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#1 |
Adept
Join Date: May 2011
Posts: 164
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I've wanted several times to try out Angband, but the high number of commands is quite discouraging. Could you add an in-game tutorial and a printable key manual (maybe after this layout http://www.abandonia.com/files/extras/Key%20Manual.pdf)?
The latter would actually be useful for all *bands, assuming that they have controls similar to Angband. |
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#2 |
Rookie
Join Date: Apr 2011
Posts: 19
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I might be the only one saying this, but i found the commands quite easy to learn using the '?' command, especially because of the identical command key and the first letter of the action your character is doing. Remember, 'n' is the repeat-last-action command.
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#3 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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There's always this.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#4 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Quote:
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takkaria whispers something about options. -more- |
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#5 |
Adept
Join Date: May 2011
Posts: 164
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@Merlin: True, but before learning commands by heart, you need to know that they actually exist.
@Buzzkill: That will serve as well, thanks! Didn't see it because I searched the forum for "key manual" and "quick reference" @takkaria: This is good to know as well! Additionally, I suggest including the image that Buzzkill has linked to into the download. Thanks again to all ![]() |
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#6 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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@takkaria Even though it's contentious I would still like to unify/remove commands to try to reduce this problem (and make the game easier on handhelds, phones, etc).
I would remove: (b)rowse book (gain spell + cast spell should make this redundant with the new UI) (B)ash down (doesn't work well + paralysis... tunneling works better) (j)am door (and iron spikes) (!) interact with visuals (i don't think anyone uses this ever) (V)ersion (probably no one uses this) I would create a "use item" command to replace: (a)im wand (A)ctivate item (G)ain spell (E)at food (F)uel lantern/torch (q)uaff potion (r)ead scroll (u)se staff (z)ap rod I would create an "alter terrain" command (bound to something more convenient than "+") to replace: (c)close door (D)isarm (o)pen door/chest (T)unnel I would add: a command that tries to display all the game commands people need in 80x24 characters (which would disappear when the user pressed any key). I would especially like to collapse the commands. While veterans do benefit from telling the game "I want to use a wand, show me the wands" I think it would be easy to adjust to "I want to use an item, show me the items" instead, and everyone I've introduced angband to has struggled with figuring out which command to use with which kind of item. |
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#7 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,010
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Quote:
A.
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Ironband - http://angband.oook.cz/ironband/ |
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#8 | |||
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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My initial reaction is to be conservative...
Quote:
Quote:
Quote:
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takkaria whispers something about options. -more- |
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#9 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,010
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Quote:
People would look back to the good old days where you only got knocked out if you deliberately tried to bash ![]() A.
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Ironband - http://angband.oook.cz/ironband/ |
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#10 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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@takkaria
Yeah, (U)nified use is a good start, just to see how it plays. The terrain part probably wasn't thought through as carefully, so I will retract that part. I will go ahead and start moving on removing some of the unneeded commands. At one point I wanted to make (B) do some kind of shield bash/special attack to give warriors slightly more to do. But I think it would be better to have a whole framework for using "other powers" than just having a single other power bound to a key. |
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Tags |
key manual, quick reference |
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