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Old February 25, 2015, 00:21   #1
debo
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Fun with Anydice

I'm guessing most people here have heard of anydice before, but if you haven't it's super fun! I had a pseudo-sil-combat simulator up and running in like 2 mins:

http://anydice.com/program/5558
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Old February 25, 2015, 13:52   #2
Arseface
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This would be really useful if I could figure out how to work it :P

I'm working on a board game and I can't seem to figure out how to get the kind of odds I want. I'm trying to count the number of dice over another roll and it won't let me use dice in conditionals.
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Old February 26, 2015, 00:25   #3
Serephina
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Cute, but minor error in that if you whiff the attack, the algorithm still continues to calculate damage as if it was a normal hit.
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Old July 22, 2016, 09:49   #4
seraph
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Quote:
Originally Posted by Serephina View Post
Cute, but minor error in that if you whiff the attack, the algorithm still continues to calculate damage as if it was a normal hit.
fixed? changing the protection value is wonky. you have to change the second "result field"

edit: cleaned it up bit

Last edited by seraph; August 22, 2016 at 21:54.
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Old August 17, 2016, 11:53   #5
seraph
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two questions:

does anyone know how to effectively input a non-integer weapon weight (currently it rounds down)?

i made a riposte function. but it has the old problem of calculating a miss as a hit. more specifically, the new function result replaces the old one. how do i get the functions to have different results?

edit: just noticed that both hits are calculated using the same rolls. i can fix that but it won't be very clean.

edit2: okay i think i fixed it.

edit3: so i chatted with the creator. non-integer variables don't work.

Last edited by seraph; August 23, 2016 at 06:13.
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Old May 3, 2017, 05:03   #6
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so during a recent run i was wondering if i should take poison resistance. i plugged in the stats for a were-wolf attack against my current set-up:

with poison resistance
without poison resistance

cuts the average damage to almost a quarter. and the damage dice only get bigger from there.
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Old June 10, 2017, 21:53   #7
thomasd3
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what would be cool would be to compare 2 graphs. How does 3d4 compare with 2d6 for example.
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Old June 10, 2017, 22:46   #8
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Quote:
Originally Posted by thomasd3 View Post
How does 3d4 compare with 2d6 for example.
Just have it graph the difference.
Code:
output 3d4 - 2d6
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Old June 10, 2017, 22:51   #9
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Quote:
Originally Posted by tumbleweed View Post
Just have it graph the difference.
Code:
output 3d4 - 2d6
Very cool! thanks!
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