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#1 |
Swordsman
Join Date: Jul 2011
Location: Vancouver Canada
Posts: 293
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Randarts
Just wondering, is the amount of weapons and armour completely random, or based off the standart game. So in a regular game say there's 30 artifact pieces of protective gear (gloves, shields, armour,helms) and 60 artifact weapons. Will there be the same number in a randart game, or is it possible to get all weapons or armour. Hope this makes sense
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#2 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
The special artifacts, (lights, rings, amulets) are constrained to have the same number. Just like there's only one necklace in the standarts, there will be one in randarts. However, for weapons and armor, there is only some specifications to ensure that there is a reasonable number of each type (boots, gloves, shields, bows, etc.) |
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#3 | |
Swordsman
Join Date: Jul 2011
Location: Vancouver Canada
Posts: 293
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Quote:
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#4 |
Angband Devteam member
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This is a VVVVFAQ. Pav - is there a good way to group these kinds of questions together in a way that's easy for people to stumble across it? Some forums have a sticky at the top that says "read me first" or similar. If you're interested I could put a bunch of FAQs in there.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#5 |
Administrator
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I don't think that forums should play body double to the proper documentation. Adding a chapter on randarts to in game docs sounds like a better idea to me. Or is this level of info considered too spoily for that?
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See the elves and everything! http://angband.oook.cz |
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#6 |
Angband Devteam member
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I didn't mean a FAQ about randarts, I meant the things that get asked time and time again on the forum because people can't find or don't read the previous threads on the subjects. "How do randarts work?" is one, "how do I fix the walls in Vista?" is another. There are a couple of dozen that might help people's experience. Yes these could be in src/faq.txt (and indeed many already are), but a lot of people post first and read docs later.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#7 |
Administrator
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Oh yes, that vista thing keeps on coming up again and again. I could be persuaded to sticky that one if someone points me to a good writeup.
But note that I like sticky threads as much as takkaria likes options...
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See the elves and everything! http://angband.oook.cz |
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#8 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,352
Donated: $60
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There used to be an Angband FAQ that got posted to rgra every so often. Could there just be a sticky FAQ here somewhere? Preferably somewhere where it didn't get answered like a regular forum post?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#9 | |
Angband Devteam member
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Quote:
Pav - surely one sticky FAQ is better than a whole load of sticky threads for FAQs?
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#10 |
Administrator
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Threads can be locked to prevent replying, so that would work. Thereby I declare magnate a keeper of a FAQ. Post it as a new thread and I'll set the magic forum flags on it...
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See the elves and everything! http://angband.oook.cz |
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