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Old June 26, 2014, 23:01   #21
wobbly
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More on light & fear. 4 light radius with +4 orc-bane & orc archers are fleeing on sight.
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Old June 26, 2014, 23:26   #22
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Quote:
Originally Posted by wobbly View Post
More on light & fear. 4 light radius with +4 orc-bane & orc archers are fleeing on sight.
Depends on floor and number of orcs in sight, afaik, but 4 light = 5 light on square = 2 penalty to orcs + 4 penalty by bane. Really happy more people get to play with light + morale.

That a slaying weapon has any effect on sight (without hitting) is news to me. It isn't in the manual for sure.
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Old June 26, 2014, 23:45   #23
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Originally Posted by taptap View Post
That a slaying weapon has any effect on sight (without hitting) is news to me. It isn't in the manual for sure.
It will for orcs/wraiths/shadow spiders(simply by increasing light radius), werewolfs I'm unsure off, are they light sensitive?
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Old June 27, 2014, 09:26   #24
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Originally Posted by wobbly View Post
It will for orcs/wraiths/shadow spiders(simply by increasing light radius), werewolfs I'm unsure off, are they light sensitive?
Indeed, forgot about light increase, still it doesn't matter for wolves.
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Old June 30, 2014, 13:31   #25
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Anyone tried blocking vs. charge? Ok, orc warriors are not the most dangerous enemies in game, but blocking seems to exist for this situation of a single more dangerous attack.
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Old June 30, 2014, 16:59   #26
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Originally Posted by taptap View Post
Anyone tried blocking vs. charge? Ok, orc warriors are not the most dangerous enemies in game, but blocking seems to exist for this situation of a single more dangerous attack.
I tried it a bit with focused attack & couldn't really get it to work. They still hit through in mail with a kite shield, though of course not as hard. I think it would work if orc warriors didn't chain charge. I found it to hard to work out when the orcs swapped & I'm pretty sure they double swap sometimes. Your only averaging 3.5 less damage & they have more chances to swap if you've waited a turn.

Edit: I found block more useful if your singing Elbereth when your surrounded & just need to survive enough turns.
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Old July 1, 2014, 04:41   #27
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Doesn't blocking synergize with concentration or something like that?
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Old July 1, 2014, 11:42   #28
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Should synergize with focused attack (bonus if you waited a turn before attacking). Personally, I don't think it makes much sense that enemies can get charge bonuses by swapping in. The possible exception would be enemies that don't merely "swap in" but rather push aside weaker monsters (like the description in other Angband variants goes).
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Old July 1, 2014, 12:06   #29
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Originally Posted by skadefryd View Post
Should synergize with focused attack (bonus if you waited a turn before attacking). Personally, I don't think it makes much sense that enemies can get charge bonuses by swapping in. The possible exception would be enemies that don't merely "swap in" but rather push aside weaker monsters (like the description in other Angband variants goes).
There must be some charge avoidance movement tech. Maybe in combination with flanking. 45 degree forward movement, without flanking the result is a free but normal attack for the opponent, right? Only works when the orc warrior approaches orthogonally.

Strong smiths could carve contraptions into the rock (or well at least the quartz) where an orc warrior can only approach through diagonals with a 90 degree angle, thus breaking the charge.

Last edited by taptap; July 1, 2014 at 12:43.
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Old July 1, 2014, 21:57   #30
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Do you still get the stealth bonus for not moving if you pass a turn in combat? Say block/assasination/focused strike with song of lorien?
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