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Old September 24, 2014, 08:22   #41
taptap
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Quote:
Originally Posted by damn View Post
don't think you can rely on this in order to win the game...):
You can. But in the end it isn't really easier to win overall that way, just more fun.
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Old September 24, 2014, 18:55   #42
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Ok, played with throwing lights a little more. Seems like if I throw and give the direction it'll miss everything and end up at the end of the corridor, but if I target the dark square of a shadow mold from 2 squares away it'll land beside him & light him up. Unsure how this will work for a shadow spider, but drop & step back lures him on to the square anyways.
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Old September 30, 2014, 09:06   #43
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A few fiddly detection tricks with slays. Boldog's spear and Doriath separates wolfs from spiders or both. Similar for other artifacts. A few turns moving at the edge of detection can sometimes pick direction, stationary or moving, moving towards or away. Handy if you prefer song of silence to listen.

Edit so not to tripple post: Amazing what new tricks you pick up playing at 1 con. My latest in my head I'm calling a 3 ring circus. Sprinting, keen senses, a bow and 3 circles joined like the Olympic symbol. Run round 1 shooting. If it looks like your being cut off exit to another. Note you actually have 3!=6 loops to play with.

Last edited by wobbly; October 2, 2014 at 20:47.
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Old September 30, 2016, 04:53   #44
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This secret tech from Sil 1.3.0 seems worth including:

http://angband.oook.cz/forum/showpos...5&postcount=32

If you use a staff from the floor and it's warding, it doesn't waste a charge. So it could make sense to use-id staves from the floor if warding is unidentified, to save a warding charge.
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Old September 30, 2016, 10:10   #45
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Originally Posted by Patashu View Post
This secret tech from Sil 1.3.0 seems worth including:

http://angband.oook.cz/forum/showpos...5&postcount=32

If you use a staff from the floor and it's warding, it doesn't waste a charge. So it could make sense to use-id staves from the floor if warding is unidentified, to save a warding charge.
Any item on floor works for that purpose, afaik. Or a doorway (of this I am sure).
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Old October 1, 2016, 17:02   #46
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Originally Posted by taptap View Post
Depends on floor and number of orcs in sight, afaik, but 4 light = 5 light on square = 2 penalty to orcs + 4 penalty by bane. Really happy more people get to play with light + morale.

That a slaying weapon has any effect on sight (without hitting) is news to me. It isn't in the manual for sure.
Oh trust me, this one is 100% true. Bane ability works the same way.

I use rauko-bane, it's fun watching them eventually flee on sight of you.

Last edited by xorzac; October 1, 2016 at 17:15.
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Old October 1, 2016, 21:28   #47
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Grotesque - move away from them and get them in the dark. Then they won't block your path.


Drop to 200 to 250 ASAP then to 400. Makes game much easier if you survive!
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Old October 31, 2016, 18:20   #48
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A trick regarding flanking: the flanking attack is applied to where you started, not where you end up. Normally, this doesn't matter, but if you are enraged and fighting a number of enemies, you can often flank one of them, hitting everything around you, but wind up on a square where most of them can not hit back. e.g. in this situation:
Code:
    .TTT.
    ..@T.
    ..ST.
by moving SW (down and to the left) you flank the Serpent, but if enraged you also hit all of the Trolls. In the resulting configuration,
Code:
    .TTT.
    ...T.
    .@ST.
the Trolls are unable to hit back.

I assume this works with Whirlwind attack as well, but I never take that ability so I've never tested it.
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Old November 1, 2016, 00:38   #49
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Originally Posted by xorzac View Post
Grotesque - move away from them and get them in the dark. Then they won't block your path.
I'm not understanding this. Grotesques certainly follow *me* through darkness. What exactly do you do that makes them stop pursuing you? Certainly, if you get far enough away from them they can lose contact, or if you break their pathing A.I. by jumping a chasm or something, but that's pretty clearly not what you mean.
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Old November 1, 2016, 02:09   #50
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Yeah this was one I didn't quite understand. I'm not sure whether he (she?) was talking about where there blocking the doorway & you move so they leave free passage or something else.
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