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Swordsman
Join Date: Jun 2012
Posts: 257
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late game rods
My level 35 half-elf rogue (in 3.5) found a rod of healing and in spite of constantly lacking healing options I dropped it immediately. 10% failure rate is just too high for the situations where I want to use healing. I think this is a general issue of most of the late game rods. If healing rods had a failure rate of 1 to 3% depending on device skill they would be a great find that is useful to keep. Teleport other rods are similar. By the time you find one its mostly useless because the failure rate is no better than the spell (which everyone but warriors get) and you can't use it multiple times in a row. 0% failure is something that only advanced casters should get but if I could get below the 5% spell threshold I might actually use rods.
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