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Old June 21, 2013, 20:01   #1
scud
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Unique killed by monster

In my current game I've finally been credited with a Master Q kill; have already killed 3-4 with orb of draining, but they were unseen and untargeted.

Which prompts this supremely unimportant question:

If, for example, Morgoth summoned Farmer Maggot, and the poor chap was then reduced to a pile of hobbit dust by a monster's ranged attack, would the monster knowledge run with 'You have slain this foe' or is there a 'This foe is dead' alternative text?
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Old June 21, 2013, 20:20   #2
Timo Pietilš
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Quote:
Originally Posted by scud View Post
In my current game I've finally been credited with a Master Q kill; have already killed 3-4 with orb of draining, but they were unseen and untargeted.

Which prompts this supremely unimportant question:

If, for example, Morgoth summoned Farmer Maggot, and the poor chap was then reduced to a pile of hobbit dust by a monster's ranged attack, would the monster knowledge run with 'You have slain this foe' or is there a 'This foe is dead' alternative text?
Uniques can't be killed by other uniques. Earthquake/destruction or trampling can remove one from level but that is not death for them. I think normal damage stops at 1HP left if the initiator is not player. At least I have never seen unique killed by other monster.
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Old June 21, 2013, 21:36   #3
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In tome2 (where players can have allied monsters) what Timo said applies, with the exception that dots (poison or shard) can actually remove that last hit point, killing the unique. I wonder if this also is true in vanilla.
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Old June 21, 2013, 22:11   #4
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Well, since the only things that damage monsters in V are monsters or the player, that is moot. NPP might hace some rules about this.
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Old June 21, 2013, 22:45   #5
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Well, since the only things that damage monsters in V are monsters or the player, that is moot. NPP might hace some rules about this.
Monsters in V and (as far as I know) all variants can be damaged or killed by other monsters' breath, missiles etc., but uniques cannot be killed by this method - if they would have died, instead they are reduced to 0HP.
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Old June 21, 2013, 23:35   #6
scud
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Thanks everyone.

Secondary question: could Morgy call upon Maggot? He obviously only appears of his own accord at town level; does that preclude him from being conjured up by a unique-summoner?
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Old June 24, 2013, 12:37   #7
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Thanks everyone.

Secondary question: could Morgy call upon Maggot? He obviously only appears of his own accord at town level; does that preclude him from being conjured up by a unique-summoner?
You cannot generate force_depth monsters outside of their level. For the same reason, you cannot have Sauron or Morgoth summoned as an out-of-depth monster earlier in the dungeon.
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Old June 24, 2013, 14:54   #8
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You cannot generate force_depth monsters outside of their level. For the same reason, you cannot have Sauron or Morgoth summoned as an out-of-depth monster earlier in the dungeon.
Y'know, I was going to give this answer, and then I checked Maggot's entry; he doesn't have FORCE_DEPTH! Neither do any of the townsfolk. So I have no idea why they don't show up in the dungeon.
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Old June 24, 2013, 15:56   #9
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Y'know, I was going to give this answer, and then I checked Maggot's entry; he doesn't have FORCE_DEPTH! Neither do any of the townsfolk. So I have no idea why they don't show up in the dungeon.
Presumably monster generation in-dungeon allows for a minimum native depth of 1, so monsters with a native depth of 0 are never generated?
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Old June 25, 2013, 12:21   #10
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Along with the force_depth check, there's a check for depth = 0 in get_mon_num(), so no townies can be generated in the dungeon.
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