of arcane forces
New zone: the sludgenest
A huge list of improvements to many classes and features!

Expanded changelist:
Lowered damage taken requirements of Corrupted Shell and Cauterize to 15k
Marauders start with Combat Veteran tree unlocked
Meteoric Crash doesnt stun the caster
Sun Paladins in Arena mode have a tile
Temporal Form in addition to increasing paradox also increases the willpower for determining failures & paradox effects by +600
Reflection Shield rune got it's own icon
Glowing Chests will not interrupt AE after being openned
Gesture of Pain correctly checks stun resistance
Slaves in the Ring of Blood will have all status effects removed when freed
Disarming Trap now does acid damage too
When a trap expires without being triggered it refunds 80% of its stamina cost
Aligned field in registration form
Fixed Gestures description
Added a lore popup when wielding an antimagic item as an arcane user
Added a lore note when killing Ukruk in the ambush, explaining what and why he does what he does
New lore inthe caverns leading to the valley of the moon
Added a paper on why sea travel is impossible to the library of Last Hope
The Demonic Orb of Many Ways can not be used on the High Peak farportals
All cleansing egos are antimagic
Stoning Poison does not turn to stone is removed early
Impending Doom is affected by spell save
Can swap position with patrols
Buffed some lesser used artifacts
Prevent adding more points into Lichform once transformed, as it is useless
Petrified Wood can be used by the golem with bonuses
Elemental Surge correctly tiggers from 200 damage, not 300
Alchemists can not loose Create Alchemist Gems by unlearning Extract Gem
Talents can be set to require confirmation before use
Improved talents display to show if a talent has been set with automatic use or confirmation
Hide In Plain Sight correctly state it takes no turn
Trapped! quest fails if you somehow escape without killing the assassin or siding with him
Learning a talent from tree still locked from an escort will not reset mastery
Note that Fearscape drains vim and ends when reaching 0
Fixed Flexible Combat to work with weapons
Great Mummy Lord learnt the Tricks of the Trade prodigy
Made it clear Nightmare achievements are only when playing Roguelike
Lowered Irresistible Sun damage a bit
Easy, Normal and Nightmare mode players are immune to instadeath attacks (but not Insane ones, they are insane after all)
You Shall Be My Weapon! now only requires being 'big' but ad additional benefits for sizes over it
No need to use the orb of scrying to id artifacts anymore
Fixed You Shall Be My Weapon! not triggering its cooldown
Fixed ambient music in Gorbat Pride
Increased zigur parties rarity a bit
Better blood of life description
Fixed permanent accuracy loss from "Disable" status effect
Circle of Death and Rigor Mortis can crit
Impending Doom now "only" reduces healing factor by 100% instead of outright preventing healing
Doomed talents can now proc mind procs
Crystaline Focus correctly removes spell save bonus
Added a failsafe to the staff of absorption quest
Glyph of Paralysis checks for stun resistance
Added an ignore option to the chat
Orc Corruptor in the antimagic test can not crit anymore with spells
Dream Crusher now (correctly) gives bonus damage and physical power to the dream hammer
Thought Form Defender resist all bonus from thought form unity reduced
Dream Forge tree is now generic
Forge Shield block value reduced, sustain cost increased
Forge Armor armor and defense values decreased, psi on hit increased
Reduced Solipsism conversion ratios
Reduced Balance conversion ratios
Reduced the save check power on Dismissal
When the Master resurrects he gloats a bit
When reaching 0 air you now start suffocating instead of outright dying. Suffocating makes you loose life very quickly and can not be prevented by shields/absorbs/...
Alchemist gems are now transmogrifiable
Fixed lore not registering in the library
Defiled wands now increase max vim instead of procing vim restoration
Brawlers now get the Mobility tree at 1.2
Added a confirmation prompt when entering the High Peak
Added chat channel number aliases (1, 2, 3, ..) and usable quickly by /1 /2 /3 ...
/r in the talkbox will switch to talking to the last person whispering you
in the talkbox when whispering will cycle between all last whisperers
Changed the color and format of whispers when displayed
Fixed wrong order of loading chained superloads of addons
Fixed loss of resists/... in some rare conditions when being fed upon
Sustained talents can now have a "callbackOnAct" method that gets automatically called each turn when sustained
Drain does not restore vim from your own summons
Added /join and /part commands to the chat; you can join(and create) any channel you wish (name must be letters & - _ only)
Added a list of current channels to the options
Channels are now remembered and will reconnect when the game starts
Checkboxes now have the box before the text (this is reversable by adding a check_last=true parameter when creating them)
Fix wild summon:spider healing reduction
Mind Speed will correctly apply to wild gifts too
Smoke Bomb cost reduces with level
Maybe fix the invulnerable after death bug
Blighted summoning adds Magic to necrotic summons
Can not drop plot items
Can not give items to Norgan anymore
No NPC use talents can not be automatically used either
Phase Door Rune now also grants a buff that increases defense, resist all and reduces status effects duration
Invisibility Rune does not prevent healing anymore
Taint of Telepathy now only reduces mindsave by 10 but also increases mindpower by 35
Acid Wave Rune now also corrodes the targets
Lichform does not change donator tile if used
Can not give items to escorts
Screen will turn greenish when healing is impossible
New option to save & exit
Escorts will never run away further than 10 tiles
Fixed unlearning talents
Heat Beam rune now also removes a random physical effect
Frozen Spear rune now also removes a random mental effect
Vision runes now also grant ESP for a certain type of creature
Insidious Poison infusion now also removes one detrimental magical effect
Greatly increased damage of Wild Growth infusion, it also provides a big boost to armour & hardiness
Halved the cooldowns of Wild Growth infusion and Taint of Telepathy
Lightning rune has a higher max potention damage than other runes
Boss NPCs that can move through walls will have easier time tracking the player; so they wont get lost in walls so much
Lethality crit chance bonus works for all kinds of weapons
Fixed Cease To Exist effect tooltip
Wearing the cloak of deception will make NPC call you human instead of undead
Slime Tunnels generator will not validate the level unless the 4 pedestals are present
The Slime Tunnel pedestals now have a nice friendly popup when steped upon to activate them: I'm so nice!
The Slime Tunnel pedestals now invoke a powerful nasty guardian when activated: I'm so evil!
Lacerating Strikes is now a costless sustain
Shivgoroth Form on autocast will not error out in the ring of blood
Dig spell has turned into Pulverizing Auger; a beam of physical damage that also digs. It switched places with Mudslide in the tree to become tier2
Stone Wall now also deals damage, cooldown and mana cost slightly lowered
Body of Stone now also affects Pulverizing Auger and is instant cast
Can not teleport to the farportal rooms on the side of the last battle
Irresistible Sun has a particle effect
Sending an item to a party member correctly marks it as removed from the chest
Last Stand now also heals you of the amount it increases life and augments the point at which you die (going below 0 like a heroism infusion)
2handed weapons now show up with a different tile on the player doll
Glowing chests are displayed open once opened
New achievement for saving all the lumberjacks
Increased cooldown of Spell Feedback
New UISet:Minimalist:Toolbar hook
Dominating a headless horror eye will not make the player blind
Randarts dropped by randbosses should be better
Reset UI positions requires a confirmation now
Combat:attackTargetWith now gets a crit parameter
Improved Body of Fire tooltip
Dream characters do not get saved to the vault
Fix Shadow Veil
Fixed Energy Absorption description
Glowing chest guardians are hostile in the dark crypt even if you previously sided with the Grand Corruptor
Restart as same character will preserve addons used
Having many addons may be faster now
Harkor Zun fragments have independant health bars
Deflection tooltip updates correctly
Upstairs from the temple of creation (2) correctly connects
Can not recall from Tannen Tower
BigNews displays higher up on the screen
Pacification hex checks for stun immunity
Sacrificing oneself at the endgame is now duly noted in the death message
Wards are not spells anymore
Can not loose the savefile by saving on a golem while the master is dead
New invis shader on the actor
Player can always see her/himself when invis
The Grand Corruptor wont trigger his chat while the timeline is fractured
Unlocking the UI will prevent mouse actions on the map
The transmogrification chest can be found in Bill's lair too
Cauterize and Corrupted Shell only require 7500 damage taken
Becoming a Lich while wielding the Scepter of the Archlich will not give you lower mastery than normal on Star Fury
Thaloren talents are marked as nature gifts
Yeek talents are considered psionic
Devourers' Gnashing Teeth can not make the target bleed if it failed to hit
Hydra's Grand Arrival will not damage other summons
New command line parameter to change where TE4 stores data: --home /foor/bar
Wearing antimagic items as an arcane character will give you a visible debuff to notice of the spell failure
Psiblades now increases mindpower/willpower/cunning on the mindstars by a % too
Lure is immune to poison
Zones can have a "on_loaded" code
Passive talents can be placed in the hotkey bar, they cant be used obviously but they'll show their cooldowns if any
Swift Hands prodigy also makes wearing/taking off items not take a turn
Fixed transfering stacks of items between party members
Fungal Blood is now instant use, scales more with Constitution and allows on heal effects (such as fungal growth)
Staff Mastery is trainable in Angolwen
Mindstar Mastery is trainable in Zigur
Pearls when used as alchemist bomb do a much more powerful liting effect, able to remove magical darkness
Correctly flagged some non-metallic artifacts as non-metallic
New icon in the "main bar" to access talents
Fixed meteors making staris disappear in the temporal rift
Fix golem getting multiple stacking high peak buffs
New particle effects for Warshout, Battle Cry, Shattering Shout, Aura of Silence, Bellowing Roar and Mind Sear
Smarter autoexplore
Diagonal targetting in a single dug out line should work
Storming the City quest will note when urkis is dead
Sped up parts of the movement algorithm
Fixed Elemental Surge lightning description
Revisionist History switches to a special talent to cancel the effect so that you can set revisionist history on auto-use
New temporal tier 5 artifact staff
Buffed thorny skin totem, wands of firewall and conjuration, torques of the clear mind, mindblast, thermal shield, charged shield and kinetic shield
Funfacts do not show for modules unless requested
Through the Crowd talent can now also prevent all friendlyfire
Dragonskull now has acid resistance
Buffed a few artifacts
Two new nature oriented artifacts
New class: Oozemancers, who are Nature's answer to archmagi, able to use slime and ooze against their foes, they are also inherently antimagic
New zone: the sludgenest, it can randomly appear on the worldmap after level 30, Thaloren always get it. Beware you'll be slimed to death!
Elemental Split can not be used while already split
Dwarven Unity Crystal Half attack will not hit the caster
Eldritch Vines now add arcane damage
Volcanic Rock now makes Deeprock Form also increase arcane dam/pen
Boulder Throw now makes Deeprock Form also increase nature dam/pen
Stone Spikes can crit (all 4 separate components)
Rockwalk and Rockswallow cooldown is reduced by talent level

Have fun!
DarkGod is offline   Reply With Quote
Old March 14, 2013, 03:46   #2
debo's Avatar
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,389
debo is on a distinguished road
These changelists always blow my mind O_o
debo is offline   Reply With Quote
Old March 14, 2013, 19:23   #3
Angband Devteam member
Join Date: May 2007
Location: London, UK
Posts: 5,060
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Originally Posted by debo View Post
These changelists always blow my mind O_o
Me too, filler!
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
Magnate is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tales of Maj'Eyal 1.0.0RC4 "The End" DarkGod ToME 2 April 14, 2013 18:01
Tales of Maj'Eyal 1.0.0 aka "And the Sky Full of Stars" DarkGod ToME 8 January 2, 2013 17:04
Tales of Maj'Eyal 1.0.0RC3 "Game of Candidates" DarkGod ToME 0 December 26, 2012 01:12
Tales of Maj'Eyal 1.0.0RC2 aka "Day of Judgement, Day of Wrath" DarkGod ToME 0 December 22, 2012 13:38
Tales of Maj'Eyal 1.0.0RC1 aka "The Mathematics of Tears" DarkGod ToME 17 December 20, 2012 23:31

All times are GMT +1. The time now is 21:08.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.