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View Poll Results: Do people prefer # or solid walls in Angband?
I prefer number signs 14 28.00%
I prefer solid walls 29 58.00%
I don't care 6 12.00%
I play on a system without solid walls, what are you talking about? 1 2.00%
Voters: 50. You may not vote on this poll

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Old January 7, 2009, 20:40   #1
Big Al
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Do people prefer # or solid walls in Angband?

Do people prefer # or solid walls in Angband? Just cause I'm curious. If most people vote for # then maybe we don't need to worry about the vista problems.
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Old January 7, 2009, 21:07   #2
Malak Darkhunter
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To be more specific, I like the extended fonts that Sangband uses, with the blend of solid walls, ascii, and graphics.
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Old January 7, 2009, 21:15   #3
Seany C
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### for me please.
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Old January 7, 2009, 21:20   #4
camlost
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Quote:
Originally Posted by Malak Darkhunter View Post
To be more specific, I like the extended fonts that Sangband uses, with the blend of solid walls, ascii, and graphics.
+1. Sangband's "graphics" are quite nice IMO.
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Old January 7, 2009, 21:22   #5
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Mangojuice provided a nice compromise in Z+ that might work for vanilla's vista users - an option that lets you use 'old tiles', but has graphics only for walls, and ascii for everything else.

Maybe this would be a nice hack if folks are stumped for other solutions.
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Old January 7, 2009, 21:43   #6
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Solid in V, everything else hashes.

[Edit]
Uhm, O also solid. Because it's so V-esque.
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Old January 7, 2009, 21:51   #7
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I definitely prefer solid walls, and for every variant for which the solid walls don't appear, I copy one of the NPP fonts (8x12x.fon) and then change font-win.prf. I suspect, though, that I wouldn't go to the trouble of changing font-win.prf if #es were showing up; but if I have to change it at all, I'll change it to solid walls.

V3.0.9b works fine without doing all of that, though, (and this is on Vista), as do Un and FA. (And NPP 0.4 and Quick, unsurprisingly)
Z, Z+, ToME 2.3.5, Steam, Ey do not.
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Old January 7, 2009, 21:55   #8
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Solid walls definately. The game is easier to parse visually if terrain is different in appearance from monsters and items. Hashes are designed to fit in with text and the wall graphics are designed to not be confused with text*. In Angband text can kill you so it's vital that there be no difficulty differentiating text from background.

* go look at ms dos's wysiwyg text editor. The interface uses the same charachter Angband uses for walls for things like the scrollbars. I think the wall charachter originated as a ms terminal font charachter for making interfaces pretty enough to not have windows users run in terror.
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Old January 7, 2009, 21:55   #9
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I play with both about equally, so I guess I don't care. When I get sick of one I go to the other.
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Old January 7, 2009, 22:19   #10
Daniel Fishman
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Quote:
Originally Posted by Daniel Fishman View Post
I suspect, though, that I wouldn't go to the trouble of changing font-win.prf if #es were showing up; but if I have to change it at all, I'll change it to solid walls.
Having just tried 3.1.0beta, I'm not convinced I would keep them. Though I suspect my wanting to change has more to do with smaller floor . s (the NPP fonts have a very small . which I use for floor) and generally slightly smaller font (I'm used to 8x12 rather than 8x13) than the walls themselves.

Also, cancel this, I was misremembering:

Quote:
Originally Posted by Daniel Fishman View Post
V3.0.9b works fine without doing all of that, though, (and this is on Vista),
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