Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old February 9, 2018, 15:05   #1
CyclopsSlayer
Adept
 
Join Date: Feb 2009
Posts: 232
CyclopsSlayer is on a distinguished road
PCB/CPB Level/Dungeon reward stat gains?

What controls the amount of a stat gained?

An 18 tends to gain +10, rarely +11, to 18/10 the first time, then 20 to 30som more on the second.

A sub 18 gains a simple +1 it seems. ie. 14 > 15.

However, it seems some classes are different? I am running a melee based Skillmaster and got +10 at each of levels 5, 10 & 15, as well the Warrens.

Everything will max in the long run, but seeing this just got me wondering.
CyclopsSlayer is offline   Reply With Quote
Old February 9, 2018, 16:32   #2
Gwarl
Knight
 
Join Date: Jan 2017
Posts: 585
Gwarl is on a distinguished road
There are noticeable deprecating returns. You can get a +2 sometimes below 18 but the big leaps come when your base is 18/20ish. I don't know the particulars, I'm not unhappy with how this works.
Gwarl is offline   Reply With Quote
Old February 9, 2018, 18:46   #3
CyclopsSlayer
Adept
 
Join Date: Feb 2009
Posts: 232
CyclopsSlayer is on a distinguished road
Thanks for the response.
I wasn't unhappy, just curious at the broad range of randomness.

Going from 18/10 to 18/50 after four increases on one char, while a second char went 18/20 to 18/68 after two. Just made me wonder if certain classes/races favored certain stats when it came to increasing.
CyclopsSlayer is offline   Reply With Quote
Old February 9, 2018, 19:45   #4
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,578
wobbly is on a distinguished road
I've never looked at it exactly but I do know you'll get bigger jumps if the internal max of a stat is higher.
wobbly is online now   Reply With Quote
Old February 12, 2018, 08:25   #5
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,400
PowerWyrm is on a distinguished road
You get +3 at 18, +1 at any other level. Randomly, you can get an extra +1, but it's rare.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old February 12, 2018, 10:48   #6
CyclopsSlayer
Adept
 
Join Date: Feb 2009
Posts: 232
CyclopsSlayer is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
You get +3 at 18, +1 at any other level. Randomly, you can get an extra +1, but it's rare.
Thanks! So, it will be a long climb pulling that 6 Int out of the cellar...
CyclopsSlayer is offline   Reply With Quote
Old February 23, 2018, 08:59   #7
GenericPseudonym
Apprentice
 
Join Date: Jan 2016
Posts: 88
GenericPseudonym is on a distinguished road
Unless PCB has changed it in the latest version, this should all be correct:

If your stat is 17 or below, stat increases are +1 with a 25% chance to get a lucky +2 instead.
If your stat is at least 18/00, it increases by an amount proportional to the difference between your current stat and your potential maximum. Specifically, each increase will be a random value between 20% and 35% of that difference.
Your character's potential maximum is also randomized for each stat, and may be as high as 18/130 or as low as 18/70. Drink a potion of self knowledge to find what it is, or get a rough estimate simply by counting how much you get out of stat potions.

A very lucky PC may have 130 max strength and get the max roll (35%), and go right from 18/00 to 18/45 strength on his first stat increase.
A very unlucky PC may have 18/70 max strength and get the min roll, and thus only go from 18/00 to 18/14.
If they were both at 18/60, the high-potential character would get between 14 and 24 points from drinking another potion of strength, while the low-potential character would only get 2 to 3 points since 18/60 is so close to his potential maximum of 18/70.

So your stat gains are affected by your stat potentials (which are randomized for every PC), and they are also affected by how high the stat already is -- lower stats get the best gains.
Different classes do not get different stat increases, but different characters will have different potentials. Your wizard will have different stat increases from your warrior, but your second warrior will also have different stat increases from your first warrior.
GenericPseudonym is offline   Reply With Quote
Old February 24, 2018, 03:06   #8
CyclopsSlayer
Adept
 
Join Date: Feb 2009
Posts: 232
CyclopsSlayer is on a distinguished road
Thanks!

However, the observed behavior seems to show something else at work, at least with the Level Gain, stat increases.
18 almost always goes to 18/10, 18/10 to 18/20. When using the first increase. Rarely it goes up +11, not 10.
The second increase is often in the +20 - 35 range.

Just had a character, CPB Paladin, at L5 his 18/20 went to 18/30, finishing the Warren sent the 18/30 to 18/56. So the second raise would be in the expected range, but the first?
CyclopsSlayer is offline   Reply With Quote
Old February 24, 2018, 03:18   #9
Sideways
Swordsman
 
Join Date: Nov 2008
Posts: 267
Sideways is on a distinguished road
Quote:
Originally Posted by CyclopsSlayer View Post
Thanks!

However, the observed behavior seems to show something else at work, at least with the Level Gain, stat increases.
18 almost always goes to 18/10, 18/10 to 18/20. When using the first increase. Rarely it goes up +11, not 10.
The second increase is often in the +20 - 35 range.

Just had a character, CPB Paladin, at L5 his 18/20 went to 18/30, finishing the Warren sent the 18/30 to 18/56. So the second raise would be in the expected range, but the first?
That sounds like you're looking at the stat after race/class/equipment modifiers, not at the base. In this case, the base for that stat was probably 17 (which went up to 18 on the first improvement and then to 18/26 on the second improvement) and you had a +3 modifier.
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Old February 25, 2018, 03:17   #10
CyclopsSlayer
Adept
 
Join Date: Feb 2009
Posts: 232
CyclopsSlayer is on a distinguished road
Quote:
Originally Posted by Sideways View Post
That sounds like you're looking at the stat after race/class/equipment modifiers, not at the base. In this case, the base for that stat was probably 17 (which went up to 18 on the first improvement and then to 18/26 on the second improvement) and you had a +3 modifier.
Ah! Quite possibly. My apologies.
CyclopsSlayer is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Few ideas fo 50' dungeon level eMeM Vanilla 73 June 2, 2013 13:26
View monsters in memory by dungeon level Max Stats Vanilla 10 March 25, 2011 21:01
Killed by a Death Sword on dungeon level 4. PaulBlay AAR 17 March 20, 2009 19:27
Stat Bonus vs Level Gain, stagnation too! Hariolor Vanilla 11 September 13, 2008 00:09
getting past dungeon level 14 Blackleaf Vanilla 6 August 8, 2008 09:14


All times are GMT +1. The time now is 13:57.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.