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#1 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 59
Posts: 254
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How to use randarts
I turned on randarts in my config file and I confirmed in the game that it's set. But in the dungeon I'm still finding the standard artifacts, not randomized ones. Is there a way to make sure it actually takes effect? And any way to check that I'm really going to get random artifacts in the game, other than waiting until I see my first one?
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#2 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
I wonder, if you set "keep previous artifacts" does that apply if it is set when you switch from standard artifacts to randarts? Then result would be standard artifacts even with randarts checked. |
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Just to be clear, you set the option while you were creating the character, correct? This isn't one of those options that you can change after the game has started.
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#4 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 59
Posts: 254
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Yes, I turned on randarts and turned off save_randarts in the config file, then I created the character, then I checked in the options screen for that character that randarts is on (and that other options are also as I set them in the config file). But I still am getting the standard artifacts once they start showing up.
I'm probably going to continue this game because it's going well, but I was looking forward to the random artifacts. And I'd like to make sure it works next time. Since it takes a while for the first artifact to show up, it's hard to know for sure if they have been randomized. BTW I'm on a Mac and I'm editing the config file inside the .pkg for the game because I couldn't figure out how to get it to read my own config files from my user space. |
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#5 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#6 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,001
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That's probably the issue. I guess these config files are read only once when the game loads, so changing it afterwards had no effect. "=" is the proper way to change options in-game.
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#7 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 59
Posts: 254
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Oh, you can change settings during character creation? I never thought to try the = key at start. Anyway, this still doesn't help or answer my question. I had randarts turned on before I ever launched the game and yet still I'm getting standard artifacts in the game itself. I wish I knew how to be sure to generate a character with random artifacts. It would be nice if there were some way from within the game to know whether the game is using random or standard artifacts, without waiting until I find the first one.
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#8 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,352
Donated: $60
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There is. Use 'C' to go to the character screen, then 'f' to make a character dump; scroll to the bottom of the dump file, and all the options will be listed out. The one you want is birth_randarts, the first one under [Birth].
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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#10 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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I concur. I always wondered why this is not the case, and thought that no-one simply had time to fix that minor issue. It seems obvious to me that they should be shown during char creation.
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