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Old July 10, 2013, 11:40   #11
Nick
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FAangband 1.4.1

Version 1.4.1 is now up, with these bugfixes:
  • Quickstart works
  • File dumps work
  • Items that get squelch status on ID are dropped immediately
  • Running stops the step before being adjacent to a visible monster
  • Fragile items (ie will possibly be destroyed with another uncurse attempt) are marked as such in their description
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Old July 18, 2013, 15:58   #12
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Killed a squint-eyed rogue, he dropped a standard dagger.
I picked it up and took it to the weaponsmiths and was rather surprised to be offered 133 gold for it. I aborted and checked - yes it was standard. So I sold it and the shopkeep promptly put it up for sale at 355, instead of his others at 29 gold. I used the 'l' command and yes, still a normal dagger. What's up? (not that I'm complaining, mind you). Did I catch him on a good day? Did Arndal the Staunch get lucky last night?
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Old July 18, 2013, 22:53   #13
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Originally Posted by MattB View Post
Killed a squint-eyed rogue, he dropped a standard dagger.
I picked it up and took it to the weaponsmiths and was rather surprised to be offered 133 gold for it. I aborted and checked - yes it was standard. So I sold it and the shopkeep promptly put it up for sale at 355, instead of his others at 29 gold. I used the 'l' command and yes, still a normal dagger. What's up? (not that I'm complaining, mind you). Did I catch him on a good day? Did Arndal the Staunch get lucky last night?
That's odd. If the dagger is still in the shop, could you send me a savefile? Email on the title screen.
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Old July 18, 2013, 23:47   #14
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I think the elemental attack for Poison is still bugged : ( Also if my assassin uses a staff of holiness she gets poisoned. Is that intentional ?
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Old July 19, 2013, 00:27   #15
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That's odd. If the dagger is still in the shop, could you send me a savefile? Email on the title screen.
Hi Nick,

Sorry, this was a competition run and due to the excrutiating difficulty of this competition () I've gone through 5 or 6 Glars this afternoon/evening!

So no, sorry, no savefile.

Apologies.
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Old July 19, 2013, 00:37   #16
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I think the elemental attack for Poison is still bugged : ( Also if my assassin uses a staff of holiness she gets poisoned. Is that intentional ?
_Holiness is supposed to reduce poison, but holy attacks are supposed to hurt necro realm casters. It looks like there's some funny interaction going on there - I'll check it out.
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Old July 19, 2013, 15:47   #17
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That's odd. If the dagger is still in the shop, could you send me a savefile? Email on the title screen.
Hi Nick,

Generations of Glars have been tirelessly persecuting townsfolk to try and reproduce it...and we're there.

Savefile heading your way...
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Old July 22, 2013, 16:30   #18
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My current Glar has also got one of these pricey daggers saved in his home which was dropped in the dungeon, if you're interested.

Could they have some kind of hidden bonus?
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Old July 23, 2013, 14:10   #19
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Could they have some kind of hidden bonus?
Yes, they could.

It is a well-balanced dagger, which means better for throwing. It should be named as such, as should other well-balanced items. Thanks for finding this - another thing to be fixed in the next version.
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Old July 24, 2013, 00:35   #20
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Quote:
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Yes, they could.

It is a well-balanced dagger, which means better for throwing. It should be named as such, as should other well-balanced items. Thanks for finding this - another thing to be fixed in the next version.
Sure enough the store owner(s) can tell the difference between two Daggers, one well-balanced and one NOT-well-balanced, yet they're named the same way.
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