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#351 |
Apprentice
Join Date: Jan 2020
Posts: 72
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Is level feeling scaled for the size of the dungeon level? Will a large level have a higher level feeling than a small level if each has the same density of monsters & items?
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#352 |
Knight
Join Date: Nov 2008
Posts: 870
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Level feelings are not scaled by size, so yes, a large level would have a higher feeling in that situation.
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#353 |
Rookie
Join Date: Apr 2014
Location: Lisbon, Portugal
Posts: 22
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Frg in wine
Since some time ago I could not get Frog to work on wine (compiling from source is something of a hassle, having to track down dependencies and what not). So just in case someone is having the same problem as me: somehow, some of the files/folders had dates set to the future, something like the 24th century. I do not know if this is a problem with the win package, or I somehow botched things up (since I am not a time traveler, I cannot fathom how I could have though). Wine was complaining loudly, not finding said files/folders. Just:
Code:
touch ./* |
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#354 |
Rookie
Join Date: Jan 2022
Location: Jacksonville,OR,USA
Posts: 1
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HI! I just found cutlass "Divine Wind" and its flags are "Slay Orc" and "Weapon of Order". Can anyone tell me what Weapon of Order means? When I whack things with it, I don't see anything different in the text (like with a Wild Blade)
Thanks!! |
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#355 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,208
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This occurred recently:
[16:12] HugoV4: For rodent: I'm playing a Red Draconian Karrot Disciple and my ability to use Teleport staves is better than Teleport Scrolls... [16:13] HugoV4: Teleport staff with 7 charges: 2.7% fail [16:13] HugoV4: Teleportation Scroll: 4.4% fail [16:14] HugoV4: Why would the staff version have a lower failure rate [16:14] HugoV4: This Karrot Disciple has INT of 16
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#356 |
Knight
Join Date: Nov 2008
Posts: 870
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Weapons of Order usually aren't particularly great, the only actual difference between them and non-Order weapons (apart from the unusual dice) is that weapons of Order don't roll any criticals.
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#357 |
Rookie
Join Date: Jan 2022
Posts: 8
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Do you have plans to add more prefabs/templates/vaults and level generation tweaks in a future version?
I tried to compare variants to settle on which I should play and loved the incredible variety and QoL (you have my thanks for the extensive help files) of Frogcomposband! But I got to admit that prefabs from Composband and generators from Vanilla (and even dungeon features from Unangband and FAangbang) seem like very exciting additions that I'd love to see sprinkles of in your variant. |
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#358 |
Knight
Join Date: Nov 2008
Posts: 870
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Maybe (especially the level generation tweaks); but mostly, I would expect new additions on these lines to be the byproduct of other new content (like back when new wilderness templates were added to go with the new snow/ice terrain, or when Atlantis got its own level generation rules). I certainly won't copy all the additions from Composband without major cuts and edits; seem to recall more of them than I'd like being easy sources of top-end loot.
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#359 | |
Rookie
Join Date: Jan 2022
Posts: 8
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Quote:
Super good to see that, even though your variant is probably the largest I've seen, you care about adding content that is meaningful and engaging (your class/race/monster selection and differenciation along with its precise and flavorful explicative text in help files is the best I've seen in any roguelike). So, thrilled to see what you'll come up with next… and impatient to die to a iconic unique as a randomly choosen Frankenstein character again ![]() |
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#360 | |
Knight
Join Date: Nov 2008
Posts: 870
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Quote:
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