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#21 | |
Knight
Join Date: Jul 2009
Posts: 653
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#22 |
Apprentice
Join Date: Sep 2016
Posts: 53
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Waah waah Mages too powerful
What miffs me the most is I consistently now play IronMage with random artifacts---by far, the most enjoyable variant of the game for me. Either I go down or Morgoth is.
I intentionally boost townie drops and lower the cost of the d_mn mage books; otherwise, I'd spend more than 2 hours drumming up enough cash to buy the base 3-books. And don't get me started on finding books 2-3 in the dungeon. I've yet to play a single round where I find any copy of book 2-3 before 1000' (even though they're supposed to be available past level 500'). Any mage without books 2-3 is mince-meat between 700' ~ 1200', depending on gear and mobs. Needless to say, 80% of my deaths occur at level 0 as Battle Scarred Veterans often toss me like a rag-dolled trooper in Battlefront. What really miffs me to no end is taking great pains NOT to off Smeagol before 1000' so his drops will be possibly marginally better, only to find his corpse is void of anything but rotten smells..! may drop one exceptional item..... ha! Right... . The humor of my RNG. Yes, the game in general, regardless of class!!! is won or lost by 2000'. 2000'+, as another astute poster mentioned, is just game management. Doesn't matter what class of character. That is the nature of the game! Why do you consistently drone on and on about how over-powered mages are? This has been a cliche topic for more than a decade now. The problem goes back in time to before Angband was Rogue. ◦ Arrows (+3, +2) shot from a long-bow were boring. So someone started making more and more powerful items and weapons. ◦ Then the mobs got too boring to beat. Ancient multi-hued dragons weren't all that great any more. So someone beefed up the mobs. Except, clever players found that wands of Wall Making were far more useful than originally intended. ◦ Waah, waah, we gotta nerf those wands! ◦ Right you are, we're going to remove them from the game! Damn cheaters!!! ...and so on. Players will play and consume the game creatively. Stop trying to corral everyone into playing the game the same way as you do! THAT is boooooring. I don't want to play the game the same way you do. I do it my way, you do it yours. Dimension Door should have been implemented LONG AGO. Yes, I was vouching for a directional Phase Door back in version 3, but the Mods wouldn't have it. Now we finally get it .. and, yeah, waaah, it's too good. I personally have yet to use it. To fix Dimension Door, just have Phase Door increase in likelihood as Mage level increases, that the mage re-appears in the direction and distance aimed for. Or, keep Dimension Door as is, as a separate higher level spell. |
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#23 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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Start with less than all available stat points and you will get enough gold for book 2 if not book 3.
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#24 |
Apprentice
Join Date: Sep 2016
Posts: 53
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#25 |
Scout
Join Date: Jul 2012
Posts: 26
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Another issue with mages is the frequency and power of restore mana items. My most recent mage winner had 25+ Restore Mana potions and around 10 Staves of the Magi at the end. This, plus FastCast, makes it real easy to take out Morgoth via endless Mana Storming. Perhaps restore mana items should be made rarer and/or restore only a portion of mana?
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#26 |
Apprentice
Join Date: Sep 2016
Posts: 53
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Long ago, townies dropped stuff. Store owners bargained. They even bought potions of Sleep when they weren't recognized.
Now, they don't even tell you what's in an item until you buy it?!?! Metal Cap of Wisdom (+2, +1) (??) What is up with that? And lava in town?!?! Which, by the way, you get a warning before you step on (which is lovely), but down in the dungeon, even though you've ID'd a trap...no similar warning message before you accidentally step on it? The current trend in game design seems more interested in curbing intelligent play than actually making the game more interesting. |
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#27 | |
Apprentice
Join Date: Sep 2016
Posts: 53
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#28 |
Apprentice
Join Date: Sep 2016
Posts: 53
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Want to improve the game?
There are so many ways we can expand the enjoyability of the game without always having to argue about how we can make mobs harder or mages weaker. Expand the horizons, people. |
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#29 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 395
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#30 |
Scout
Join Date: Dec 2007
Posts: 35
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I just want to affirm everything NCountr has written in this thread. Absolutely spot on and better than I could ever write it...
So that i am not too unspecific, let me particularly support the idea of binders that you fill with selected spells and force you to choose which spells you will learn, because you cannot learn them all. That, and bring back the wands of wall building. |
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