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Old January 8, 2017, 17:49   #11
Azuria
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Now I understand why spells were illegible back in 3.whatever...
Was playing ranger before this, keep trying to cast detect stairs and hitting stinking cloud instead
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Quote:
Originally Posted by Pete Mack View Post
Better to be down a point in INT than be suffering under 300HP at dl 70.
I should probably take note of this.
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Old January 9, 2017, 12:41   #12
PowerWyrm
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Quote:
Originally Posted by debo View Post
I would have flipped that one too but I wasn't sure if it was broken or not
This means that the Tarrasque will breathe disenchantement exclusively when a character has both fire and cold immunities. Basically monsters will cheat, knowing what a character resists and what spells are useless to cast.
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Old January 9, 2017, 15:53   #13
Derakon
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Quote:
Originally Posted by PowerWyrm View Post
This means that the Tarrasque will breathe disenchantement exclusively when a character has both fire and cold immunities. Basically monsters will cheat, knowing what a character resists and what spells are useless to cast.
Not quite. There used to be three "monster intelligence" options -- monsters learn, monsters cheat, and monsters are smart. The "cheat" one is as you describe. The "learn" one is basically similar, except the monster has to try an attack once before it discovers that the attack doesn't work. So the Tarrasque would breathe fire/cold precisely once each before sticking to disenchantment in your example.

Smart monsters is different, though, in that it biases what spells monsters cast based on the monster's situation. In particular it prioritizes escape and recovery spells when the monster is low on health, which is why I said it makes uniques with those spells basically unkillable. I don't know what effect it has on the monster's choice of damage spells though.
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Old January 14, 2017, 22:31   #14
Ingwe Ingweron
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I've been playing the nightlies for so long now, it has been awhile since playing regular 4.0.5.

I miss rune-id and id on walkover. But, I love being able to detect doors and traps from a distance (which I find very important for Mage tactics) and having the trap detection line.
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Old January 27, 2017, 00:10   #15
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Congratulations to PowerWyrm for the impressive 1st place run, and to Ingwe and tkm2d for their 2nd and 3rd place finishes.
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