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#11 |
Prophet
Join Date: Dec 2009
Posts: 8,199
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tval is "type" and sval is "subtype"; together they identify the specific item like Dagger, Lembas, etc. Examples of types are edged weapons, food, staves (they generally correspond to a graphic).
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#12 |
Apprentice
Join Date: Sep 2016
Posts: 88
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I want to put a sword (that I added) that is an artefact in my start inventory to make sure it is the way I want it, but I keep getting an ordinary mithril sword, why?
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#13 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,454
Donated: $40
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No idea. Try using debug option "easy knowledge" instead. It should show up in "artifact knowledge"
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#14 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,948
Donated: $60
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My guess is that the code that makes the player starting inventory just grabs the base item, and has no capacity for adding the artifact information.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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