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Old July 27, 2013, 19:31   #31
MattB
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Nick, this massive maze thing is awesome!
I've spent about an hour in it already and I'm nowhere near halfway through.
(Thank god for tele other!)
Aaaarghh!
'Your magic was too weak. You fall through the trapdoor,'

But I hadn't finished yet! It's NOT FAIR!

Who knew magic disarm wasn't 100%?

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Old July 27, 2013, 23:58   #32
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Nick, this massive maze thing is awesome!
I've spent about an hour in it already and I'm nowhere near halfway through.
(Thank god for tele other!)
I think (although I haven't seen it in tiles) that that's a Golden Flower vault.
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Old July 28, 2013, 00:35   #33
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Yeah, I've never seen it with tiles either. It looks so... busy! It's a damn shame you fell through a trap door before you got to the chewy center of this particular tootsie pop. Yummies are inside.
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Old July 28, 2013, 07:58   #34
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Tis a thing of great beauty, HM.
I had to disarm all of the hundreds of traps because there were goodies under (on top of?) many of the traps, and as I didn't have a staff of object location I had to try and disarm them all. I suppose it was inevitable I'd fall through a trapdoor eventually!
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Old August 14, 2013, 05:38   #35
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Been enjoying 1.4.1, playing in connected dungeon mode - thanks for the great variant.

One oddity or possible bug I've noticed is that the activations on randarts seem pretty poor. For example, I've just found the following powerful randart:
The Broad Sword 'Slepnir' (4d5) (+20,+23) <+6, +5>
Dropped by a Blue dragon in Tol-In-Gaurhoth Level 82.
6 constitution. 5 speed.
It slays evil creatures, undead, giants and dragons. Branded with cold.
Provides resistance to electricity(50%).
Powers: Blessed by the gods. Slows your metabolism. Prevents
paralysis.
Cannot be harmed by acid, electricity, fire, cold. When activated, it
reduces your charisma.

Takes 880 turns to recharge at your current speed.
Your chance of success is 95.5%

I think this is the second randart I've found with this activation, so there may be something odd happening with the assignment of activations.

In any event, wouldn't it be better to just give no activation rather than a negative one? It is not like they are hidden until used or anything.

Regards,
Jonathan
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Old August 14, 2013, 08:59   #36
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When activated, it
reduces your charisma.

Takes 880 turns to recharge at your current speed.
Less than completely useful.

It does look like a bug - have you tried activating it? I suspect it is supposed to activate for Dispel Evil. Could you check for me?
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Old August 15, 2013, 01:09   #37
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Sorry but the character died shortly thereafter. An offscreen Tarasque cold breath immediately after the temporary resist cold wore off. Looks like 1000 HP and 40% permanent cold resist was living dangerously.

Oh well, next time.
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Old August 15, 2013, 13:12   #38
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Sorry but the character died shortly thereafter. An offscreen Tarasque cold breath immediately after the temporary resist cold wore off. Looks like 1000 HP and 40% permanent cold resist was living dangerously.

Oh well, next time.
That's a pity. I wanted to see if Nick could really trick his players into activating artifacts that are known to lower their charisma!
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Old August 15, 2013, 21:50   #39
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That's a pity. I wanted to see if Nick could really trick his players into activating artifacts that are known to lower their charisma!
Well I won't be able to now.
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Old August 17, 2013, 20:27   #40
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Well I won't be able to now.
Just change to language to "may lower your charisma."
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