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Old May 9, 2018, 07:38   #1
TheQuest
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Question Mindcrafter damage on lvl >25

Playing as mindcrafter in FrogComposband. Everything was pretty fine up until now. I am now lvl 27 and using pulverize spell to do almost all of my damage that is 14d8 (14-112) now and it seems that this is not quite enough for me to be at Castle lvl 32, especially when unique monsters appear.

So I have 2 questions:
  1. What is the most common pattern of damage dealing for mindcrafter? Melee, bows, devices, magic only, some combination of all of them?
  2. What increases mindcrafter's abilities damage? From what I understand it mostly Wis and CLVL that affect how much damage I can deal.

Any other hists are welcome as well.

Thank you
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Last edited by TheQuest; May 10, 2018 at 07:35.
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Old May 12, 2018, 06:14   #2
Derakon
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From what I recall, Mindcrafters get amazing utility spells, but their damage is not great. You should not expect to be killing high-value targets solely with spells past...uh, let's say 1500' or so. Just enjoy your cheap detection/enlightenment, targeted teleportation, mass teleport-away, stunning, and SP drain abilities.
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Old May 12, 2018, 18:28   #3
CyclopsSlayer
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Basically, a weaker Warrior with a ton of free inventory space as many scrolls, rods, and wands can be left at home.
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Old May 21, 2018, 11:36   #4
TheQuest
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I am now CLVL 38 and here's what I discovered:
  • Pulverize spell stays around the same - average for most of the time. Ok for most cases, rather weak when uniques appear.
  • Melee is ok to use once good weapon is obtained, but still it is better (for me) to teleport around and flood enemies with pulverize.
  • Magical damage can be increased with items, with rign of wizardy, for example, although gain is quite weak.
  • good to have some magical devices what you can smash strong monsters with. Now I carry around wand of mana bolt (130-200 dmg) wand of Dragon frost (160 dmg). Still not enough to take down elites, but still nice to have.
  • Always have wand of teleport away when some nasty unique appear
  • Usual tactics for me is Pulverize + minor displacement + phychic drain.
  • Tactics against uniques sometimes - domination + stay away (let all dirty job be done by pets)
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Old May 23, 2018, 08:14   #5
TheQuest
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Quote:
staffs of destruction are very good
definitely will use them once good melee weapon will be acquired.

Quote:
I think staffs of confusing lights
Never seen them before. What do they do?
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Old May 23, 2018, 11:13   #6
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Mostly just golems (presumably drolems too) but there may be others. One of the nicer hidden perks for player golems too.
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