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Old January 4, 2015, 15:26   #11
debo
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This is officially on now -- enjoy
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Old January 6, 2015, 16:33   #12
HugoTheGreat2011
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Compo 168 activity is starting to pick up. I must say...Compo 168 is *a lot* more fun than I ever expected. You know what, the Lite Town didn't detract the fun at all!

*Spoiler*
Btw, Combat-Echizen as a Wanted Monster is still a huge incentive (despite me de-prioritizing him in the Hugo criteria for my non-compo Possessor characters)

And Debo...Why aren't you in this Compo?!

And ALSO, the Compo 168 ladder doesn't have a column for "# of Uniques Killed"?!
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Last edited by HugoTheGreat2011; January 6, 2015 at 17:43.
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Old January 6, 2015, 18:01   #13
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Quote:
Originally Posted by HugoTheGreat2011 View Post
Compo 168 activity is starting to pick up. I must say...Compo 168 is *a lot* more fun than I ever expected. You know what, the Lite Town didn't detract the fun at all!

*Spoiler*
Btw, Combat-Echizen as a Wanted Monster is still a huge incentive (despite me de-prioritizing him in the Hugo criteria for my non-compo Possessor characters)

And Debo...Why aren't you in this Compo?!

And ALSO, the Compo 168 ladder doesn't have a column for "# of Uniques Killed"?!
Sorry, I haven't had time to tell Pav to reconfigure the ladder. Scoring is going to be messed up for a bit.
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Old January 7, 2015, 01:25   #14
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Quote:
Originally Posted by debo View Post
Sorry, I haven't had time to tell Pav to reconfigure the ladder. Scoring is going to be messed up for a bit.
Heh heh...As of 8:25pm EST on Jan 6th, 2015, Chris has the most uniques dead (45 of them), yet he's in 2nd place on the Compo 168 ladder!

Edit:
*Update* - As of 2:18am EST on Jan 7th, 2015, I (Hugo) took the commanding lead on the Compo 168 ladder. I even found a Wand of Rockets already! Check out my current Compo 168 progress here!

Also:
The Compo 168 ladder shows a '0' for all players' 'max depth'.

Edit on 1/8/14 (East Cost evening):
Compo 168 ladder fixed. Thanks! We have three clvl 45+ players on this ladder...What happened to the remaining competition?!
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Last edited by HugoTheGreat2011; January 9, 2015 at 01:48.
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Old January 10, 2015, 17:02   #15
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I think I might join-in on this silliness when I get a bit of free time. I have not played a possesser yet, so I'm not even sure what keys to press to possess & what not. If someone doesn't mind giving a quick summary on the basics? I'll just work out what forms are good by trial & error & dying, more fun that way.
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Old January 10, 2015, 17:12   #16
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This is my first time ever playing PosChengband but it's pretty easy to get into. And lots of fun!

At the start you can't attack anything, so you must get a corpse with your wand of magic missiles. After that you can press 'U' to possess a corpse you're standing on (or have in your inventory). Special abilities like 'shoot arrow' are also in the 'U' menu. Spells are under 'm'. Sometimes it's better to be barehanded in the beginning, you can check your damage with 'Cw' to figure out whether your damage is better with a weapon or without.

Finding a good corpse is pretty much trial & error unless you know the monsters well. Good things early game are things that move fast obviously, since +10 speed can quite easily be more powerful than anything else. If you wanna find out a bit more about a corpse without changing into one, you can *id* it. Usually if I find an interesting corpse, I'll pick it up, recall (careful, they weigh a lot -> make you slow) and use the town's *id* service to find out the stats. Monster recall gives a hint about the abilities/spells you will get.

One quick question: for example Dark Elven Warlock's monster memory says that it can evolve into Dark Elven Sorceror with enough experience. Does this apply to possessors? How much is required approximately? Or is this something different, like related to killing player's summons or something
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Old January 10, 2015, 17:18   #17
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Quote:
Originally Posted by wobbly View Post
I think I might join-in on this silliness when I get a bit of free time. I have not played a possesser yet, so I'm not even sure what keys to press to possess & what not. If someone doesn't mind giving a quick summary on the basics? I'll just work out what forms are good by trial & error & dying, more fun that way.
Possession is a racial power, accessed with the 'U' command. You have powers to Possess and to Unpossess.

[1] Kill something to get a corpse. Then either pick it up (Warning: Corpses are *heavy*) or stand on top of it.

[2] Use the Possess power (Ua) to possess the corpse. You'll be prompted for which corpse to use and warned (if applicable) that you may permanently lose your currently possessed corpse.

[3] When you find a better corpse, goto [1]. You can use Possess to go directly from your current form to a new form. Unpossess will leave your current form without assuming a new form, and is really only there in case you make a big mistake, possessing something worse than your native form (This seems hard to do, but you might possess a fish that can't move on land as an example).

Tips:
[1] Use probing (staff or rod) to learn about the form before killing the monster.
[2] Use *Identify* on the corpse to learn about the form after killing the monster.
[3] Use ~4 (The Monster Knowledge Screen) to review corpse attributes before assuming a new form. This will show you all available corpses (pack + home) and allow you to make a more informed decision.
[4] High speed forms are useful early on: Fruit bat and Cave spider are excellent first forms, as are Farmer's puppies. Later on, hounds are excellent forms for carrying you down to stat gain depth (DL30).
[5] Have fun!
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Old January 10, 2015, 17:21   #18
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Quote:
Originally Posted by Sose View Post
One quick question: for example Dark Elven Warlock's monster memory says that it can evolve into Dark Elven Sorceror with enough experience. Does this apply to possessors? How much is required approximately? Or is this something different, like related to killing player's summons or something
Monster evolution won't apply for the possessor. It is only for pets that will gain experience as they fight along side you (There are riding classes that ride a pet, so evolution sometimes comes in handy!)
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Old January 10, 2015, 18:35   #19
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Ah, thanks for the clarification. Btw, does dual wielding require something special? I've tried with two relatively light weapons but my accuracy seems to always be really horrible.
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Old January 11, 2015, 10:47   #20
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You have a dual wield skill which is trained by actually dual wielding weapons. But training it takes time.
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