Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old February 7, 2019, 16:05   #21
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,792
wobbly is on a distinguished road
Quote:
Originally Posted by Grotug View Post
Shoot me now or forever hold your piece. sigh

Where/how do I find "player-calcs.c"? (on a lark, I downloaded MinGW in the hopes that this might be how I find "player-calcs.c", but I'm pretty mystified on how/what I'm supposed to do after running setup, I tried to follow the directions as best I could:
You need the source code rather then a pre-compiled version. Alternatively it's here:

https://github.com/angband/angband/b...player-calcs.c

Edit: Interesting, it's slightly different in my copy (feature/monster branch). I didn't realise that had been changed?
Edit 2: No just a reading comprehension error on my part, the columns aren't lined up properly in wordpad without changing the settings.

Last edited by wobbly; February 7, 2019 at 16:17.
wobbly is offline   Reply With Quote
Old February 7, 2019, 16:29   #22
Grotug
Veteran
 
Join Date: Nov 2013
Posts: 1,041
Grotug is on a distinguished road
Thanks wobbly! I'll study this over the next few days.
__________________
Detailed account of my Ironman win here.
Grotug is offline   Reply With Quote
Old February 14, 2019, 03:43   #23
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,057
Donated: $40
Pete Mack is on a distinguished road
There is a sticky thread in the Development forum that describes this process
http://angband.oook.cz/forum/showthread.php?t=4302
For MINGW build, see here:
http://angband.oook.cz/forum/showthr...ht=Build+MINGW

Note: you must cd to .../angband/src directory for this to work, and run the executable from the parent dir.

Magnate: can you update the sticky thread so the first post shows how to build on windows? Or could someone else make a new sticky thread that shows current practice (including SDL2.)
Pete Mack is offline   Reply With Quote
Old February 14, 2019, 22:01   #24
RogerN
Swordsman
 
RogerN's Avatar
 
Join Date: Jul 2008
Posts: 307
RogerN is on a distinguished road
I would hazard a guess that the weapon weights (inherited from Moria?) were originally based on Weight + Speed Factor from weapons found in the first edition of AD&D. The numbers match up very closely. Small tweaks here and there for balance reasons can explain minor differences.
RogerN is offline   Reply With Quote
Old February 19, 2019, 01:33   #25
Geordieboy84
Rookie
 
Join Date: Jul 2012
Location: Northumberland
Posts: 2
Geordieboy84 is on a distinguished road
Quote:
Originally Posted by wobbly View Post
Cross-posting from another thread:



I'm going to suggest a halving of weapon weights which I think are too heavy to start with. This only solves part of Bandobras issue but I'm pretty sure the id mini game is less painful when you're not at -spd. Currently I recall more then I'd like to, just to dump a bunch of junk weapons at shop 3.

As long as the ratios between weapon weights stay identical you can change their weights & maintain the same balance by making the same adjustment in tunnelling, criticals & blows. So this would be a change to encumbrance + cosmetics.

Unless people like the current balance between weapon weight & encumbrance? I don't.
If you roll a character with low strength then you have low strength. That is your character. You will have other bonuses which help you in the game,e.g. intelligence. It's a trade off. If you can't carry it then drop it. It you want more strength mage then get rid of your intelligence at birth! :-)

Personally I think the weights are fine but enchantment should be size dependent. e.g. A 2 lb weapon should have +2 hit/ damage max. A 30 lb weapon should have +30 hit/damage max. You may get more hits per turn with a low level weapon but each hit shouldn't be similar to a weapon several times the weight. e.g. dagger = tap * 5 + 5 * little bonus while a great hammer = massive crush * 2 + 2 * larger bonus. With increased strength the great hammer will get more blows per turn and be better than any dagger. Who wants to hit Morgoth with a dagger!?!?! I want to feel earthquakes when hitting Morgoth at the end game. You hit Morgoth with a ***BONECRUSHING*** crush.

Last edited by Geordieboy84; February 19, 2019 at 01:40.
Geordieboy84 is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Question about weapon weights in Angband Dragget Vanilla 1 April 15, 2014 14:35
Weights of similar specification items darkdrone Sil 5 March 3, 2014 08:24
Angband 3.3.2 - anything else to fix? Magnate Vanilla 57 May 28, 2012 00:50
a fluke or an unfixed fix 3.1.2 yyrkoon Vanilla 11 February 20, 2010 01:20
Little (and quick-fix) 3.1.0 issues ClaytonAguiar Vanilla 7 June 23, 2009 03:43


All times are GMT +1. The time now is 21:42.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.